// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shelf/shelf_tooltip_manager.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/test/shelf_test_api.h" #include "ash/test/shelf_view_test_api.h" #include "ui/events/event_constants.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/events/test/event_generator.h" #include "ui/views/bubble/bubble_delegate.h" #include "ui/views/widget/widget.h" namespace ash { namespace test { class ShelfTooltipManagerTest : public AshTestBase { public: ShelfTooltipManagerTest() {} ~ShelfTooltipManagerTest() override {} void SetUp() override { AshTestBase::SetUp(); shelf_ = Shelf::ForPrimaryDisplay(); ShelfView* shelf_view = test::ShelfTestAPI(shelf_).shelf_view(); tooltip_manager_ = test::ShelfViewTestAPI(shelf_view).tooltip_manager(); } void ShowDelayed() { CreateWidget(); tooltip_manager_->ShowTooltipWithDelay(dummy_anchor_.get()); } void ShowImmediately() { CreateWidget(); tooltip_manager_->ShowTooltip(dummy_anchor_.get()); } bool TooltipIsVisible() { return tooltip_manager_->IsVisible(); } bool IsTimerRunning() { return tooltip_manager_->timer_.IsRunning(); } aura::Window* GetTooltipWindow() { return tooltip_manager_->bubble_->GetWidget()->GetNativeWindow(); } protected: scoped_ptr widget_; scoped_ptr dummy_anchor_; Shelf* shelf_; ShelfTooltipManager* tooltip_manager_; private: void CreateWidget() { dummy_anchor_.reset(new views::View); widget_.reset(new views::Widget); views::Widget::InitParams params( views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.parent = Shell::GetContainer(Shell::GetPrimaryRootWindow(), ash::kShellWindowId_ShelfContainer); widget_->Init(params); widget_->SetContentsView(dummy_anchor_.get()); } DISALLOW_COPY_AND_ASSIGN(ShelfTooltipManagerTest); }; TEST_F(ShelfTooltipManagerTest, ShowingBasics) { // ShowDelayed() should just start the timer instead of showing immediately. ShowDelayed(); EXPECT_FALSE(TooltipIsVisible()); EXPECT_TRUE(IsTimerRunning()); ShowImmediately(); EXPECT_TRUE(TooltipIsVisible()); EXPECT_FALSE(IsTimerRunning()); } TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsHidden) { ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); // Create a full-screen window to hide the shelf. scoped_ptr widget(new views::Widget); views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.context = CurrentContext(); widget->Init(params); widget->SetFullscreen(true); widget->Show(); // Once the shelf is hidden, the tooltip should be invisible. ASSERT_EQ(SHELF_HIDDEN, shelf_->shelf_layout_manager()->visibility_state()); EXPECT_FALSE(TooltipIsVisible()); // Do not show the view if the shelf is hidden. ShowImmediately(); EXPECT_FALSE(TooltipIsVisible()); // ShowDelayed() doesn't even start the timer for the hidden shelf. ShowDelayed(); EXPECT_FALSE(IsTimerRunning()); } TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsAutoHide) { // Create a visible window so auto-hide behavior is enforced. views::Widget* dummy = new views::Widget; views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); params.bounds = gfx::Rect(0, 0, 200, 200); params.context = CurrentContext(); dummy->Init(params); dummy->Show(); ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); ShelfLayoutManager* shelf_layout_manager = shelf_->shelf_layout_manager(); shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); shelf_layout_manager->UpdateAutoHideState(); ASSERT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager->auto_hide_state()); // Tooltip visibility change for auto hide may take time. EXPECT_TRUE(TooltipIsVisible()); RunAllPendingInMessageLoop(); EXPECT_FALSE(TooltipIsVisible()); // Do not show the view if the shelf is hidden. ShowImmediately(); EXPECT_FALSE(TooltipIsVisible()); // ShowDelayed doesn't even run the timer for the hidden shelf. ShowDelayed(); EXPECT_FALSE(IsTimerRunning()); } TEST_F(ShelfTooltipManagerTest, HideForEvents) { ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); gfx::Rect shelf_bounds = shelf_->shelf_widget()->GetNativeWindow()->bounds(); // Should hide if the mouse exits the shelf area. ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); generator.MoveMouseTo(shelf_bounds.CenterPoint()); generator.SendMouseExit(); EXPECT_FALSE(TooltipIsVisible()); // Should hide if the mouse is pressed in the shelf area. ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); generator.MoveMouseTo(shelf_bounds.CenterPoint()); generator.PressLeftButton(); EXPECT_FALSE(TooltipIsVisible()); // Should hide for touch events in the shelf. ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); generator.set_current_location(shelf_bounds.CenterPoint()); generator.PressTouch(); EXPECT_FALSE(TooltipIsVisible()); // Should hide for gesture events in the shelf. ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); generator.GestureTapDownAndUp(shelf_bounds.CenterPoint()); EXPECT_FALSE(TooltipIsVisible()); } // TODO(msw): Hiding for touch and gesture events outside the shelf is broken. TEST_F(ShelfTooltipManagerTest, HideForEventsBroken) { ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); generator.set_current_location(gfx::Point()); generator.PressTouch(); EXPECT_TRUE(TooltipIsVisible()); generator.GestureTapDownAndUp(gfx::Point()); EXPECT_TRUE(TooltipIsVisible()); } TEST_F(ShelfTooltipManagerTest, DoNotHideForEvents) { ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); ShowImmediately(); ASSERT_TRUE(TooltipIsVisible()); // Should not hide for key events. generator.PressKey(ui::VKEY_A, ui::EF_NONE); EXPECT_TRUE(TooltipIsVisible()); // Should not hide for touch events on the tooltip. generator.set_current_location(GetTooltipWindow()->bounds().CenterPoint()); generator.PressTouch(); EXPECT_TRUE(TooltipIsVisible()); } } // namespace test } // namespace ash