// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SCREEN_ASH_H_ #define ASH_SCREEN_ASH_H_ #pragma once #include "ash/ash_export.h" #include "base/compiler_specific.h" #include "ui/gfx/insets.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen_impl.h" namespace ash { // Aura implementation of gfx::Screen. Implemented here to avoid circular // dependencies. class ASH_EXPORT ScreenAsh : public gfx::ScreenImpl { public: ScreenAsh(); virtual ~ScreenAsh(); // Returns the bounds for maximized windows. Maximized windows trigger // auto-hiding the shelf. static gfx::Rect GetMaximizedWindowBounds(aura::Window* window); // Returns work area when a maximized window is not present. static gfx::Rect GetUnmaximizedWorkAreaBounds(aura::Window* window); protected: virtual gfx::Point GetCursorScreenPoint() OVERRIDE; virtual gfx::NativeWindow GetWindowAtCursorScreenPoint() OVERRIDE; virtual int GetNumDisplays() OVERRIDE; virtual gfx::Display GetDisplayNearestWindow( gfx::NativeView view) const OVERRIDE; virtual gfx::Display GetDisplayNearestPoint( const gfx::Point& point) const OVERRIDE; virtual gfx::Display GetDisplayMatching( const gfx::Rect& match_rect) const OVERRIDE; virtual gfx::Display GetPrimaryDisplay() const OVERRIDE; private: DISALLOW_COPY_AND_ASSIGN(ScreenAsh); }; } // namespace ash #endif // ASH_SCREEN_ASH_H_