// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_SNAP_TO_PIXEL_LAYOUT_MANAGER_H_ #define ASH_WM_SNAP_TO_PIXEL_LAYOUT_MANAGER_H_ #include "ash/ash_export.h" #include "base/macros.h" #include "ui/aura/layout_manager.h" namespace ash { // A layout manager that places children's layer at the physical pixel // boundaries. class ASH_EXPORT SnapToPixelLayoutManager : public aura::LayoutManager { public: explicit SnapToPixelLayoutManager(aura::Window* container); virtual ~SnapToPixelLayoutManager(); protected: // Overridden from aura::LayoutManager: virtual void OnWindowResized() OVERRIDE; virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE; virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE; virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE; virtual void OnChildWindowVisibilityChanged(aura::Window* child, bool visibile) OVERRIDE; virtual void SetChildBounds(aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE; private: DISALLOW_COPY_AND_ASSIGN(SnapToPixelLayoutManager); }; } // namespace ash #endif // ASH_WM_SNAP_TO_PIXEL_LAYOUT_MANAGER_H_