// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shelf/shelf.h" #include "ash/shelf/shelf_button.h" #include "ash/shelf/shelf_item_delegate_manager.h" #include "ash/shelf/shelf_model.h" #include "ash/shelf/shelf_view.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/test/shelf_test_api.h" #include "ash/test/shelf_view_test_api.h" #include "ash/test/test_shelf_item_delegate.h" #include "ash/wm/window_util.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" #if defined(OS_WIN) #include "base/win/windows_version.h" #endif using ash::internal::ShelfView; using ash::internal::ShelfButton; namespace ash { class ShelfTest : public ash::test::AshTestBase { public: ShelfTest() : shelf_(NULL), shelf_view_(NULL), shelf_model_(NULL), item_delegate_manager_(NULL) {} virtual ~ShelfTest() {} virtual void SetUp() { test::AshTestBase::SetUp(); shelf_ = Shelf::ForPrimaryDisplay(); ASSERT_TRUE(shelf_); test::ShelfTestAPI test(shelf_); shelf_view_ = test.shelf_view(); shelf_model_ = shelf_view_->model(); item_delegate_manager_ = Shell::GetInstance()->shelf_item_delegate_manager(); test_.reset(new ash::test::ShelfViewTestAPI(shelf_view_)); } virtual void TearDown() OVERRIDE { test::AshTestBase::TearDown(); } Shelf* shelf() { return shelf_; } ShelfView* shelf_view() { return shelf_view_; } ShelfModel* shelf_model() { return shelf_model_; } ShelfItemDelegateManager* item_manager() { return item_delegate_manager_; } ash::test::ShelfViewTestAPI* test_api() { return test_.get(); } private: Shelf* shelf_; ShelfView* shelf_view_; ShelfModel* shelf_model_; ShelfItemDelegateManager* item_delegate_manager_; scoped_ptr test_; DISALLOW_COPY_AND_ASSIGN(ShelfTest); }; // Confirms that ShelfItem reflects the appropriated state. TEST_F(ShelfTest, StatusReflection) { // Initially we have the app list. int button_count = test_api()->GetButtonCount(); // Add running platform app. ShelfItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; int index = shelf_model()->Add(item); ASSERT_EQ(++button_count, test_api()->GetButtonCount()); ShelfButton* button = test_api()->GetButton(index); EXPECT_EQ(ShelfButton::STATE_RUNNING, button->state()); // Remove it. shelf_model()->RemoveItemAt(index); ASSERT_EQ(--button_count, test_api()->GetButtonCount()); } // Confirm that using the menu will clear the hover attribute. To avoid another // browser test we check this here. TEST_F(ShelfTest, checkHoverAfterMenu) { // Initially we have the app list. int button_count = test_api()->GetButtonCount(); // Add running platform app. ShelfItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; int index = shelf_model()->Add(item); scoped_ptr delegate( new test::TestShelfItemDelegate(NULL)); item_manager()->SetShelfItemDelegate(shelf_model()->items()[index].id, delegate.Pass()); ASSERT_EQ(++button_count, test_api()->GetButtonCount()); ShelfButton* button = test_api()->GetButton(index); button->AddState(ShelfButton::STATE_HOVERED); button->ShowContextMenu(gfx::Point(), ui::MENU_SOURCE_MOUSE); EXPECT_FALSE(button->state() & ShelfButton::STATE_HOVERED); // Remove it. shelf_model()->RemoveItemAt(index); } TEST_F(ShelfTest, ShowOverflowBubble) { ShelfID first_item_id = shelf_model()->next_id(); // Add platform app button until overflow. int items_added = 0; while (!test_api()->IsOverflowButtonVisible()) { ShelfItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; shelf_model()->Add(item); ++items_added; ASSERT_LT(items_added, 10000); } // Shows overflow bubble. test_api()->ShowOverflowBubble(); EXPECT_TRUE(shelf()->IsShowingOverflowBubble()); // Removes the first item in main shelf view. shelf_model()->RemoveItemAt(shelf_model()->ItemIndexByID(first_item_id)); // Waits for all transitions to finish and there should be no crash. test_api()->RunMessageLoopUntilAnimationsDone(); EXPECT_FALSE(shelf()->IsShowingOverflowBubble()); } } // namespace ash