// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SHELL_H_ #define ASH_SHELL_H_ #pragma once #include #include #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/compiler_specific.h" #include "base/memory/weak_ptr.h" #include "ui/gfx/size.h" class CommandLine; namespace aura { class EventFilter; class RootWindow; class Window; } namespace gfx { class Point; class Rect; } namespace views { class NonClientFrameView; class Widget; } namespace ash { class AcceleratorController; class Launcher; class NestedDispatcherController; class PowerButtonController; class ShellDelegate; class VideoDetector; class WindowCycleController; namespace internal { class ActivationController; class AcceleratorFilter; class AppList; class DragDropController; class FocusCycler; class InputMethodEventFilter; class RootWindowLayoutManager; class ShadowController; class ShelfLayoutManager; class StackingController; class TooltipController; class VisibilityController; class WindowModalityController; class WorkspaceController; } // Shell is a singleton object that presents the Shell API and implements the // RootWindow's delegate interface. // // Upon creation, the Shell sets itself as the RootWindow's delegate, which // takes ownership of the Shell. class ASH_EXPORT Shell { public: // In compact window mode we fill the screen with a single maximized window, // similar to ChromeOS R17 and earlier. In overlapping mode we have draggable // windows. In managed mode the workspace arranges windows for the user. enum WindowMode { MODE_COMPACT, MODE_MANAGED, MODE_OVERLAPPING, }; enum Direction { FORWARD, BACKWARD }; // A shell must be explicitly created so that it can call |Init()| with the // delegate set. |delegate| can be NULL (if not required for initialization). static Shell* CreateInstance(ShellDelegate* delegate); // Should never be called before |CreateInstance()|. static Shell* GetInstance(); static void DeleteInstance(); const gfx::Size& compact_status_area_offset() const { return compact_status_area_offset_; } aura::Window* GetContainer(int container_id); const aura::Window* GetContainer(int container_id) const; // Adds or removes |filter| from the RootWindowEventFilter. void AddRootWindowEventFilter(aura::EventFilter* filter); void RemoveRootWindowEventFilter(aura::EventFilter* filter); size_t GetRootWindowEventFilterCount() const; // Shows the background menu over |widget|. void ShowBackgroundMenu(views::Widget* widget, const gfx::Point& location); // Toggles app list. void ToggleAppList(); // Dynamic window mode chooses between MODE_OVERLAPPING and MODE_COMPACT // based on screen resolution and dynamically changes modes when the screen // resolution changes (e.g. plugging in a monitor). void set_dynamic_window_mode(bool value) { dynamic_window_mode_ = value; } // Changes the current window mode, which will cause all the open windows // to be laid out in the new mode and layout managers and event filters to be // installed or removed. void ChangeWindowMode(WindowMode mode); // Sets an appropriate window mode for the given screen resolution. void SetWindowModeForMonitorSize(const gfx::Size& monitor_size); // Returns true if the screen is locked. bool IsScreenLocked() const; // Returns true if a modal dialog window is currently open. bool IsModalWindowOpen() const; // See enum WindowMode for details. bool IsWindowModeCompact() const { return window_mode_ == MODE_COMPACT; } // Sets the offset between the corner of the status area and the corner of the // screen when we're using the compact window mode. void SetCompactStatusAreaOffset(gfx::Size& offset); // Creates a default views::NonClientFrameView for use by windows in the // Ash environment. views::NonClientFrameView* CreateDefaultNonClientFrameView( views::Widget* widget); // Rotate focus through containers that can recieve focus. void RotateFocus(Direction direction); #if !defined(OS_MACOSX) AcceleratorController* accelerator_controller() { return accelerator_controller_.get(); } #endif // !defined(OS_MACOSX) internal::TooltipController* tooltip_controller() { return tooltip_controller_.get(); } PowerButtonController* power_button_controller() { return power_button_controller_.get(); } VideoDetector* video_detector() { return video_detector_.get(); } WindowCycleController* window_cycle_controller() { return window_cycle_controller_.get(); } ShellDelegate* delegate() { return delegate_.get(); } Launcher* launcher() { return launcher_.get(); } internal::ShelfLayoutManager* shelf() const { return shelf_; } // Made available for tests. internal::ShadowController* shadow_controller() { return shadow_controller_.get(); } private: FRIEND_TEST_ALL_PREFIXES(ShellTest, ComputeWindowMode); FRIEND_TEST_ALL_PREFIXES(ShellTest, ChangeWindowMode); typedef std::pair WindowAndBoundsPair; explicit Shell(ShellDelegate* delegate); virtual ~Shell(); void Init(); // Returns the appropriate window mode to use based on the primary monitor's // |monitor_size| and the user's |command_line|. WindowMode ComputeWindowMode(const gfx::Size& monitor_size, CommandLine* command_line) const; // Initializes or re-initializes the layout managers and event filters needed // to support a given window mode and cleans up the unneeded ones. void SetupCompactWindowMode(); void SetupNonCompactWindowMode(); // Sets the LayoutManager of the container with the specified id to NULL. This // has the effect of deleting the current LayoutManager. void ResetLayoutManager(int container_id); static Shell* instance_; std::vector to_restore_; base::WeakPtrFactory method_factory_; #if !defined(OS_MACOSX) scoped_ptr nested_dispatcher_controller_; scoped_ptr accelerator_controller_; #endif // !defined(OS_MACOSX) scoped_ptr delegate_; scoped_ptr launcher_; scoped_ptr app_list_; scoped_ptr stacking_controller_; scoped_ptr activation_controller_; scoped_ptr window_modality_controller_; scoped_ptr drag_drop_controller_; scoped_ptr workspace_controller_; scoped_ptr shadow_controller_; scoped_ptr tooltip_controller_; scoped_ptr visibility_controller_; scoped_ptr power_button_controller_; scoped_ptr video_detector_; scoped_ptr window_cycle_controller_; scoped_ptr focus_cycler_; // An event filter that pre-handles all key events to send them to an IME. scoped_ptr input_method_filter_; #if !defined(OS_MACOSX) // An event filter that pre-handles global accelerators. scoped_ptr accelerator_filter_; #endif // The shelf for managing the launcher and the status widget in non-compact // mode. Shell does not own the shelf. Instead, it is owned by container of // the status area. internal::ShelfLayoutManager* shelf_; // Change window mode based on screen resolution. bool dynamic_window_mode_; // Can change at runtime. WindowMode window_mode_; // Owned by aura::RootWindow, cached here for type safety. internal::RootWindowLayoutManager* root_window_layout_; // Status area with clock, Wi-Fi signal, etc. views::Widget* status_widget_; // Offset between the corner of the status area and the corner of the screen // when in the compact window mode. gfx::Size compact_status_area_offset_; DISALLOW_COPY_AND_ASSIGN(Shell); }; } // namespace ash #endif // ASH_SHELL_H_