// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/rotator/screen_rotation_animation.h" #include "ash/test/ash_test_base.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/transform.h" namespace ash { namespace test { class ScreenRotationAnimationTest : public AshTestBase { public: ScreenRotationAnimationTest() {} ~ScreenRotationAnimationTest() override {} // AshTestBase: void SetUp() override; private: scoped_ptr non_zero_duration_mode_; DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationTest); }; void ScreenRotationAnimationTest::SetUp() { AshTestBase::SetUp(); non_zero_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode( ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION)); } TEST_F(ScreenRotationAnimationTest, LayerTransformGetsSetToTargetWhenAborted) { scoped_ptr window(CreateTestWindowInShellWithId(9)); ui::Layer* layer = window->layer(); scoped_ptr screen_rotation( new ScreenRotationAnimation( layer, 45 /* start_degrees */, 0 /* end_degrees */, 0.5f /* initial_opacity */, 1.0f /* target_opacity */, gfx::Point(10, 10) /* pivot */, base::TimeDelta::FromSeconds(10) /* duration */, gfx::Tween::LINEAR)); ui::LayerAnimator* animator = layer->GetAnimator(); animator->set_preemption_strategy( ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); scoped_ptr animation_sequence( new ui::LayerAnimationSequence(screen_rotation.release())); animator->StartAnimation(animation_sequence.release()); const gfx::Transform identity_transform; ASSERT_EQ(identity_transform, layer->GetTargetTransform()); ASSERT_NE(identity_transform, layer->transform()); layer->GetAnimator()->AbortAllAnimations(); EXPECT_EQ(identity_transform, layer->transform()); } } // namespace test } // namespace ash