// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SHELF_SHELF_ITEM_DELEGATE_H_ #define ASH_SHELF_SHELF_ITEM_DELEGATE_H_ #include "ash/ash_export.h" #include "base/strings/string16.h" namespace aura { class Window; } namespace ui { class Event; class MenuModel; } namespace ash { class ShelfMenuModel; // Delegate for the ShelfItem. class ASH_EXPORT ShelfItemDelegate { public: // The return type for the ShelfItemDelegate::ItemSelected method. enum PerformedAction { // No action was taken. kNoAction, // A new window was created. kNewWindowCreated, // An existing window which was not currently active was activated. kExistingWindowActivated, // The currently active window was minimized. kExistingWindowMinimized, // The app list launcher menu was shown. kAppListMenuShown, }; virtual ~ShelfItemDelegate() {} // Invoked when the user clicks on a window entry in the launcher. // |event| is the click event. The |event| is dispatched by a view // and has an instance of |views::View| as the event target // but not |aura::Window|. If the |event| is of type KeyEvent, it is assumed // that this was triggered by keyboard action (Alt+) and special // handling might happen. // Returns the action performed by selecting the item. virtual PerformedAction ItemSelected(const ui::Event& event) = 0; // Returns the title to display. virtual base::string16 GetTitle() = 0; // Returns the context menumodel for the specified item on // |root_window|. Return NULL if there should be no context // menu. The caller takes ownership of the returned model. virtual ui::MenuModel* CreateContextMenu(aura::Window* root_window) = 0; // Returns the application menu model for the specified item. There are three // possible return values: // - A return of NULL indicates that no menu is wanted for this item. // - A return of a menu with one item means that only the name of the // application/item was added and there are no active applications. // Note: This is useful for hover menus which also show context help. // - A list containing the title and the active list of items. // The caller takes ownership of the returned model. // |event_flags| specifies the flags of the event which triggered this menu. virtual ShelfMenuModel* CreateApplicationMenu(int event_flags) = 0; // Whether the launcher item is draggable. virtual bool IsDraggable() = 0; // Returns true if a tooltip should be shown. virtual bool ShouldShowTooltip() = 0; // Closes all windows associated with this item. virtual void Close() = 0; }; } // namespace ash #endif // ASH_SHELF_SHELF_ITEM_DELEGATE_H_