// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shelf/shelf_button.h" #include #include "ash/ash_constants.h" #include "ash/ash_switches.h" #include "ash/shelf/shelf.h" #include "ash/shelf/shelf_button_host.h" #include "base/time/time.h" #include "grit/ash_resources.h" #include "skia/ext/image_operations.h" #include "ui/accessibility/ax_view_state.h" #include "ui/base/resource/resource_bundle.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/events/event_constants.h" #include "ui/gfx/animation/animation_delegate.h" #include "ui/gfx/animation/throb_animation.h" #include "ui/gfx/canvas.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/image/image.h" #include "ui/gfx/image/image_skia_operations.h" #include "ui/gfx/skbitmap_operations.h" #include "ui/views/controls/image_view.h" namespace { // Size of the bar. This is along the opposite axis of the shelf. For example, // if the shelf is aligned horizontally then this is the height of the bar. const int kBarSize = 3; const int kIconSize = 32; const int kIconPad = 5; const int kIconPadVertical = 6; const int kAttentionThrobDurationMS = 800; const int kMaxAnimationSeconds = 10; // Simple AnimationDelegate that owns a single ThrobAnimation instance to // keep all Draw Attention animations in sync. class ShelfButtonAnimation : public gfx::AnimationDelegate { public: class Observer { public: virtual void AnimationProgressed() = 0; protected: virtual ~Observer() {} }; static ShelfButtonAnimation* GetInstance() { static ShelfButtonAnimation* s_instance = new ShelfButtonAnimation(); return s_instance; } void AddObserver(Observer* observer) { observers_.AddObserver(observer); } void RemoveObserver(Observer* observer) { observers_.RemoveObserver(observer); if (!observers_.might_have_observers()) animation_.Stop(); } int GetAlpha() { return GetThrobAnimation().CurrentValueBetween(0, 255); } double GetAnimation() { return GetThrobAnimation().GetCurrentValue(); } private: ShelfButtonAnimation() : animation_(this) { animation_.SetThrobDuration(kAttentionThrobDurationMS); animation_.SetTweenType(gfx::Tween::SMOOTH_IN_OUT); } ~ShelfButtonAnimation() override {} gfx::ThrobAnimation& GetThrobAnimation() { if (!animation_.is_animating()) { animation_.Reset(); animation_.StartThrobbing(-1 /*throb indefinitely*/); } return animation_; } // gfx::AnimationDelegate void AnimationProgressed(const gfx::Animation* animation) override { if (animation != &animation_) return; if (!animation_.is_animating()) return; FOR_EACH_OBSERVER(Observer, observers_, AnimationProgressed()); } gfx::ThrobAnimation animation_; base::ObserverList observers_; DISALLOW_COPY_AND_ASSIGN(ShelfButtonAnimation); }; } // namespace namespace ash { //////////////////////////////////////////////////////////////////////////////// // ShelfButton::BarView class ShelfButton::BarView : public views::ImageView, public ShelfButtonAnimation::Observer { public: BarView(ShelfButton* host) : host_(host), show_attention_(false), animation_end_time_(base::TimeTicks()), animating_(false) { // Make sure the events reach the parent view for handling. set_interactive(false); } ~BarView() override { if (show_attention_) ShelfButtonAnimation::GetInstance()->RemoveObserver(this); } // views::View: void OnPaint(gfx::Canvas* canvas) override { if (show_attention_) { int alpha = animating_ ? ShelfButtonAnimation::GetInstance()->GetAlpha() : 255; canvas->SaveLayerAlpha(alpha); views::ImageView::OnPaint(canvas); canvas->Restore(); } else { views::ImageView::OnPaint(canvas); } } // ShelfButtonAnimation::Observer void AnimationProgressed() override { UpdateBounds(); SchedulePaint(); } void SetBarBoundsRect(const gfx::Rect& bounds) { base_bounds_ = bounds; UpdateBounds(); } void ShowAttention(bool show) { if (show_attention_ != show) { show_attention_ = show; if (show_attention_) { animating_ = true; animation_end_time_ = base::TimeTicks::Now() + base::TimeDelta::FromSeconds(kMaxAnimationSeconds); ShelfButtonAnimation::GetInstance()->AddObserver(this); } else { animating_ = false; ShelfButtonAnimation::GetInstance()->RemoveObserver(this); } } UpdateBounds(); } private: void UpdateBounds() { gfx::Rect bounds = base_bounds_; if (show_attention_) { // Scale from .35 to 1.0 of the total width (which is wider than the // visible width of the image), so the animation "rests" briefly at full // visible width. Cap bounds length at kIconSize to prevent visual // flutter while centering bar within further expanding bounds. double animation = animating_ ? ShelfButtonAnimation::GetInstance()->GetAnimation() : 1.0; double scale = .35 + .65 * animation; if (host_->shelf()->alignment() == SHELF_ALIGNMENT_BOTTOM) { int width = base_bounds_.width() * scale; bounds.set_width(std::min(width, kIconSize)); int x_offset = (base_bounds_.width() - bounds.width()) / 2; bounds.set_x(base_bounds_.x() + x_offset); UpdateAnimating(bounds.width() == kIconSize); } else { int height = base_bounds_.height() * scale; bounds.set_height(std::min(height, kIconSize)); int y_offset = (base_bounds_.height() - bounds.height()) / 2; bounds.set_y(base_bounds_.y() + y_offset); UpdateAnimating(bounds.height() == kIconSize); } } SetBoundsRect(bounds); } void UpdateAnimating(bool max_length) { if (!max_length) return; if (base::TimeTicks::Now() > animation_end_time_) { animating_ = false; ShelfButtonAnimation::GetInstance()->RemoveObserver(this); } } ShelfButton* host_; bool show_attention_; base::TimeTicks animation_end_time_; // For attention throbbing underline. bool animating_; // Is time-limited attention animation running? gfx::Rect base_bounds_; DISALLOW_COPY_AND_ASSIGN(BarView); }; //////////////////////////////////////////////////////////////////////////////// // ShelfButton::IconView ShelfButton::IconView::IconView() : icon_size_(kIconSize) { // Do not make this interactive, so that events are sent to ShelfView for // handling. set_interactive(false); } ShelfButton::IconView::~IconView() { } //////////////////////////////////////////////////////////////////////////////// // ShelfButton // static const char ShelfButton::kViewClassName[] = "ash/ShelfButton"; ShelfButton* ShelfButton::Create(views::ButtonListener* listener, ShelfButtonHost* host, Shelf* shelf) { ShelfButton* button = new ShelfButton(listener, host, shelf); button->Init(); return button; } ShelfButton::ShelfButton(views::ButtonListener* listener, ShelfButtonHost* host, Shelf* shelf) : CustomButton(listener), host_(host), icon_view_(NULL), bar_(new BarView(this)), state_(STATE_NORMAL), shelf_(shelf), destroyed_flag_(NULL) { SetAccessibilityFocusable(true); const gfx::ShadowValue kShadows[] = { gfx::ShadowValue(gfx::Vector2d(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)), gfx::ShadowValue(gfx::Vector2d(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)), gfx::ShadowValue(gfx::Vector2d(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)), }; icon_shadows_.assign(kShadows, kShadows + arraysize(kShadows)); AddChildView(bar_); } ShelfButton::~ShelfButton() { if (destroyed_flag_) *destroyed_flag_ = true; } void ShelfButton::SetShadowedImage(const gfx::ImageSkia& image) { icon_view_->SetImage(gfx::ImageSkiaOperations::CreateImageWithDropShadow( image, icon_shadows_)); } void ShelfButton::SetImage(const gfx::ImageSkia& image) { if (image.isNull()) { // TODO: need an empty image. icon_view_->SetImage(image); return; } if (icon_view_->icon_size() == 0) { SetShadowedImage(image); return; } // Resize the image maintaining our aspect ratio. int pref = icon_view_->icon_size(); float aspect_ratio = static_cast(image.width()) / static_cast(image.height()); int height = pref; int width = static_cast(aspect_ratio * height); if (width > pref) { width = pref; height = static_cast(width / aspect_ratio); } if (width == image.width() && height == image.height()) { SetShadowedImage(image); return; } SetShadowedImage(gfx::ImageSkiaOperations::CreateResizedImage(image, skia::ImageOperations::RESIZE_BEST, gfx::Size(width, height))); } const gfx::ImageSkia& ShelfButton::GetImage() const { return icon_view_->GetImage(); } void ShelfButton::AddState(State state) { if (!(state_ & state)) { state_ |= state; Layout(); if (state & STATE_ATTENTION) bar_->ShowAttention(true); } } void ShelfButton::ClearState(State state) { if (state_ & state) { state_ &= ~state; Layout(); if (state & STATE_ATTENTION) bar_->ShowAttention(false); } } gfx::Rect ShelfButton::GetIconBounds() const { return icon_view_->bounds(); } void ShelfButton::ShowContextMenu(const gfx::Point& p, ui::MenuSourceType source_type) { if (!context_menu_controller()) return; bool destroyed = false; destroyed_flag_ = &destroyed; CustomButton::ShowContextMenu(p, source_type); if (!destroyed) { destroyed_flag_ = NULL; // The menu will not propagate mouse events while its shown. To address, // the hover state gets cleared once the menu was shown (and this was not // destroyed). ClearState(STATE_HOVERED); } } const char* ShelfButton::GetClassName() const { return kViewClassName; } bool ShelfButton::OnMousePressed(const ui::MouseEvent& event) { CustomButton::OnMousePressed(event); host_->PointerPressedOnButton(this, ShelfButtonHost::MOUSE, event); return true; } void ShelfButton::OnMouseReleased(const ui::MouseEvent& event) { CustomButton::OnMouseReleased(event); host_->PointerReleasedOnButton(this, ShelfButtonHost::MOUSE, false); } void ShelfButton::OnMouseCaptureLost() { ClearState(STATE_HOVERED); host_->PointerReleasedOnButton(this, ShelfButtonHost::MOUSE, true); CustomButton::OnMouseCaptureLost(); } bool ShelfButton::OnMouseDragged(const ui::MouseEvent& event) { CustomButton::OnMouseDragged(event); host_->PointerDraggedOnButton(this, ShelfButtonHost::MOUSE, event); return true; } void ShelfButton::OnMouseMoved(const ui::MouseEvent& event) { CustomButton::OnMouseMoved(event); host_->MouseMovedOverButton(this); } void ShelfButton::OnMouseEntered(const ui::MouseEvent& event) { AddState(STATE_HOVERED); CustomButton::OnMouseEntered(event); host_->MouseEnteredButton(this); } void ShelfButton::OnMouseExited(const ui::MouseEvent& event) { ClearState(STATE_HOVERED); CustomButton::OnMouseExited(event); host_->MouseExitedButton(this); } void ShelfButton::GetAccessibleState(ui::AXViewState* state) { state->role = ui::AX_ROLE_BUTTON; state->name = host_->GetAccessibleName(this); } void ShelfButton::Layout() { const gfx::Rect button_bounds(GetContentsBounds()); int icon_pad = shelf_->IsHorizontalAlignment() ? kIconPad : kIconPadVertical; int x_offset = shelf_->PrimaryAxisValue(0, icon_pad); int y_offset = shelf_->PrimaryAxisValue(icon_pad, 0); int icon_width = std::min(kIconSize, button_bounds.width() - x_offset); int icon_height = std::min(kIconSize, button_bounds.height() - y_offset); // If on the left or top 'invert' the inset so the constant gap is on // the interior (towards the center of display) edge of the shelf. if (SHELF_ALIGNMENT_LEFT == shelf_->alignment()) x_offset = button_bounds.width() - (kIconSize + icon_pad); if (SHELF_ALIGNMENT_TOP == shelf_->alignment()) y_offset = button_bounds.height() - (kIconSize + icon_pad); // Center icon with respect to the secondary axis, and ensure // that the icon doesn't occlude the bar highlight. if (shelf_->IsHorizontalAlignment()) { x_offset = std::max(0, button_bounds.width() - icon_width) / 2; if (y_offset + icon_height + kBarSize > button_bounds.height()) icon_height = button_bounds.height() - (y_offset + kBarSize); } else { y_offset = std::max(0, button_bounds.height() - icon_height) / 2; if (x_offset + icon_width + kBarSize > button_bounds.width()) icon_width = button_bounds.width() - (x_offset + kBarSize); } // Expand bounds to include shadows. gfx::Insets insets_shadows = gfx::ShadowValue::GetMargin(icon_shadows_); // Adjust offsets to center icon, not icon + shadow. x_offset += (insets_shadows.left() - insets_shadows.right()) / 2; y_offset += (insets_shadows.top() - insets_shadows.bottom()) / 2; gfx::Rect icon_view_bounds = gfx::Rect(button_bounds.x() + x_offset, button_bounds.y() + y_offset, icon_width, icon_height); icon_view_bounds.Inset(insets_shadows); icon_view_->SetBoundsRect(icon_view_bounds); // Icon size has been incorrect when running // PanelLayoutManagerTest.PanelAlignmentSecondDisplay on valgrind bot, see // http://crbug.com/234854. DCHECK_LE(icon_width, kIconSize); DCHECK_LE(icon_height, kIconSize); bar_->SetBarBoundsRect(button_bounds); UpdateState(); } void ShelfButton::ChildPreferredSizeChanged(views::View* child) { Layout(); } void ShelfButton::OnFocus() { AddState(STATE_FOCUSED); CustomButton::OnFocus(); } void ShelfButton::OnBlur() { ClearState(STATE_FOCUSED); CustomButton::OnBlur(); } void ShelfButton::OnPaint(gfx::Canvas* canvas) { CustomButton::OnPaint(canvas); if (HasFocus()) { gfx::Rect paint_bounds(GetLocalBounds()); paint_bounds.Inset(1, 1, 1, 1); canvas->DrawSolidFocusRect(paint_bounds, kFocusBorderColor); } } void ShelfButton::OnGestureEvent(ui::GestureEvent* event) { switch (event->type()) { case ui::ET_GESTURE_TAP_DOWN: AddState(STATE_HOVERED); return CustomButton::OnGestureEvent(event); case ui::ET_GESTURE_END: ClearState(STATE_HOVERED); return CustomButton::OnGestureEvent(event); case ui::ET_GESTURE_SCROLL_BEGIN: host_->PointerPressedOnButton(this, ShelfButtonHost::TOUCH, *event); event->SetHandled(); return; case ui::ET_GESTURE_SCROLL_UPDATE: host_->PointerDraggedOnButton(this, ShelfButtonHost::TOUCH, *event); event->SetHandled(); return; case ui::ET_GESTURE_SCROLL_END: case ui::ET_SCROLL_FLING_START: host_->PointerReleasedOnButton(this, ShelfButtonHost::TOUCH, false); event->SetHandled(); return; default: return CustomButton::OnGestureEvent(event); } } void ShelfButton::Init() { icon_view_ = CreateIconView(); // TODO: refactor the layers so each button doesn't require 2. icon_view_->SetPaintToLayer(true); icon_view_->SetFillsBoundsOpaquely(false); icon_view_->SetHorizontalAlignment(views::ImageView::CENTER); icon_view_->SetVerticalAlignment(views::ImageView::LEADING); AddChildView(icon_view_); } ShelfButton::IconView* ShelfButton::CreateIconView() { return new IconView; } void ShelfButton::UpdateState() { UpdateBar(); icon_view_->SetHorizontalAlignment(shelf_->PrimaryAxisValue( views::ImageView::CENTER, views::ImageView::LEADING)); icon_view_->SetVerticalAlignment(shelf_->PrimaryAxisValue( views::ImageView::LEADING, views::ImageView::CENTER)); SchedulePaint(); } void ShelfButton::UpdateBar() { if (state_ & STATE_HIDDEN) { bar_->SetVisible(false); return; } int bar_id = 0; if (state_ & (STATE_ACTIVE)) bar_id = IDR_ASH_SHELF_UNDERLINE_ACTIVE; else if (state_ & STATE_ATTENTION) bar_id = IDR_ASH_SHELF_UNDERLINE_ATTENTION; else if (state_ & STATE_RUNNING) bar_id = IDR_ASH_SHELF_UNDERLINE_RUNNING; if (bar_id != 0) { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); const gfx::ImageSkia* image = rb.GetImageNamed(bar_id).ToImageSkia(); if (shelf_->alignment() == SHELF_ALIGNMENT_BOTTOM) { bar_->SetImage(*image); } else { bar_->SetImage(gfx::ImageSkiaOperations::CreateRotatedImage( *image, shelf_->SelectValueForShelfAlignment( SkBitmapOperations::ROTATION_90_CW, SkBitmapOperations::ROTATION_90_CW, SkBitmapOperations::ROTATION_270_CW, SkBitmapOperations::ROTATION_180_CW))); } bar_->SetHorizontalAlignment(shelf_->SelectValueForShelfAlignment( views::ImageView::CENTER, views::ImageView::LEADING, views::ImageView::TRAILING, views::ImageView::CENTER)); bar_->SetVerticalAlignment(shelf_->SelectValueForShelfAlignment( views::ImageView::TRAILING, views::ImageView::CENTER, views::ImageView::CENTER, views::ImageView::LEADING)); bar_->SchedulePaint(); } bar_->SetVisible(bar_id != 0 && state_ != STATE_NORMAL); } } // namespace ash