// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shelf/shelf_view.h" #include #include #include #include "ash/root_window_controller.h" #include "ash/shelf/app_list_button.h" #include "ash/shelf/overflow_bubble.h" #include "ash/shelf/overflow_bubble_view.h" #include "ash/shelf/shelf.h" #include "ash/shelf/shelf_button.h" #include "ash/shelf/shelf_constants.h" #include "ash/shelf/shelf_icon_observer.h" #include "ash/shelf/shelf_item_delegate_manager.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shelf/shelf_model.h" #include "ash/shelf/shelf_tooltip_manager.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/test/overflow_bubble_view_test_api.h" #include "ash/test/shelf_test_api.h" #include "ash/test/shelf_view_test_api.h" #include "ash/test/shell_test_api.h" #include "ash/test/test_shelf_delegate.h" #include "ash/test/test_shelf_item_delegate.h" #include "base/compiler_specific.h" #include "base/i18n/rtl.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_number_conversions.h" #include "base/test/histogram_tester.h" #include "base/test/user_action_tester.h" #include "base/time/time.h" #include "ui/aura/test/aura_test_base.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/compositor/layer.h" #include "ui/events/event.h" #include "ui/events/event_constants.h" #include "ui/events/event_utils.h" #include "ui/events/test/event_generator.h" #include "ui/gfx/geometry/point.h" #include "ui/views/view_model.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_delegate.h" #include "ui/wm/core/coordinate_conversion.h" namespace ash { namespace test { //////////////////////////////////////////////////////////////////////////////// // ShelfIconObserver tests. class TestShelfIconObserver : public ShelfIconObserver { public: explicit TestShelfIconObserver(Shelf* shelf) : shelf_(shelf), change_notified_(false) { if (shelf_) shelf_->AddIconObserver(this); } ~TestShelfIconObserver() override { if (shelf_) shelf_->RemoveIconObserver(this); } // ShelfIconObserver implementation. void OnShelfIconPositionsChanged() override { change_notified_ = true; } int change_notified() const { return change_notified_; } void Reset() { change_notified_ = false; } private: Shelf* shelf_; bool change_notified_; DISALLOW_COPY_AND_ASSIGN(TestShelfIconObserver); }; class ShelfViewIconObserverTest : public AshTestBase { public: ShelfViewIconObserverTest() {} ~ShelfViewIconObserverTest() override {} void SetUp() override { AshTestBase::SetUp(); Shelf* shelf = Shelf::ForPrimaryDisplay(); observer_.reset(new TestShelfIconObserver(shelf)); shelf_view_test_.reset( new ShelfViewTestAPI(ShelfTestAPI(shelf).shelf_view())); shelf_view_test_->SetAnimationDuration(1); } void TearDown() override { observer_.reset(); AshTestBase::TearDown(); } TestShelfIconObserver* observer() { return observer_.get(); } ShelfViewTestAPI* shelf_view_test() { return shelf_view_test_.get(); } Shelf* ShelfForSecondaryDisplay() { return Shelf::ForWindow(Shell::GetAllRootWindows()[1]); } private: scoped_ptr observer_; scoped_ptr shelf_view_test_; DISALLOW_COPY_AND_ASSIGN(ShelfViewIconObserverTest); }; // TestShelfItemDelegate which tracks whether it gets selected. class ShelfItemSelectionTracker : public TestShelfItemDelegate { public: ShelfItemSelectionTracker() : TestShelfItemDelegate(NULL), selected_(false), item_selected_action_(kNoAction) {} ~ShelfItemSelectionTracker() override {} // Resets to the initial state. void Reset() { selected_ = false; } void set_item_selected_action( ShelfItemDelegate::PerformedAction item_selected_action) { item_selected_action_ = item_selected_action; } // Returns true if the delegate was selected. bool WasSelected() { return selected_; } // TestShelfItemDelegate: ShelfItemDelegate::PerformedAction ItemSelected( const ui::Event& event) override { selected_ = true; return item_selected_action_; } private: bool selected_; // The action returned from ItemSelected(const ui::Event&). ShelfItemDelegate::PerformedAction item_selected_action_; DISALLOW_COPY_AND_ASSIGN(ShelfItemSelectionTracker); }; TEST_F(ShelfViewIconObserverTest, AddRemove) { TestShelfDelegate* shelf_delegate = TestShelfDelegate::instance(); ASSERT_TRUE(shelf_delegate); views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 200, 200); params.context = CurrentContext(); scoped_ptr widget(new views::Widget()); widget->Init(params); shelf_delegate->AddShelfItem(widget->GetNativeWindow()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); observer()->Reset(); widget->Show(); widget->GetNativeWindow()->parent()->RemoveChild(widget->GetNativeWindow()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); observer()->Reset(); } // Sometimes fails on trybots on win7_aura. http://crbug.com/177135 #if defined(OS_WIN) #define MAYBE_AddRemoveWithMultipleDisplays \ DISABLED_AddRemoveWithMultipleDisplays #else #define MAYBE_AddRemoveWithMultipleDisplays \ AddRemoveWithMultipleDisplays #endif // Make sure creating/deleting an window on one displays notifies a // shelf on external display as well as one on primary. TEST_F(ShelfViewIconObserverTest, MAYBE_AddRemoveWithMultipleDisplays) { UpdateDisplay("400x400,400x400"); TestShelfIconObserver second_observer(ShelfForSecondaryDisplay()); TestShelfDelegate* shelf_delegate = TestShelfDelegate::instance(); ASSERT_TRUE(shelf_delegate); views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 200, 200); params.context = CurrentContext(); scoped_ptr widget(new views::Widget()); widget->Init(params); shelf_delegate->AddShelfItem(widget->GetNativeWindow()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); EXPECT_TRUE(second_observer.change_notified()); observer()->Reset(); second_observer.Reset(); widget->GetNativeWindow()->parent()->RemoveChild(widget->GetNativeWindow()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); EXPECT_TRUE(second_observer.change_notified()); observer()->Reset(); second_observer.Reset(); } TEST_F(ShelfViewIconObserverTest, BoundsChanged) { ShelfWidget* widget = Shell::GetPrimaryRootWindowController()->shelf(); gfx::Rect shelf_bounds = widget->GetWindowBoundsInScreen(); shelf_bounds.set_width(shelf_bounds.width() / 2); ASSERT_GT(shelf_bounds.width(), 0); widget->SetBounds(shelf_bounds); // No animation happens for ShelfView bounds change. EXPECT_TRUE(observer()->change_notified()); observer()->Reset(); } //////////////////////////////////////////////////////////////////////////////// // ShelfView tests. // A ShelfDelegate test double that will always convert between ShelfIDs and app // ids. This does not support pinning and unpinning operations and the return // value of IsAppPinned(...) is configurable. class TestShelfDelegateForShelfView : public ShelfDelegate { public: TestShelfDelegateForShelfView() {} ~TestShelfDelegateForShelfView() override {} void set_is_app_pinned(bool is_pinned) { is_app_pinned_ = is_pinned; } // ShelfDelegate overrides: void OnShelfCreated(Shelf* shelf) override {} void OnShelfDestroyed(Shelf* shelf) override {} ShelfID GetShelfIDForAppID(const std::string& app_id) override { ShelfID id = 0; EXPECT_TRUE(base::StringToInt(app_id, &id)); return id; } bool HasShelfIDToAppIDMapping(ShelfID id) const override { return true; } const std::string& GetAppIDForShelfID(ShelfID id) override { // Use |app_id_| member variable because returning a reference to local // variable is not allowed. app_id_ = base::IntToString(id); return app_id_; } void PinAppWithID(const std::string& app_id) override { NOTREACHED(); } bool IsAppPinned(const std::string& app_id) override { return is_app_pinned_; } void UnpinAppWithID(const std::string& app_id) override { NOTREACHED(); } private: // Tracks whether apps are pinned or not. bool is_app_pinned_ = false; // Temp member variable for returning a value. See the comment in the // GetAppIDForShelfID(). std::string app_id_; DISALLOW_COPY_AND_ASSIGN(TestShelfDelegateForShelfView); }; class ShelfViewTest : public AshTestBase { public: static const char* kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName; ShelfViewTest() : model_(NULL), shelf_view_(NULL), browser_index_(1), item_manager_(NULL) {} ~ShelfViewTest() override {} void SetUp() override { AshTestBase::SetUp(); test::ShellTestApi test_api(Shell::GetInstance()); model_ = test_api.shelf_model(); Shelf* shelf = Shelf::ForPrimaryDisplay(); shelf_view_ = ShelfTestAPI(shelf).shelf_view(); // The bounds should be big enough for 4 buttons + overflow chevron. shelf_view_->SetBounds(0, 0, 500, kShelfSize); test_api_.reset(new ShelfViewTestAPI(shelf_view_)); test_api_->SetAnimationDuration(1); // Speeds up animation for test. ReplaceShelfDelegate(); item_manager_ = Shell::GetInstance()->shelf_item_delegate_manager(); DCHECK(item_manager_); // Add browser shortcut shelf item at index 0 for test. AddBrowserShortcut(); } void TearDown() override { shelf_delegate_ = nullptr; test_api_.reset(); AshTestBase::TearDown(); } protected: void CreateAndSetShelfItemDelegateForID(ShelfID id) { scoped_ptr delegate(new TestShelfItemDelegate(NULL)); item_manager_->SetShelfItemDelegate(id, std::move(delegate)); } ShelfID AddBrowserShortcut() { ShelfItem browser_shortcut; browser_shortcut.type = TYPE_BROWSER_SHORTCUT; ShelfID id = model_->next_id(); model_->AddAt(browser_index_, browser_shortcut); CreateAndSetShelfItemDelegateForID(id); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } ShelfID AddAppShortcut() { ShelfItem item; item.type = TYPE_APP_SHORTCUT; item.status = STATUS_CLOSED; ShelfID id = model_->next_id(); model_->Add(item); CreateAndSetShelfItemDelegateForID(id); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } ShelfID AddPanel() { ShelfID id = AddPanelNoWait(); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } ShelfID AddPlatformAppNoWait() { ShelfItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; ShelfID id = model_->next_id(); model_->Add(item); CreateAndSetShelfItemDelegateForID(id); return id; } ShelfID AddPanelNoWait() { ShelfItem item; item.type = TYPE_APP_PANEL; item.status = STATUS_RUNNING; ShelfID id = model_->next_id(); model_->Add(item); CreateAndSetShelfItemDelegateForID(id); return id; } ShelfID AddPlatformApp() { ShelfID id = AddPlatformAppNoWait(); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } void RemoveByID(ShelfID id) { model_->RemoveItemAt(model_->ItemIndexByID(id)); test_api_->RunMessageLoopUntilAnimationsDone(); } ShelfButton* GetButtonByID(ShelfID id) { int index = model_->ItemIndexByID(id); return test_api_->GetButton(index); } ShelfItem GetItemByID(ShelfID id) { ShelfItems::const_iterator items = model_->ItemByID(id); return *items; } void CheckModelIDs( const std::vector >& id_map) { size_t map_index = 0; for (size_t model_index = 0; model_index < model_->items().size(); ++model_index) { ShelfItem item = model_->items()[model_index]; ShelfID id = item.id; EXPECT_EQ(id_map[map_index].first, id); EXPECT_EQ(id_map[map_index].second, GetButtonByID(id)); ++map_index; } ASSERT_EQ(map_index, id_map.size()); } void VerifyShelfItemBoundsAreValid() { for (int i = 0; i <= test_api_->GetLastVisibleIndex(); ++i) { if (test_api_->GetButton(i)) { gfx::Rect shelf_view_bounds = shelf_view_->GetLocalBounds(); gfx::Rect item_bounds = test_api_->GetBoundsByIndex(i); EXPECT_GE(item_bounds.x(), 0); EXPECT_GE(item_bounds.y(), 0); EXPECT_LE(item_bounds.right(), shelf_view_bounds.width()); EXPECT_LE(item_bounds.bottom(), shelf_view_bounds.height()); } } } ShelfButton* SimulateButtonPressed(ShelfView::Pointer pointer, int button_index) { ShelfButton* button = test_api_->GetButton(button_index); ui::MouseEvent click_event(ui::ET_MOUSE_PRESSED, gfx::Point(), button->GetBoundsInScreen().origin(), ui::EventTimeForNow(), 0, 0); shelf_view_->PointerPressedOnButton(button, pointer, click_event); return button; } // Simulates a single mouse click. void SimulateClick(int button_index) { ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index); ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(), button->GetBoundsInScreen().origin(), ui::EventTimeForNow(), 0, 0); test_api_->ButtonPressed(button, release_event); shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false); } // Simulates the second click of a double click. void SimulateDoubleClick(int button_index) { ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index); ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(), button->GetBoundsInScreen().origin(), ui::EventTimeForNow(), ui::EF_IS_DOUBLE_CLICK, 0); test_api_->ButtonPressed(button, release_event); shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false); } void DoDrag(int dist_x, int dist_y, views::View* button, ShelfView::Pointer pointer, views::View* to) { ui::MouseEvent drag_event(ui::ET_MOUSE_DRAGGED, gfx::Point(dist_x, dist_y), to->GetBoundsInScreen().origin(), ui::EventTimeForNow(), 0, 0); shelf_view_->PointerDraggedOnButton(button, pointer, drag_event); } /* * Trigger ContinueDrag of the shelf * The argument progressively means whether to simulate the drag progress (a * series of changes of the posistion of dragged item), like the normal user * drag behavior. */ void ContinueDrag(views::View* button, ShelfView::Pointer pointer, int from_index, int to_index, bool progressively) { views::View* to = test_api_->GetButton(to_index); views::View* from = test_api_->GetButton(from_index); int dist_x = to->x() - from->x(); int dist_y = to->y() - from->y(); if (progressively) { int sgn = dist_x > 0 ? 1 : -1; dist_x = abs(dist_x); for (; dist_x; dist_x -= std::min(10, dist_x)) DoDrag(sgn * std::min(10, abs(dist_x)), 0, button, pointer, to); } else { DoDrag(dist_x, dist_y, button, pointer, to); } } /* * Simulate drag operation. * Argument progressively means whether to simulate the drag progress (a * series of changes of the posistion of dragged item) like the behavior of * user drags. */ views::View* SimulateDrag(ShelfView::Pointer pointer, int button_index, int destination_index, bool progressively) { views::View* button = SimulateButtonPressed(pointer, button_index); if (!progressively) { ContinueDrag(button, pointer, button_index, destination_index, false); } else if (button_index < destination_index) { for (int cur_index = button_index + 1; cur_index <= destination_index; cur_index++) ContinueDrag(button, pointer, cur_index - 1, cur_index, true); } else if (button_index > destination_index) { for (int cur_index = button_index - 1; cur_index >= destination_index; cur_index--) ContinueDrag(button, pointer, cur_index + 1, cur_index, true); } return button; } void DragAndVerify( int from, int to, ShelfView* shelf_view, const std::vector>& expected_id_map) { views::View* dragged_button = SimulateDrag(ShelfView::MOUSE, from, to, true); shelf_view->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false); test_api_->RunMessageLoopUntilAnimationsDone(); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(expected_id_map)); } void SetupForDragTest( std::vector >* id_map) { // Initialize |id_map| with the automatically-created shelf buttons. for (size_t i = 0; i < model_->items().size(); ++i) { ShelfButton* button = test_api_->GetButton(i); id_map->push_back(std::make_pair(model_->items()[i].id, button)); } ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map)); // Add 5 app shelf buttons for testing. for (int i = 0; i < 5; ++i) { ShelfID id = AddAppShortcut(); // App Icon is located at index 0, and browser shortcut is located at // index 1. So we should start to add app shortcut at index 2. id_map->insert(id_map->begin() + (i + browser_index_ + 1), std::make_pair(id, GetButtonByID(id))); } ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map)); } void AddButtonsUntilOverflow() { int items_added = 0; while (!test_api_->IsOverflowButtonVisible()) { AddAppShortcut(); ++items_added; ASSERT_LT(items_added, 10000); } } void TestDraggingAnItemFromOverflowToShelf(bool cancel) { test_api_->ShowOverflowBubble(); ASSERT_TRUE(test_api_->overflow_bubble() && test_api_->overflow_bubble()->IsShowing()); ash::test::ShelfViewTestAPI test_api_for_overflow( test_api_->overflow_bubble()->shelf_view()); int total_item_count = model_->item_count(); int last_visible_item_id_in_shelf = GetItemId(test_api_->GetLastVisibleIndex()); int second_last_visible_item_id_in_shelf = GetItemId(test_api_->GetLastVisibleIndex() - 1); int first_visible_item_id_in_overflow = GetItemId(test_api_for_overflow.GetFirstVisibleIndex()); int second_last_visible_item_id_in_overflow = GetItemId(test_api_for_overflow.GetLastVisibleIndex() - 1); int drag_item_index = test_api_for_overflow.GetLastVisibleIndex(); ShelfID drag_item_id = GetItemId(drag_item_index); ShelfButton* drag_button = test_api_for_overflow.GetButton(drag_item_index); gfx::Point center_point_of_drag_item = drag_button->GetBoundsInScreen().CenterPoint(); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow(), center_point_of_drag_item); // Rip an item off to OverflowBubble. generator.PressLeftButton(); gfx::Point rip_off_point(center_point_of_drag_item.x(), 0); generator.MoveMouseTo(rip_off_point); test_api_for_overflow.RunMessageLoopUntilAnimationsDone(); ASSERT_TRUE(test_api_for_overflow.IsRippedOffFromShelf()); ASSERT_FALSE(test_api_for_overflow.DraggedItemFromOverflowToShelf()); // Move a dragged item into Shelf at |drop_index|. int drop_index = 1; gfx::Point drop_point = test_api_->GetButton(drop_index)->GetBoundsInScreen().CenterPoint(); int item_width = test_api_for_overflow.GetButtonSize(); // To insert at |drop_index|, more smaller x-axis value of |drop_point| // should be used. gfx::Point modified_drop_point(drop_point.x() - item_width / 4, drop_point.y()); generator.MoveMouseTo(modified_drop_point); test_api_for_overflow.RunMessageLoopUntilAnimationsDone(); test_api_->RunMessageLoopUntilAnimationsDone(); ASSERT_TRUE(test_api_for_overflow.IsRippedOffFromShelf()); ASSERT_TRUE(test_api_for_overflow.DraggedItemFromOverflowToShelf()); if (cancel) drag_button->OnMouseCaptureLost(); else generator.ReleaseLeftButton(); test_api_for_overflow.RunMessageLoopUntilAnimationsDone(); test_api_->RunMessageLoopUntilAnimationsDone(); ASSERT_FALSE(test_api_for_overflow.IsRippedOffFromShelf()); ASSERT_FALSE(test_api_for_overflow.DraggedItemFromOverflowToShelf()); // Compare pre-stored items' id with newly positioned items' after dragging // is canceled or finished. if (cancel) { EXPECT_EQ(last_visible_item_id_in_shelf, GetItemId(test_api_->GetLastVisibleIndex())); EXPECT_EQ(second_last_visible_item_id_in_shelf, GetItemId(test_api_->GetLastVisibleIndex() - 1)); EXPECT_EQ(first_visible_item_id_in_overflow, GetItemId(test_api_for_overflow.GetFirstVisibleIndex())); EXPECT_EQ(second_last_visible_item_id_in_overflow, GetItemId(test_api_for_overflow.GetLastVisibleIndex() - 1)); } else { EXPECT_EQ(drag_item_id, GetItemId(drop_index)); EXPECT_EQ(total_item_count, model_->item_count()); EXPECT_EQ(last_visible_item_id_in_shelf, GetItemId(test_api_for_overflow.GetFirstVisibleIndex())); EXPECT_EQ(second_last_visible_item_id_in_shelf, GetItemId(test_api_->GetLastVisibleIndex())); EXPECT_EQ(first_visible_item_id_in_overflow, GetItemId(test_api_for_overflow.GetFirstVisibleIndex() + 1)); EXPECT_EQ(second_last_visible_item_id_in_overflow, GetItemId(test_api_for_overflow.GetLastVisibleIndex())); } } // Returns the item's ShelfID at |index|. ShelfID GetItemId(int index) { DCHECK_GE(index, 0); return model_->items()[index].id; } void ReplaceShelfDelegate() { // Replace ShelfDelegate. test::ShellTestApi shell_test_api(Shell::GetInstance()); shell_test_api.SetShelfDelegate(NULL); shelf_delegate_ = new TestShelfDelegateForShelfView(); shell_test_api.SetShelfDelegate(shelf_delegate_); test::ShelfTestAPI(Shelf::ForPrimaryDisplay()) .SetShelfDelegate(shelf_delegate_); test_api_->SetShelfDelegate(shelf_delegate_); } ShelfModel* model_; ShelfView* shelf_view_; int browser_index_; ShelfItemDelegateManager* item_manager_; // Owned by ash::Shell. TestShelfDelegateForShelfView* shelf_delegate_; scoped_ptr test_api_; private: DISALLOW_COPY_AND_ASSIGN(ShelfViewTest); }; const char* ShelfViewTest::kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName = ShelfButtonPressedMetricTracker:: kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName; class ScopedTextDirectionChange { public: explicit ScopedTextDirectionChange(bool is_rtl) : is_rtl_(is_rtl) { original_locale_ = base::i18n::GetConfiguredLocale(); if (is_rtl_) base::i18n::SetICUDefaultLocale("he"); CheckTextDirectionIsCorrect(); } ~ScopedTextDirectionChange() { if (is_rtl_) base::i18n::SetICUDefaultLocale(original_locale_); } private: void CheckTextDirectionIsCorrect() { ASSERT_EQ(is_rtl_, base::i18n::IsRTL()); } bool is_rtl_; std::string original_locale_; }; class ShelfViewTextDirectionTest : public ShelfViewTest, public testing::WithParamInterface { public: ShelfViewTextDirectionTest() : text_direction_change_(GetParam()) {} virtual ~ShelfViewTextDirectionTest() {} void SetUp() override { ShelfViewTest::SetUp(); } void TearDown() override { ShelfViewTest::TearDown(); } private: ScopedTextDirectionChange text_direction_change_; DISALLOW_COPY_AND_ASSIGN(ShelfViewTextDirectionTest); }; // Checks that the ideal item icon bounds match the view's bounds in the screen // in both LTR and RTL. TEST_P(ShelfViewTextDirectionTest, IdealBoundsOfItemIcon) { ShelfID id = AddPlatformApp(); ShelfButton* button = GetButtonByID(id); gfx::Rect item_bounds = button->GetBoundsInScreen(); gfx::Point icon_offset = button->GetIconBounds().origin(); item_bounds.Offset(icon_offset.OffsetFromOrigin()); gfx::Rect ideal_bounds = shelf_view_->GetIdealBoundsOfItemIcon(id); gfx::Point screen_origin; views::View::ConvertPointToScreen(shelf_view_, &screen_origin); ideal_bounds.Offset(screen_origin.x(), screen_origin.y()); EXPECT_EQ(item_bounds.x(), ideal_bounds.x()); EXPECT_EQ(item_bounds.y(), ideal_bounds.y()); } // Check that items in the overflow area are returning the overflow button as // ideal bounds. TEST_F(ShelfViewTest, OverflowButtonBounds) { ShelfID first_id = AddPlatformApp(); ShelfID overflow_id = AddPlatformApp(); int items_added = 0; while (!test_api_->IsOverflowButtonVisible()) { // Added button is visible after animation while in this loop. EXPECT_TRUE(GetButtonByID(overflow_id)->visible()); overflow_id = AddPlatformApp(); ++items_added; ASSERT_LT(items_added, 10000); } ShelfID last_id = AddPlatformApp(); gfx::Rect first_bounds = shelf_view_->GetIdealBoundsOfItemIcon(first_id); gfx::Rect overflow_bounds = shelf_view_->GetIdealBoundsOfItemIcon(overflow_id); gfx::Rect last_bounds = shelf_view_->GetIdealBoundsOfItemIcon(last_id); // Check that all items have the same size and that the overflow items are // identical whereas the first one does not match either of them. EXPECT_EQ(first_bounds.size().ToString(), last_bounds.size().ToString()); EXPECT_NE(first_bounds.ToString(), last_bounds.ToString()); EXPECT_EQ(overflow_bounds.ToString(), last_bounds.ToString()); } // Checks that shelf view contents are considered in the correct drag group. TEST_F(ShelfViewTest, EnforceDragType) { EXPECT_TRUE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_PLATFORM_APP)); EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_APP_SHORTCUT)); EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_BROWSER_SHORTCUT)); EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_WINDOWED_APP)); EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_APP_LIST)); EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_APP_PANEL)); EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_APP_SHORTCUT)); EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_BROWSER_SHORTCUT)); EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_WINDOWED_APP)); EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_APP_LIST)); EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_APP_PANEL)); EXPECT_TRUE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_BROWSER_SHORTCUT)); EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_WINDOWED_APP)); EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_APP_LIST)); EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_APP_PANEL)); EXPECT_TRUE(test_api_->SameDragType(TYPE_WINDOWED_APP, TYPE_WINDOWED_APP)); EXPECT_FALSE(test_api_->SameDragType(TYPE_WINDOWED_APP, TYPE_APP_LIST)); EXPECT_FALSE(test_api_->SameDragType(TYPE_WINDOWED_APP, TYPE_APP_PANEL)); EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_LIST, TYPE_APP_LIST)); EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_LIST, TYPE_APP_PANEL)); EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_PANEL, TYPE_APP_PANEL)); } // Adds platform app button until overflow and verifies that the last added // platform app button is hidden. TEST_F(ShelfViewTest, AddBrowserUntilOverflow) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add platform app button until overflow. int items_added = 0; ShelfID last_added = AddPlatformApp(); while (!test_api_->IsOverflowButtonVisible()) { // Added button is visible after animation while in this loop. EXPECT_TRUE(GetButtonByID(last_added)->visible()); last_added = AddPlatformApp(); ++items_added; ASSERT_LT(items_added, 10000); } // The last added button should be invisible. EXPECT_FALSE(GetButtonByID(last_added)->visible()); } // Adds one platform app button then adds app shortcut until overflow. Verifies // that the browser button gets hidden on overflow and last added app shortcut // is still visible. TEST_F(ShelfViewTest, AddAppShortcutWithBrowserButtonUntilOverflow) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); ShelfID browser_button_id = AddPlatformApp(); // Add app shortcut until overflow. int items_added = 0; ShelfID last_added = AddAppShortcut(); while (!test_api_->IsOverflowButtonVisible()) { // Added button is visible after animation while in this loop. EXPECT_TRUE(GetButtonByID(last_added)->visible()); last_added = AddAppShortcut(); ++items_added; ASSERT_LT(items_added, 10000); } // And the platform app button is invisible. EXPECT_FALSE(GetButtonByID(browser_button_id)->visible()); } TEST_F(ShelfViewTest, AddPanelHidesPlatformAppButton) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add platform app button until overflow, remember last visible platform app // button. int items_added = 0; ShelfID first_added = AddPlatformApp(); EXPECT_TRUE(GetButtonByID(first_added)->visible()); while (true) { ShelfID added = AddPlatformApp(); if (test_api_->IsOverflowButtonVisible()) { EXPECT_FALSE(GetButtonByID(added)->visible()); RemoveByID(added); break; } ++items_added; ASSERT_LT(items_added, 10000); } ShelfID panel = AddPanel(); EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); RemoveByID(panel); EXPECT_FALSE(test_api_->IsOverflowButtonVisible()); } // When there are more panels then platform app buttons we should hide panels // rather than platform apps. TEST_F(ShelfViewTest, PlatformAppHidesExcessPanels) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add platform app button. ShelfID platform_app = AddPlatformApp(); ShelfID first_panel = AddPanel(); EXPECT_TRUE(GetButtonByID(platform_app)->visible()); EXPECT_TRUE(GetButtonByID(first_panel)->visible()); // Add panels until there is an overflow. ShelfID last_panel = first_panel; int items_added = 0; while (!test_api_->IsOverflowButtonVisible()) { last_panel = AddPanel(); ++items_added; ASSERT_LT(items_added, 10000); } // The first panel should now be hidden by the new platform apps needing // space. EXPECT_FALSE(GetButtonByID(first_panel)->visible()); EXPECT_TRUE(GetButtonByID(last_panel)->visible()); EXPECT_TRUE(GetButtonByID(platform_app)->visible()); // Adding platform apps should eventually begin to hide platform apps. We will // add platform apps until either the last panel or platform app is hidden. items_added = 0; while (GetButtonByID(platform_app)->visible() && GetButtonByID(last_panel)->visible()) { platform_app = AddPlatformApp(); ++items_added; ASSERT_LT(items_added, 10000); } EXPECT_TRUE(GetButtonByID(last_panel)->visible()); EXPECT_FALSE(GetButtonByID(platform_app)->visible()); } // Making sure that no buttons on the shelf will ever overlap after adding many // of them. TEST_F(ShelfViewTest, AssertNoButtonsOverlap) { std::vector button_ids; // Add app icons until the overflow button is visible. while (!test_api_->IsOverflowButtonVisible()) { ShelfID id = AddPlatformApp(); button_ids.push_back(id); } ASSERT_LT(button_ids.size(), 10000U); ASSERT_GT(button_ids.size(), 2U); // Remove 2 icons to make more room for panel icons, the overflow button // should go away. for (int i = 0; i < 2; ++i) { ShelfID id = button_ids.back(); RemoveByID(id); button_ids.pop_back(); } EXPECT_FALSE(test_api_->IsOverflowButtonVisible()); EXPECT_TRUE(GetButtonByID(button_ids.back())->visible()); // Add 20 panel icons, and expect to have overflow. for (int i = 0; i < 20; ++i) { ShelfID id = AddPanel(); button_ids.push_back(id); } ASSERT_LT(button_ids.size(), 10000U); EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); // Test that any two successive visible icons never overlap in all shelf // alignment types. const ShelfAlignment kAlignments[] = { SHELF_ALIGNMENT_LEFT, SHELF_ALIGNMENT_RIGHT, SHELF_ALIGNMENT_TOP, SHELF_ALIGNMENT_BOTTOM }; for (ShelfAlignment alignment : kAlignments) { shelf_view_->shelf()->SetAlignment(alignment); // For every 2 successive visible icons, expect that their bounds don't // intersect. for (int i = 1; i < test_api_->GetButtonCount() - 1; ++i) { if (!(test_api_->GetButton(i)->visible() && test_api_->GetButton(i + 1)->visible())) { continue; } const gfx::Rect& bounds1 = test_api_->GetBoundsByIndex(i); const gfx::Rect& bounds2 = test_api_->GetBoundsByIndex(i + 1); EXPECT_FALSE(bounds1.Intersects(bounds2)); } } } // Making sure the overflow bubble arrow correctly tracks with shelf position. TEST_F(ShelfViewTest, OverflowArrowForShelfPosition) { const ShelfAlignment kAlignments[] = { SHELF_ALIGNMENT_BOTTOM, SHELF_ALIGNMENT_LEFT, SHELF_ALIGNMENT_RIGHT, SHELF_ALIGNMENT_TOP}; // These must match what is expected for each alignment above. const views::BubbleBorder::Arrow kArrows[] = { views::BubbleBorder::BOTTOM_LEFT, views::BubbleBorder::LEFT_TOP, views::BubbleBorder::RIGHT_TOP, views::BubbleBorder::TOP_LEFT}; for (int i = 0; i < 4; i++) { shelf_view_->shelf()->SetAlignment(kAlignments[i]); // Make sure there are enough icons to trigger the overflow in new // orientation. AddButtonsUntilOverflow(); test_api_->ShowOverflowBubble(); ASSERT_TRUE(test_api_->overflow_bubble() && test_api_->overflow_bubble()->IsShowing()); EXPECT_EQ(test_api_->overflow_bubble()->bubble_view()->arrow(), kArrows[i]); } } // Adds button until overflow then removes first added one. Verifies that // the last added one changes from invisible to visible and overflow // chevron is gone. TEST_F(ShelfViewTest, RemoveButtonRevealsOverflowed) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add platform app buttons until overflow. int items_added = 0; ShelfID first_added = AddPlatformApp(); ShelfID last_added = first_added; while (!test_api_->IsOverflowButtonVisible()) { last_added = AddPlatformApp(); ++items_added; ASSERT_LT(items_added, 10000); } // Expect add more than 1 button. First added is visible and last is not. EXPECT_NE(first_added, last_added); EXPECT_TRUE(GetButtonByID(first_added)->visible()); EXPECT_FALSE(GetButtonByID(last_added)->visible()); // Remove first added. RemoveByID(first_added); // Last added button becomes visible and overflow chevron is gone. EXPECT_TRUE(GetButtonByID(last_added)->visible()); EXPECT_EQ(1.0f, GetButtonByID(last_added)->layer()->opacity()); EXPECT_FALSE(test_api_->IsOverflowButtonVisible()); } // Verifies that remove last overflowed button should hide overflow chevron. TEST_F(ShelfViewTest, RemoveLastOverflowed) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add platform app button until overflow. int items_added = 0; ShelfID last_added = AddPlatformApp(); while (!test_api_->IsOverflowButtonVisible()) { last_added = AddPlatformApp(); ++items_added; ASSERT_LT(items_added, 10000); } RemoveByID(last_added); EXPECT_FALSE(test_api_->IsOverflowButtonVisible()); } // Adds platform app button without waiting for animation to finish and verifies // that all added buttons are visible. TEST_F(ShelfViewTest, AddButtonQuickly) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add a few platform buttons quickly without wait for animation. int added_count = 0; while (!test_api_->IsOverflowButtonVisible()) { AddPlatformAppNoWait(); ++added_count; ASSERT_LT(added_count, 10000); } // ShelfView should be big enough to hold at least 3 new buttons. ASSERT_GE(added_count, 3); // Wait for the last animation to finish. test_api_->RunMessageLoopUntilAnimationsDone(); // Verifies non-overflow buttons are visible. for (int i = 0; i <= test_api_->GetLastVisibleIndex(); ++i) { ShelfButton* button = test_api_->GetButton(i); if (button) { EXPECT_TRUE(button->visible()) << "button index=" << i; EXPECT_EQ(1.0f, button->layer()->opacity()) << "button index=" << i; } } } // Check that model changes are handled correctly while a shelf icon is being // dragged. TEST_F(ShelfViewTest, ModelChangesWhileDragging) { std::vector > id_map; SetupForDragTest(&id_map); // Dragging browser shortcut at index 1. EXPECT_TRUE(model_->items()[1].type == TYPE_BROWSER_SHORTCUT); views::View* dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false); std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false); EXPECT_TRUE(model_->items()[3].type == TYPE_BROWSER_SHORTCUT); // Dragging changes model order. dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false); std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Cancelling the drag operation restores previous order. shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, true); std::rotate(id_map.begin() + 1, id_map.begin() + 3, id_map.begin() + 4); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Deleting an item keeps the remaining intact. dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false); model_->RemoveItemAt(1); id_map.erase(id_map.begin() + 1); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false); // Adding a shelf item cancels the drag and respects the order. dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false); ShelfID new_id = AddAppShortcut(); id_map.insert(id_map.begin() + 6, std::make_pair(new_id, GetButtonByID(new_id))); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false); // Adding a shelf item at the end (i.e. a panel) canels drag and respects // the order. dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false); new_id = AddPanel(); id_map.insert(id_map.begin() + 7, std::make_pair(new_id, GetButtonByID(new_id))); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false); } // Check that 2nd drag from the other pointer would be ignored. TEST_F(ShelfViewTest, SimultaneousDrag) { std::vector > id_map; SetupForDragTest(&id_map); // Start a mouse drag. views::View* dragged_button_mouse = SimulateDrag(ShelfView::MOUSE, 1, 3, false); std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Attempt a touch drag before the mouse drag finishes. views::View* dragged_button_touch = SimulateDrag(ShelfView::TOUCH, 4, 2, false); // Nothing changes since 2nd drag is ignored. ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Finish the mouse drag. shelf_view_->PointerReleasedOnButton(dragged_button_mouse, ShelfView::MOUSE, false); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Now start a touch drag. dragged_button_touch = SimulateDrag(ShelfView::TOUCH, 4, 2, false); std::rotate(id_map.begin() + 3, id_map.begin() + 4, id_map.begin() + 5); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // And attempt a mouse drag before the touch drag finishes. dragged_button_mouse = SimulateDrag(ShelfView::MOUSE, 1, 2, false); // Nothing changes since 2nd drag is ignored. ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); shelf_view_->PointerReleasedOnButton(dragged_button_touch, ShelfView::TOUCH, false); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); } // Check that whether the ash behaves correctly if not draggable // item are in front of the shelf. TEST_F(ShelfViewTest, DragWithNotDraggableItemInFront) { std::vector> id_map; SetupForDragTest(&id_map); (static_cast( item_manager_->GetShelfItemDelegate(id_map[1].first))) ->set_is_draggable(false); (static_cast( item_manager_->GetShelfItemDelegate(id_map[2].first))) ->set_is_draggable(false); ASSERT_NO_FATAL_FAILURE(DragAndVerify(3, 1, shelf_view_, id_map)); ASSERT_NO_FATAL_FAILURE(DragAndVerify(3, 2, shelf_view_, id_map)); std::rotate(id_map.begin() + 3, id_map.begin() + 4, id_map.begin() + 5); ASSERT_NO_FATAL_FAILURE(DragAndVerify(4, 1, shelf_view_, id_map)); std::rotate(id_map.begin() + 3, id_map.begin() + 5, id_map.begin() + 6); ASSERT_NO_FATAL_FAILURE(DragAndVerify(5, 1, shelf_view_, id_map)); } // Check that clicking first on one item and then dragging another works as // expected. TEST_F(ShelfViewTest, ClickOneDragAnother) { std::vector > id_map; SetupForDragTest(&id_map); // A click on item 1 is simulated. SimulateClick(1); // Dragging browser index at 0 should change the model order correctly. EXPECT_TRUE(model_->items()[1].type == TYPE_BROWSER_SHORTCUT); views::View* dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false); std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false); EXPECT_TRUE(model_->items()[3].type == TYPE_BROWSER_SHORTCUT); } // Tests that double-clicking an item does not activate it twice. TEST_F(ShelfViewTest, ClickingTwiceActivatesOnce) { // Watch for selection of the browser shortcut. ShelfID browser_shelf_id = model_->items()[browser_index_].id; ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker; item_manager_->SetShelfItemDelegate( browser_shelf_id, scoped_ptr(selection_tracker)); // A single click selects the item. SimulateClick(browser_index_); EXPECT_TRUE(selection_tracker->WasSelected()); // A double-click does not select the item. selection_tracker->Reset(); SimulateDoubleClick(browser_index_); EXPECT_FALSE(selection_tracker->WasSelected()); } // Check that clicking an item and jittering the mouse a bit still selects the // item. TEST_F(ShelfViewTest, ClickAndMoveSlightly) { std::vector > id_map; SetupForDragTest(&id_map); ShelfID shelf_id = (id_map.begin() + 1)->first; views::View* button = (id_map.begin() + 1)->second; // Replace the ShelfItemDelegate for |shelf_id| with one which tracks whether // the shelf item gets selected. ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker; item_manager_->SetShelfItemDelegate( shelf_id, scoped_ptr(selection_tracker)); gfx::Vector2d press_offset(5, 30); gfx::Point press_location = gfx::Point() + press_offset; gfx::Point press_location_in_screen = button->GetBoundsInScreen().origin() + press_offset; ui::MouseEvent click_event(ui::ET_MOUSE_PRESSED, press_location, press_location_in_screen, ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0); button->OnMousePressed(click_event); ui::MouseEvent drag_event1( ui::ET_MOUSE_DRAGGED, press_location + gfx::Vector2d(0, 1), press_location_in_screen + gfx::Vector2d(0, 1), ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0); button->OnMouseDragged(drag_event1); ui::MouseEvent drag_event2( ui::ET_MOUSE_DRAGGED, press_location + gfx::Vector2d(-1, 0), press_location_in_screen + gfx::Vector2d(-1, 0), ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0); button->OnMouseDragged(drag_event2); ui::MouseEvent release_event( ui::ET_MOUSE_RELEASED, press_location + gfx::Vector2d(-1, 0), press_location_in_screen + gfx::Vector2d(-1, 0), ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0); button->OnMouseReleased(release_event); EXPECT_TRUE(selection_tracker->WasSelected()); } // Confirm that item status changes are reflected in the buttons. TEST_F(ShelfViewTest, ShelfItemStatus) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add platform app button. ShelfID last_added = AddPlatformApp(); ShelfItem item = GetItemByID(last_added); int index = model_->ItemIndexByID(last_added); ShelfButton* button = GetButtonByID(last_added); ASSERT_EQ(ShelfButton::STATE_RUNNING, button->state()); item.status = STATUS_ACTIVE; model_->Set(index, item); ASSERT_EQ(ShelfButton::STATE_ACTIVE, button->state()); item.status = STATUS_ATTENTION; model_->Set(index, item); ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state()); } // Confirm that item status changes are reflected in the buttons // for platform apps. TEST_F(ShelfViewTest, ShelfItemStatusPlatformApp) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add platform app button. ShelfID last_added = AddPlatformApp(); ShelfItem item = GetItemByID(last_added); int index = model_->ItemIndexByID(last_added); ShelfButton* button = GetButtonByID(last_added); ASSERT_EQ(ShelfButton::STATE_RUNNING, button->state()); item.status = STATUS_ACTIVE; model_->Set(index, item); ASSERT_EQ(ShelfButton::STATE_ACTIVE, button->state()); item.status = STATUS_ATTENTION; model_->Set(index, item); ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state()); } // Confirm that shelf item bounds are correctly updated on shelf changes. TEST_F(ShelfViewTest, ShelfItemBoundsCheck) { VerifyShelfItemBoundsAreValid(); shelf_view_->shelf()->shelf_layout_manager()->SetAutoHideBehavior( SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); test_api_->RunMessageLoopUntilAnimationsDone(); VerifyShelfItemBoundsAreValid(); shelf_view_->shelf()->shelf_layout_manager()->SetAutoHideBehavior( SHELF_AUTO_HIDE_BEHAVIOR_NEVER); test_api_->RunMessageLoopUntilAnimationsDone(); VerifyShelfItemBoundsAreValid(); } TEST_F(ShelfViewTest, ShelfTooltipTest) { ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Prepare some items to the shelf. ShelfID app_button_id = AddAppShortcut(); ShelfID platform_button_id = AddPlatformApp(); ShelfButton* app_button = GetButtonByID(app_button_id); ShelfButton* platform_button = GetButtonByID(platform_button_id); ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager(); EXPECT_TRUE(test_api_->shelf_view()->GetWidget()->GetNativeWindow()); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); generator.MoveMouseTo(app_button->GetBoundsInScreen().CenterPoint()); // There's a delay to show the tooltip, so it's not visible yet. EXPECT_FALSE(tooltip_manager->IsVisible()); EXPECT_EQ(nullptr, tooltip_manager->GetCurrentAnchorView()); tooltip_manager->ShowTooltip(app_button); EXPECT_TRUE(tooltip_manager->IsVisible()); EXPECT_EQ(app_button, tooltip_manager->GetCurrentAnchorView()); // The tooltip will continue showing while the cursor moves between buttons. const gfx::Point midpoint = gfx::UnionRects(app_button->GetBoundsInScreen(), platform_button->GetBoundsInScreen()) .CenterPoint(); generator.MoveMouseTo(midpoint); EXPECT_TRUE(tooltip_manager->IsVisible()); EXPECT_EQ(app_button, tooltip_manager->GetCurrentAnchorView()); // When the cursor moves over another item, its tooltip shows immediately. generator.MoveMouseTo(platform_button->GetBoundsInScreen().CenterPoint()); EXPECT_TRUE(tooltip_manager->IsVisible()); EXPECT_EQ(platform_button, tooltip_manager->GetCurrentAnchorView()); tooltip_manager->Close(); // Now cursor over the app_button and move immediately to the platform_button. generator.MoveMouseTo(app_button->GetBoundsInScreen().CenterPoint()); generator.MoveMouseTo(midpoint); generator.MoveMouseTo(platform_button->GetBoundsInScreen().CenterPoint()); EXPECT_FALSE(tooltip_manager->IsVisible()); EXPECT_EQ(nullptr, tooltip_manager->GetCurrentAnchorView()); } // Verify a fix for crash caused by a tooltip update for a deleted shelf // button, see crbug.com/288838. TEST_F(ShelfViewTest, RemovingItemClosesTooltip) { ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager(); // Add an item to the shelf. ShelfID app_button_id = AddAppShortcut(); ShelfButton* app_button = GetButtonByID(app_button_id); // Spawn a tooltip on that item. tooltip_manager->ShowTooltip(app_button); EXPECT_TRUE(tooltip_manager->IsVisible()); // Remove the app shortcut while the tooltip is open. The tooltip should be // closed. RemoveByID(app_button_id); EXPECT_FALSE(tooltip_manager->IsVisible()); // Change the shelf layout. This should not crash. Shell::GetInstance()->SetShelfAlignment(SHELF_ALIGNMENT_LEFT, Shell::GetPrimaryRootWindow()); } // Changing the shelf alignment closes any open tooltip. TEST_F(ShelfViewTest, ShelfAlignmentClosesTooltip) { ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager(); // Add an item to the shelf. ShelfID app_button_id = AddAppShortcut(); ShelfButton* app_button = GetButtonByID(app_button_id); // Spawn a tooltip on the item. tooltip_manager->ShowTooltip(app_button); EXPECT_TRUE(tooltip_manager->IsVisible()); // Changing shelf alignment hides the tooltip. Shell::GetInstance()->SetShelfAlignment(SHELF_ALIGNMENT_LEFT, Shell::GetPrimaryRootWindow()); EXPECT_FALSE(tooltip_manager->IsVisible()); } TEST_F(ShelfViewTest, ShouldHideTooltipTest) { ShelfID app_button_id = AddAppShortcut(); ShelfID platform_button_id = AddPlatformApp(); // The tooltip shouldn't hide if the mouse is on normal buttons. for (int i = 0; i < test_api_->GetButtonCount(); i++) { ShelfButton* button = test_api_->GetButton(i); if (!button) continue; EXPECT_FALSE(shelf_view_->ShouldHideTooltip( button->GetMirroredBounds().CenterPoint())) << "ShelfView tries to hide on button " << i; } // The tooltip should not hide on the app-list button. views::View* app_list_button = shelf_view_->GetAppListButtonView(); EXPECT_FALSE(shelf_view_->ShouldHideTooltip( app_list_button->GetMirroredBounds().CenterPoint())); // The tooltip shouldn't hide if the mouse is in the gap between two buttons. gfx::Rect app_button_rect = GetButtonByID(app_button_id)->GetMirroredBounds(); gfx::Rect platform_button_rect = GetButtonByID(platform_button_id)->GetMirroredBounds(); ASSERT_FALSE(app_button_rect.Intersects(platform_button_rect)); EXPECT_FALSE(shelf_view_->ShouldHideTooltip( gfx::UnionRects(app_button_rect, platform_button_rect).CenterPoint())); // The tooltip should hide if it's outside of all buttons. gfx::Rect all_area; for (int i = 0; i < test_api_->GetButtonCount(); i++) { ShelfButton* button = test_api_->GetButton(i); if (!button) continue; all_area.Union(button->GetMirroredBounds()); } all_area.Union(shelf_view_->GetAppListButtonView()->GetMirroredBounds()); EXPECT_FALSE(shelf_view_->ShouldHideTooltip(all_area.origin())); EXPECT_FALSE(shelf_view_->ShouldHideTooltip( gfx::Point(all_area.right() - 1, all_area.bottom() - 1))); EXPECT_TRUE(shelf_view_->ShouldHideTooltip( gfx::Point(all_area.right(), all_area.y()))); EXPECT_TRUE(shelf_view_->ShouldHideTooltip( gfx::Point(all_area.x() - 1, all_area.y()))); EXPECT_TRUE(shelf_view_->ShouldHideTooltip( gfx::Point(all_area.x(), all_area.y() - 1))); EXPECT_TRUE(shelf_view_->ShouldHideTooltip( gfx::Point(all_area.x(), all_area.bottom()))); } TEST_F(ShelfViewTest, ShouldHideTooltipWithAppListWindowTest) { Shell::GetInstance()->ShowAppList(NULL); ASSERT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility()); // The tooltip shouldn't hide if the mouse is on normal buttons. for (int i = 1; i < test_api_->GetButtonCount(); i++) { ShelfButton* button = test_api_->GetButton(i); if (!button) continue; EXPECT_FALSE(shelf_view_->ShouldHideTooltip( button->GetMirroredBounds().CenterPoint())) << "ShelfView tries to hide on button " << i; } // The tooltip should hide on the app-list button. views::View* app_list_button = shelf_view_->GetAppListButtonView(); EXPECT_TRUE(shelf_view_->ShouldHideTooltip( app_list_button->GetMirroredBounds().CenterPoint())); } // Test that by moving the mouse cursor off the button onto the bubble it closes // the bubble. TEST_F(ShelfViewTest, ShouldHideTooltipWhenHoveringOnTooltip) { ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager(); tooltip_manager->set_timer_delay_for_test(0); ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); // Move the mouse off any item and check that no tooltip is shown. generator.MoveMouseTo(gfx::Point(0, 0)); EXPECT_FALSE(tooltip_manager->IsVisible()); // Move the mouse over the button and check that it is visible. views::View* app_list_button = shelf_view_->GetAppListButtonView(); gfx::Rect bounds = app_list_button->GetBoundsInScreen(); generator.MoveMouseTo(bounds.CenterPoint()); // Wait for the timer to go off. RunAllPendingInMessageLoop(); EXPECT_TRUE(tooltip_manager->IsVisible()); // Move the mouse cursor slightly to the right of the item. The tooltip should // stay open. generator.MoveMouseBy(bounds.width() / 2 + 5, 0); // Make sure there is no delayed close. RunAllPendingInMessageLoop(); EXPECT_TRUE(tooltip_manager->IsVisible()); // Move back - it should still stay open. generator.MoveMouseBy(-(bounds.width() / 2 + 5), 0); // Make sure there is no delayed close. RunAllPendingInMessageLoop(); EXPECT_TRUE(tooltip_manager->IsVisible()); // Now move the mouse cursor slightly above the item - so that it is over the // tooltip bubble. Now it should disappear. generator.MoveMouseBy(0, -(bounds.height() / 2 + 5)); // Wait until the delayed close kicked in. RunAllPendingInMessageLoop(); EXPECT_FALSE(tooltip_manager->IsVisible()); } // Resizing shelf view while an add animation without fade-in is running, // which happens when overflow happens. App list button should end up in its // new ideal bounds. TEST_F(ShelfViewTest, ResizeDuringOverflowAddAnimation) { // All buttons should be visible. ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1); // Add buttons until overflow. Let the non-overflow add animations finish but // leave the last running. int items_added = 0; AddPlatformAppNoWait(); while (!test_api_->IsOverflowButtonVisible()) { test_api_->RunMessageLoopUntilAnimationsDone(); AddPlatformAppNoWait(); ++items_added; ASSERT_LT(items_added, 10000); } // Resize shelf view with that animation running and stay overflown. gfx::Rect bounds = shelf_view_->bounds(); bounds.set_width(bounds.width() - kShelfSize); shelf_view_->SetBoundsRect(bounds); ASSERT_TRUE(test_api_->IsOverflowButtonVisible()); // Finish the animation. test_api_->RunMessageLoopUntilAnimationsDone(); // App list button should ends up in its new ideal bounds. const int app_list_button_index = test_api_->GetButtonCount() - 1; const gfx::Rect& app_list_ideal_bounds = test_api_->GetIdealBoundsByIndex(app_list_button_index); const gfx::Rect& app_list_bounds = test_api_->GetBoundsByIndex(app_list_button_index); EXPECT_EQ(app_list_ideal_bounds, app_list_bounds); } // Checks the overflow bubble size when an item is ripped off and re-inserted. TEST_F(ShelfViewTest, OverflowBubbleSize) { shelf_delegate_->set_is_app_pinned(true); AddButtonsUntilOverflow(); // Add one more button to prevent the overflow bubble to disappear upon // dragging an item out on windows (flakiness, see crbug.com/436131). AddAppShortcut(); // Show overflow bubble. test_api_->ShowOverflowBubble(); ASSERT_TRUE(test_api_->overflow_bubble() && test_api_->overflow_bubble()->IsShowing()); ShelfViewTestAPI test_for_overflow_view( test_api_->overflow_bubble()->shelf_view()); int ripped_index = test_for_overflow_view.GetLastVisibleIndex(); gfx::Size bubble_size = test_for_overflow_view.GetPreferredSize(); int item_width = test_for_overflow_view.GetButtonSize() + test_for_overflow_view.GetButtonSpacing(); ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), gfx::Point()); ShelfButton* button = test_for_overflow_view.GetButton(ripped_index); // Rip off the last visible item. gfx::Point start_point = button->GetBoundsInScreen().CenterPoint(); gfx::Point rip_off_point(start_point.x(), 0); generator.MoveMouseTo(start_point.x(), start_point.y()); base::MessageLoop::current()->RunUntilIdle(); generator.PressLeftButton(); base::MessageLoop::current()->RunUntilIdle(); generator.MoveMouseTo(rip_off_point.x(), rip_off_point.y()); base::MessageLoop::current()->RunUntilIdle(); test_for_overflow_view.RunMessageLoopUntilAnimationsDone(); // Check the overflow bubble size when an item is ripped off. EXPECT_EQ(bubble_size.width() - item_width, test_for_overflow_view.GetPreferredSize().width()); ASSERT_TRUE(test_api_->overflow_bubble() && test_api_->overflow_bubble()->IsShowing()); // Re-insert an item into the overflow bubble. int first_index = test_for_overflow_view.GetFirstVisibleIndex(); button = test_for_overflow_view.GetButton(first_index); // Check the bubble size after an item is re-inserted. generator.MoveMouseTo(button->GetBoundsInScreen().CenterPoint()); test_for_overflow_view.RunMessageLoopUntilAnimationsDone(); EXPECT_EQ(bubble_size.width(), test_for_overflow_view.GetPreferredSize().width()); generator.ReleaseLeftButton(); test_for_overflow_view.RunMessageLoopUntilAnimationsDone(); EXPECT_EQ(bubble_size.width(), test_for_overflow_view.GetPreferredSize().width()); } // Check the drag insertion bounds of scrolled overflow bubble. TEST_F(ShelfViewTest, CheckDragInsertBoundsOfScrolledOverflowBubble) { UpdateDisplay("400x300"); EXPECT_EQ(2, model_->item_count()); AddButtonsUntilOverflow(); // Show overflow bubble. test_api_->ShowOverflowBubble(); ASSERT_TRUE(test_api_->overflow_bubble() && test_api_->overflow_bubble()->IsShowing()); int item_width = test_api_->GetButtonSize() + test_api_->GetButtonSpacing(); OverflowBubbleView* bubble_view = test_api_->overflow_bubble()->bubble_view(); test::OverflowBubbleViewTestAPI bubble_view_api(bubble_view); // Add more buttons until OverflowBubble is scrollable and it has 3 invisible // items. while (bubble_view_api.GetContentsSize().width() < (bubble_view->GetContentsBounds().width() + 3 * item_width)) AddAppShortcut(); ASSERT_TRUE(test_api_->overflow_bubble() && test_api_->overflow_bubble()->IsShowing()); ShelfViewTestAPI test_for_overflow_view( test_api_->overflow_bubble()->shelf_view()); int first_index = test_for_overflow_view.GetFirstVisibleIndex(); int last_index = test_for_overflow_view.GetLastVisibleIndex(); ShelfButton* first_button = test_for_overflow_view.GetButton(first_index); ShelfButton* last_button = test_for_overflow_view.GetButton(last_index); gfx::Point first_point = first_button->GetBoundsInScreen().CenterPoint(); gfx::Point last_point = last_button->GetBoundsInScreen().CenterPoint(); gfx::Rect drag_reinsert_bounds = test_for_overflow_view.GetBoundsForDragInsertInScreen(); EXPECT_TRUE(drag_reinsert_bounds.Contains(first_point)); EXPECT_FALSE(drag_reinsert_bounds.Contains(last_point)); // Scrolls sufficiently to show last item. bubble_view_api.ScrollByXOffset(3 * item_width); drag_reinsert_bounds = test_for_overflow_view.GetBoundsForDragInsertInScreen(); first_point = first_button->GetBoundsInScreen().CenterPoint(); last_point = last_button->GetBoundsInScreen().CenterPoint(); EXPECT_FALSE(drag_reinsert_bounds.Contains(first_point)); EXPECT_TRUE(drag_reinsert_bounds.Contains(last_point)); } // Check the drag insertion bounds of shelf view in multi monitor environment. TEST_F(ShelfViewTest, CheckDragInsertBoundsWithMultiMonitor) { // win8-aura doesn't support multiple display. if (!SupportsMultipleDisplays()) return; UpdateDisplay("800x600,800x600"); Shelf* secondary_shelf = Shelf::ForWindow(Shell::GetAllRootWindows()[1]); ShelfView* shelf_view_for_secondary = ShelfTestAPI(secondary_shelf).shelf_view(); // The bounds should be big enough for 4 buttons + overflow chevron. shelf_view_for_secondary->SetBounds(0, 0, 500, kShelfSize); ShelfViewTestAPI test_api_for_secondary(shelf_view_for_secondary); // Speeds up animation for test. test_api_for_secondary.SetAnimationDuration(1); AddButtonsUntilOverflow(); // Test #1: Test drag insertion bounds of primary shelf. // Show overflow bubble. test_api_->ShowOverflowBubble(); ASSERT_TRUE(test_api_->overflow_bubble() && test_api_->overflow_bubble()->IsShowing()); ShelfViewTestAPI test_api_for_overflow_view( test_api_->overflow_bubble()->shelf_view()); ShelfButton* button = test_api_for_overflow_view.GetButton( test_api_for_overflow_view.GetLastVisibleIndex()); // Checks that a point in shelf is contained in drag insert bounds. gfx::Point point_in_shelf_view = button->GetBoundsInScreen().CenterPoint(); gfx::Rect drag_reinsert_bounds = test_api_for_overflow_view.GetBoundsForDragInsertInScreen(); EXPECT_TRUE(drag_reinsert_bounds.Contains(point_in_shelf_view)); // Checks that a point out of shelf is not contained in drag insert bounds. EXPECT_FALSE(drag_reinsert_bounds.Contains( gfx::Point(point_in_shelf_view.x(), 0))); // Test #2: Test drag insertion bounds of secondary shelf. // Show overflow bubble. test_api_for_secondary.ShowOverflowBubble(); ASSERT_TRUE(test_api_for_secondary.overflow_bubble() && test_api_for_secondary.overflow_bubble()->IsShowing()); ShelfViewTestAPI test_api_for_overflow_view_of_secondary( test_api_for_secondary.overflow_bubble()->shelf_view()); ShelfButton* button_in_secondary = test_api_for_overflow_view_of_secondary.GetButton( test_api_for_overflow_view_of_secondary.GetLastVisibleIndex()); // Checks that a point in shelf is contained in drag insert bounds. gfx::Point point_in_secondary_shelf_view = button_in_secondary->GetBoundsInScreen().CenterPoint(); gfx::Rect drag_reinsert_bounds_in_secondary = test_api_for_overflow_view_of_secondary.GetBoundsForDragInsertInScreen(); EXPECT_TRUE(drag_reinsert_bounds_in_secondary.Contains( point_in_secondary_shelf_view)); // Checks that a point out of shelf is not contained in drag insert bounds. EXPECT_FALSE(drag_reinsert_bounds_in_secondary.Contains( gfx::Point(point_in_secondary_shelf_view.x(), 0))); // Checks that a point of overflow bubble in primary shelf should not be // contained by insert bounds of secondary shelf. EXPECT_FALSE(drag_reinsert_bounds_in_secondary.Contains(point_in_shelf_view)); } // Checks the rip an item off from left aligned shelf in secondary monitor. TEST_F(ShelfViewTest, CheckRipOffFromLeftShelfAlignmentWithMultiMonitor) { // win8-aura doesn't support multiple display. if (!SupportsMultipleDisplays()) return; UpdateDisplay("800x600,800x600"); ASSERT_EQ(2U, Shell::GetAllRootWindows().size()); aura::Window* second_root = Shell::GetAllRootWindows()[1]; Shell::GetInstance()->SetShelfAlignment(SHELF_ALIGNMENT_LEFT, second_root); ASSERT_EQ(SHELF_ALIGNMENT_LEFT, Shell::GetInstance()->GetShelfAlignment(second_root)); // Initially, app list and browser shortcut are added. EXPECT_EQ(2, model_->item_count()); int browser_index = model_->GetItemIndexForType(TYPE_BROWSER_SHORTCUT); EXPECT_GT(browser_index, 0); Shelf* secondary_shelf = Shelf::ForWindow(second_root); ShelfView* shelf_view_for_secondary = ShelfTestAPI(secondary_shelf).shelf_view(); ShelfViewTestAPI test_api_for_secondary_shelf_view(shelf_view_for_secondary); ShelfButton* button = test_api_for_secondary_shelf_view.GetButton(browser_index); // Fetch the start point of dragging. gfx::Point start_point = button->GetBoundsInScreen().CenterPoint(); ::wm::ConvertPointFromScreen(second_root, &start_point); ui::test::EventGenerator generator(second_root, start_point); // Rip off the browser item. generator.PressLeftButton(); generator.MoveMouseTo(start_point.x() + 400, start_point.y()); test_api_for_secondary_shelf_view.RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(test_api_for_secondary_shelf_view.IsRippedOffFromShelf()); } // Checks various drag and drop operations from OverflowBubble to Shelf. TEST_F(ShelfViewTest, CheckDragAndDropFromOverflowBubbleToShelf) { AddButtonsUntilOverflow(); // Add one more button to prevent the overflow bubble to disappear upon // dragging an item out on windows (flakiness, see crbug.com/425097). AddAppShortcut(); TestDraggingAnItemFromOverflowToShelf(false); TestDraggingAnItemFromOverflowToShelf(true); } // Tests that the AppListButton renders as active in response to touches. TEST_F(ShelfViewTest, AppListButtonTouchFeedback) { AppListButton* app_list_button = static_cast(shelf_view_->GetAppListButtonView()); EXPECT_FALSE(app_list_button->draw_background_as_active()); ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); generator.set_current_location(app_list_button-> GetBoundsInScreen().CenterPoint()); generator.PressTouch(); EXPECT_TRUE(app_list_button->draw_background_as_active()); generator.ReleaseTouch(); EXPECT_FALSE(app_list_button->draw_background_as_active()); EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility()); } // Tests that a touch that slides out of the bounds of the AppListButton leads // to the end of rendering an active state. TEST_F(ShelfViewTest, AppListButtonTouchFeedbackCancellation) { AppListButton* app_list_button = static_cast(shelf_view_->GetAppListButtonView()); EXPECT_FALSE(app_list_button->draw_background_as_active()); ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); generator.set_current_location(app_list_button-> GetBoundsInScreen().CenterPoint()); generator.PressTouch(); EXPECT_TRUE(app_list_button->draw_background_as_active()); gfx::Point moved_point(app_list_button->GetBoundsInScreen().right() + 1, app_list_button-> GetBoundsInScreen().CenterPoint().y()); generator.MoveTouch(moved_point); EXPECT_FALSE(app_list_button->draw_background_as_active()); generator.set_current_location(moved_point); generator.ReleaseTouch(); EXPECT_FALSE(app_list_button->draw_background_as_active()); EXPECT_FALSE(Shell::GetInstance()->GetAppListTargetVisibility()); } // Verifies that Launcher_ButtonPressed_* UMA user actions are recorded when an // item is selected. TEST_F(ShelfViewTest, Launcher_ButtonPressedUserActionsRecordedWhenItemSelected) { base::UserActionTester user_action_tester; ShelfID browser_shelf_id = model_->items()[browser_index_].id; ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker; item_manager_->SetShelfItemDelegate( browser_shelf_id, scoped_ptr(selection_tracker)); SimulateClick(browser_index_); EXPECT_EQ(1, user_action_tester.GetActionCount("Launcher_ButtonPressed_Mouse")); } // Verifies that Launcher_*Task UMA user actions are recorded when an item is // selected. TEST_F(ShelfViewTest, Launcher_TaskUserActionsRecordedWhenItemSelected) { base::UserActionTester user_action_tester; ShelfID browser_shelf_id = model_->items()[browser_index_].id; ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker; selection_tracker->set_item_selected_action( ShelfItemDelegate::kNewWindowCreated); item_manager_->SetShelfItemDelegate( browser_shelf_id, scoped_ptr(selection_tracker)); SimulateClick(browser_index_); EXPECT_EQ(1, user_action_tester.GetActionCount("Launcher_LaunchTask")); } // Verifies that metrics are recorded when an item is minimized and subsequently // activated. TEST_F(ShelfViewTest, VerifyMetricsAreRecordedWhenAnItemIsMinimizedAndActivated) { base::HistogramTester histogram_tester; ShelfID browser_shelf_id = model_->items()[browser_index_].id; ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker; item_manager_->SetShelfItemDelegate( browser_shelf_id, scoped_ptr(selection_tracker)); selection_tracker->set_item_selected_action( ShelfItemDelegate::kExistingWindowMinimized); SimulateClick(browser_index_); selection_tracker->set_item_selected_action( ShelfItemDelegate::kExistingWindowActivated); SimulateClick(browser_index_); histogram_tester.ExpectTotalCount( kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName, 1); } class ShelfViewVisibleBoundsTest : public ShelfViewTest, public testing::WithParamInterface { public: ShelfViewVisibleBoundsTest() : text_direction_change_(GetParam()) {} void CheckAllItemsAreInBounds() { gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen(); gfx::Rect shelf_bounds = shelf_view_->GetBoundsInScreen(); EXPECT_TRUE(shelf_bounds.Contains(visible_bounds)); for (int i = 0; i < test_api_->GetButtonCount(); ++i) if (ShelfButton* button = test_api_->GetButton(i)) EXPECT_TRUE(visible_bounds.Contains(button->GetBoundsInScreen())); CheckAppListButtonIsInBounds(); } void CheckAppListButtonIsInBounds() { gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen(); gfx::Rect app_list_button_bounds = shelf_view_->GetAppListButtonView()-> GetBoundsInScreen(); EXPECT_TRUE(visible_bounds.Contains(app_list_button_bounds)); } private: ScopedTextDirectionChange text_direction_change_; DISALLOW_COPY_AND_ASSIGN(ShelfViewVisibleBoundsTest); }; TEST_P(ShelfViewVisibleBoundsTest, ItemsAreInBounds) { // Adding elements leaving some empty space. for (int i = 0; i < 3; i++) { AddAppShortcut(); } test_api_->RunMessageLoopUntilAnimationsDone(); EXPECT_FALSE(test_api_->IsOverflowButtonVisible()); CheckAllItemsAreInBounds(); // Same for overflow case. while (!test_api_->IsOverflowButtonVisible()) { AddAppShortcut(); } test_api_->RunMessageLoopUntilAnimationsDone(); CheckAllItemsAreInBounds(); } INSTANTIATE_TEST_CASE_P(LtrRtl, ShelfViewTextDirectionTest, testing::Bool()); INSTANTIATE_TEST_CASE_P(VisibleBounds, ShelfViewVisibleBoundsTest, testing::Bool()); } // namespace test } // namespace ash