// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/screen_ash.h" #include "ash/shell.h" #include "ash/wm/shelf_layout_manager.h" #include "base/logging.h" #include "ui/aura/env.h" #include "ui/aura/display_manager.h" #include "ui/aura/root_window.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" namespace ash { namespace { aura::DisplayManager* GetDisplayManager() { return aura::Env::GetInstance()->display_manager(); } } // namespace ScreenAsh::ScreenAsh() { } ScreenAsh::~ScreenAsh() { } // static gfx::Rect ScreenAsh::GetMaximizedWindowBounds(aura::Window* window) { if (window->GetRootWindow() == Shell::GetPrimaryRootWindow()) return Shell::GetInstance()->shelf()->GetMaximizedWindowBounds(window); else return gfx::Screen::GetDisplayNearestWindow(window).bounds(); } // static gfx::Rect ScreenAsh::GetUnmaximizedWorkAreaBounds(aura::Window* window) { if (window->GetRootWindow() == Shell::GetPrimaryRootWindow()) return Shell::GetInstance()->shelf()->GetUnmaximizedWorkAreaBounds(window); else return gfx::Screen::GetDisplayNearestWindow(window).work_area(); } gfx::Point ScreenAsh::GetCursorScreenPoint() { // TODO(oshima): Support multiple root window. return Shell::GetPrimaryRootWindow()->last_mouse_location(); } gfx::NativeWindow ScreenAsh::GetWindowAtCursorScreenPoint() { const gfx::Point point = gfx::Screen::GetCursorScreenPoint(); // TODO(oshima): convert point to relateive to the root window. return Shell::GetRootWindowAt(point)->GetTopWindowContainingPoint(point); } int ScreenAsh::GetNumDisplays() { return GetDisplayManager()->GetNumDisplays(); } gfx::Display ScreenAsh::GetDisplayNearestWindow(gfx::NativeView window) const { return GetDisplayManager()->GetDisplayNearestWindow(window); } gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const { return GetDisplayManager()->GetDisplayNearestPoint(point); } gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const { return GetDisplayManager()->GetDisplayMatching(match_rect); } gfx::Display ScreenAsh::GetPrimaryDisplay() const { return *GetDisplayManager()->GetDisplayAt(0); } } // namespace ash