// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SHELF_SHELF_VIEW_H_ #define ASH_SHELF_SHELF_VIEW_H_ #include #include #include "ash/shelf/shelf_button_host.h" #include "ash/shelf/shelf_model_observer.h" #include "ash/wm/gestures/shelf_gesture_handler.h" #include "base/observer_list.h" #include "ui/app_list/views/app_list_drag_and_drop_host.h" #include "ui/views/animation/bounds_animator_observer.h" #include "ui/views/context_menu_controller.h" #include "ui/views/controls/button/button.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/view.h" #include "ui/views/view_model.h" namespace ui { class MenuModel; } namespace views { class BoundsAnimator; class MenuRunner; } namespace ash { class ShelfDelegate; class ShelfIconObserver; class ShelfItemDelegateManager; class ShelfModel; struct ShelfItem; class DragImageView; class OverflowBubble; class OverflowButton; class ShelfButton; class ShelfLayoutManager; class ShelfTooltipManager; namespace test { class ShelfViewTestAPI; } extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM; extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT; extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT; extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT; class ASH_EXPORT ShelfView : public views::View, public ShelfModelObserver, public views::ButtonListener, public ShelfButtonHost, public views::ContextMenuController, public views::FocusTraversable, public views::BoundsAnimatorObserver, public app_list::ApplicationDragAndDropHost { public: ShelfView(ShelfModel* model, ShelfDelegate* delegate, ShelfLayoutManager* manager); ~ShelfView() override; ShelfTooltipManager* tooltip_manager() { return tooltip_.get(); } ShelfLayoutManager* shelf_layout_manager() { return layout_manager_; } ShelfModel* model() { return model_; } void Init(); void OnShelfAlignmentChanged(); void SchedulePaintForAllButtons(); // Returns the ideal bounds of the specified item, or an empty rect if id // isn't know. If the item is in an overflow shelf, the overflow icon location // will be returned. gfx::Rect GetIdealBoundsOfItemIcon(ShelfID id); // Repositions the icon for the specified item by the midpoint of the window. void UpdatePanelIconPosition(ShelfID id, const gfx::Point& midpoint); void AddIconObserver(ShelfIconObserver* observer); void RemoveIconObserver(ShelfIconObserver* observer); // Returns true if we're showing a menu. bool IsShowingMenu() const; // Returns true if overflow bubble is shown. bool IsShowingOverflowBubble() const; // Sets owner overflow bubble instance from which this shelf view pops // out as overflow. void set_owner_overflow_bubble(OverflowBubble* owner) { owner_overflow_bubble_ = owner; } views::View* GetAppListButtonView() const; // Returns true if the mouse cursor exits the area for launcher tooltip. // There are thin gaps between launcher buttons but the tooltip shouldn't hide // in the gaps, but the tooltip should hide if the mouse moved totally outside // of the buttons area. bool ShouldHideTooltip(const gfx::Point& cursor_location); // Returns rectangle bounding all visible launcher items. Used screen // coordinate system. gfx::Rect GetVisibleItemsBoundsInScreen(); // Overridden from FocusTraversable: views::FocusSearch* GetFocusSearch() override; FocusTraversable* GetFocusTraversableParent() override; View* GetFocusTraversableParentView() override; // Overridden from app_list::ApplicationDragAndDropHost: void CreateDragIconProxy(const gfx::Point& location_in_screen_coordinates, const gfx::ImageSkia& icon, views::View* replaced_view, const gfx::Vector2d& cursor_offset_from_center, float scale_factor) override; void UpdateDragIconProxy( const gfx::Point& location_in_screen_coordinates) override; void DestroyDragIconProxy() override; bool StartDrag(const std::string& app_id, const gfx::Point& location_in_screen_coordinates) override; bool Drag(const gfx::Point& location_in_screen_coordinates) override; void EndDrag(bool cancel) override; // Return the view model for test purposes. const views::ViewModel* view_model_for_test() const { return view_model_.get(); } private: friend class ash::test::ShelfViewTestAPI; class FadeOutAnimationDelegate; class StartFadeAnimationDelegate; struct IdealBounds { gfx::Rect overflow_bounds; }; enum RemovableState { REMOVABLE, // Item can be removed when dragged away. DRAGGABLE, // Item can be dragged, but will snap always back to origin. NOT_REMOVABLE, // Item is fixed and can never be removed. }; // Returns true when this ShelfView is used for Overflow Bubble. // In this mode, it does not show app list, panel and overflow button. // Note: // * When Shelf can contain only one item (overflow button) due to very // small resolution screen, overflow bubble can show app list and panel // button. bool is_overflow_mode() const { return overflow_mode_; } bool dragging() const { return drag_pointer_ != NONE; } // Sets the bounds of each view to its ideal bounds. void LayoutToIdealBounds(); // Update all button's visibility in overflow. void UpdateAllButtonsVisibilityInOverflowMode(); // Calculates the ideal bounds. The bounds of each button corresponding to an // item in the model is set in |view_model_|. void CalculateIdealBounds(IdealBounds* bounds) const; // Returns the index of the last view whose max primary axis coordinate is // less than |max_value|. Returns -1 if nothing fits, or there are no views. int DetermineLastVisibleIndex(int max_value) const; // Returns the index of the first panel whose min primary axis coordinate is // at least |min_value|. Returns the index past the last panel if none fit. int DetermineFirstVisiblePanelIndex(int min_value) const; // Animates the bounds of each view to its ideal bounds. void AnimateToIdealBounds(); // Creates the view used to represent |item|. views::View* CreateViewForItem(const ShelfItem& item); // Fades |view| from an opacity of 0 to 1. This is when adding a new item. void FadeIn(views::View* view); // Invoked when the pointer has moved enough to trigger a drag. Sets // internal state in preparation for the drag. void PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event); // Invoked when the mouse is dragged. Updates the models as appropriate. void ContinueDrag(const ui::LocatedEvent& event); // Handles ripping off an item from the shelf. Returns true when the item got // removed. bool HandleRipOffDrag(const ui::LocatedEvent& event); // Finalize the rip off dragging by either |cancel| the action or validating. void FinalizeRipOffDrag(bool cancel); // Check if an item can be ripped off or not. RemovableState RemovableByRipOff(int index) const; // Returns true if |typea| and |typeb| should be in the same drag range. bool SameDragType(ShelfItemType typea, ShelfItemType typeb) const; // Returns the range (in the model) the item at the specified index can be // dragged to. std::pair GetDragRange(int index); // If there is a drag operation in progress it's canceled. If |modified_index| // is valid, the new position of the corresponding item is returned. int CancelDrag(int modified_index); // Returns rectangle bounds used for drag insertion. // Note: // * When overflow button is visible, returns bounds from first item // to overflow button. // * When overflow button is visible and one or more panel items exists, // returns bounds from first item to last panel item. // * In the overflow mode, returns only bubble's bounds. gfx::Rect GetBoundsForDragInsertInScreen(); // Common setup done for all children. void ConfigureChildView(views::View* view); // Toggles the overflow menu. void ToggleOverflowBubble(); // Invoked after the fading out animation for item deletion is ended. void OnFadeOutAnimationEnded(); // Fade in last visible item. void StartFadeInLastVisibleItem(); // Updates the visible range of overflow items in |overflow_view|. void UpdateOverflowRange(ShelfView* overflow_view) const; // Overridden from views::View: gfx::Size GetPreferredSize() const override; void OnBoundsChanged(const gfx::Rect& previous_bounds) override; FocusTraversable* GetPaneFocusTraversable() override; void GetAccessibleState(ui::AXViewState* state) override; // Overridden from ui::EventHandler: void OnGestureEvent(ui::GestureEvent* event) override; // Overridden from ShelfModelObserver: void ShelfItemAdded(int model_index) override; void ShelfItemRemoved(int model_index, ShelfID id) override; void ShelfItemChanged(int model_index, const ShelfItem& old_item) override; void ShelfItemMoved(int start_index, int target_index) override; void ShelfStatusChanged() override; // Overridden from ShelfButtonHost: void PointerPressedOnButton(views::View* view, Pointer pointer, const ui::LocatedEvent& event) override; void PointerDraggedOnButton(views::View* view, Pointer pointer, const ui::LocatedEvent& event) override; void PointerReleasedOnButton(views::View* view, Pointer pointer, bool canceled) override; void MouseMovedOverButton(views::View* view) override; void MouseEnteredButton(views::View* view) override; void MouseExitedButton(views::View* view) override; base::string16 GetAccessibleName(const views::View* view) override; // Overridden from views::ButtonListener: void ButtonPressed(views::Button* sender, const ui::Event& event) override; // Show the list of all running items for this |item|. It will return true // when the menu was shown and false if there were no possible items to // choose from. |source| specifies the view which is responsible for showing // the menu, and the bubble will point towards it. // The |event_flags| are the flags of the event which triggered this menu. bool ShowListMenuForView(const ShelfItem& item, views::View* source, const ui::Event& event); // Overridden from views::ContextMenuController: void ShowContextMenuForView(views::View* source, const gfx::Point& point, ui::MenuSourceType source_type) override; // Show either a context or normal click menu of given |menu_model|. // If |context_menu| is set, the displayed menu is a context menu and not // a menu listing one or more running applications. // The |click_point| is only used for |context_menu|'s. void ShowMenu(ui::MenuModel* menu_model, views::View* source, const gfx::Point& click_point, bool context_menu, ui::MenuSourceType source_type); // Overridden from views::BoundsAnimatorObserver: void OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) override; void OnBoundsAnimatorDone(views::BoundsAnimator* animator) override; // Returns true if the (press down) |event| is a repost event from an event // which just closed the menu of a shelf item. If it occurs on the same shelf // item, we should ignore the call. bool IsRepostEvent(const ui::Event& event); // Convenience accessor to model_->items(). const ShelfItem* ShelfItemForView(const views::View* view) const; // Returns true if a tooltip should be shown for |view|. bool ShouldShowTooltipForView(const views::View* view) const; // Get the distance from the given |coordinate| to the closest point on this // launcher/shelf. int CalculateShelfDistance(const gfx::Point& coordinate) const; // The model; owned by Launcher. ShelfModel* model_; // Delegate; owned by Launcher. ShelfDelegate* delegate_; // Used to manage the set of active launcher buttons. There is a view per // item in |model_|. scoped_ptr view_model_; // Index of first visible launcher item. int first_visible_index_; // Last index of a launcher button that is visible // (does not go into overflow). mutable int last_visible_index_; scoped_ptr bounds_animator_; OverflowButton* overflow_button_; scoped_ptr overflow_bubble_; OverflowBubble* owner_overflow_bubble_; scoped_ptr tooltip_; // Pointer device that initiated the current drag operation. If there is no // current dragging operation, this is NONE. Pointer drag_pointer_; // The view being dragged. This is set immediately when the mouse is pressed. // |dragging_| is set only if the mouse is dragged far enough. ShelfButton* drag_view_; // Position of the mouse down event in |drag_view_|'s coordinates. gfx::Point drag_origin_; // Index |drag_view_| was initially at. int start_drag_index_; // Used for the context menu of a particular item. ShelfID context_menu_id_; scoped_ptr focus_search_; scoped_ptr context_menu_model_; scoped_ptr launcher_menu_runner_; ObserverList observers_; // Amount content is inset on the left edge (or top edge for vertical // alignment). int leading_inset_; ShelfGestureHandler gesture_handler_; // True when an item being inserted or removed in the model cancels a drag. bool cancelling_drag_model_changed_; // Index of the last hidden launcher item. If there are no hidden items this // will be equal to last_visible_index_ + 1. mutable int last_hidden_index_; // The timestamp of the event which closed the last menu - or 0. base::TimeDelta closing_event_time_; // When this object gets deleted while a menu is shown, this pointed // element will be set to false. bool* got_deleted_; // True if a drag and drop operation created/pinned the item in the launcher // and it needs to be deleted/unpinned again if the operation gets cancelled. bool drag_and_drop_item_pinned_; // The ShelfItem which is currently used for a drag and a drop operation // or 0 otherwise. ShelfID drag_and_drop_shelf_id_; // The application ID of the application which we drag and drop. std::string drag_and_drop_app_id_; // The original launcher item's size before the dragging operation. gfx::Size pre_drag_and_drop_size_; // The image proxy for drag operations when a drag and drop host exists and // the item can be dragged outside the app grid. scoped_ptr drag_image_; // The cursor offset to the middle of the dragged item. gfx::Vector2d drag_image_offset_; // The view which gets replaced by our drag icon proxy. views::View* drag_replaced_view_; // True when the icon was dragged off the shelf. bool dragged_off_shelf_; // The rip off view when a snap back operation is underway. views::View* snap_back_from_rip_off_view_; // Holds ShelfItemDelegateManager. ShelfItemDelegateManager* item_manager_; // Holds ShelfLayoutManager. ShelfLayoutManager* layout_manager_; // True when this ShelfView is used for Overflow Bubble. bool overflow_mode_; // Holds a pointer to main ShelfView when a ShelfView is in overflow mode. ShelfView* main_shelf_; // True when ripped item from overflow bubble is entered into Shelf. bool dragged_off_from_overflow_to_shelf_; // True if the event is a repost event from a event which has just closed the // menu of the same shelf item. bool is_repost_event_; // Record the index for the last pressed shelf item. This variable is used to // check if a repost event occurs on the same shelf item as previous one. If // so, the repost event should be ignored. int last_pressed_index_; DISALLOW_COPY_AND_ASSIGN(ShelfView); }; } // namespace ash #endif // ASH_SHELF_SHELF_VIEW_H_