// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SCREEN_ASH_H_ #define ASH_SCREEN_ASH_H_ #pragma once #include "base/compiler_specific.h" #include "ash/ash_export.h" #include "ui/gfx/insets.h" #include "ui/gfx/screen.h" namespace aura { class RootWindow; } namespace ash { // Aura implementation of gfx::Screen. Implemented here to avoid circular // dependencies. class ASH_EXPORT ScreenAsh : public gfx::Screen { public: explicit ScreenAsh(aura::RootWindow* root_window); virtual ~ScreenAsh(); protected: virtual gfx::Point GetCursorScreenPointImpl() OVERRIDE; virtual gfx::Rect GetMonitorWorkAreaNearestWindowImpl( gfx::NativeView view) OVERRIDE; virtual gfx::Rect GetMonitorAreaNearestWindowImpl( gfx::NativeView view) OVERRIDE; virtual gfx::Rect GetMonitorWorkAreaNearestPointImpl( const gfx::Point& point) OVERRIDE; virtual gfx::Rect GetMonitorAreaNearestPointImpl( const gfx::Point& point) OVERRIDE; virtual gfx::NativeWindow GetWindowAtCursorScreenPointImpl() OVERRIDE; virtual gfx::Size GetPrimaryMonitorSizeImpl() OVERRIDE; virtual int GetNumMonitorsImpl() OVERRIDE; private: aura::RootWindow* root_window_; DISALLOW_COPY_AND_ASSIGN(ScreenAsh); }; } // namespace ash #endif // ASH_SCREEN_ASH_H_