// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shell.h" #include "ash/shell_factory.h" #include "ash/wm/coordinate_conversion.h" #include "ash/wm/window_properties.h" #include "ui/aura/client/capture_client.h" #include "ui/aura/client/screen_position_client.h" #include "ui/aura/env.h" #include "ui/aura/test/ui_controls_factory_aura.h" #include "ui/aura/window_property.h" #include "ui/aura/window_tree_host.h" #include "ui/base/test/ui_controls.h" #include "ui/base/test/ui_controls_aura.h" #include "ui/gfx/screen.h" DECLARE_WINDOW_PROPERTY_TYPE(ui_controls::UIControlsAura*) namespace ash { namespace test { namespace { using ui_controls::UIControlsAura; using ui_controls::MouseButton; DEFINE_OWNED_WINDOW_PROPERTY_KEY(UIControlsAura, kUIControlsKey, NULL); // Returns the UIControls object for RootWindow. // kUIControlsKey is owned property and UIControls object // will be deleted when the root window is deleted. UIControlsAura* GetUIControlsForRootWindow(aura::Window* root_window) { UIControlsAura* native_ui_control = root_window->GetProperty(kUIControlsKey); if (!native_ui_control) { native_ui_control = aura::test::CreateUIControlsAura(root_window->GetHost()); // Pass the ownership to the |root_window|. root_window->SetProperty(kUIControlsKey, native_ui_control); } return native_ui_control; } // Returns the UIControls object for the RootWindow at |point_in_screen|. UIControlsAura* GetUIControlsAt(const gfx::Point& point_in_screen) { // TODO(mazda): Support the case passive grab is taken. return GetUIControlsForRootWindow(ash::wm::GetRootWindowAt(point_in_screen)); } } // namespace class UIControlsAsh : public UIControlsAura { public: UIControlsAsh() { } ~UIControlsAsh() override {} // UIControslAura overrides: bool SendKeyPress(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command) override { return SendKeyPressNotifyWhenDone( window, key, control, shift, alt, command, base::Closure()); } bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command, const base::Closure& closure) override { aura::Window* root = window ? window->GetRootWindow() : ash::Shell::GetTargetRootWindow(); UIControlsAura* ui_controls = GetUIControlsForRootWindow(root); return ui_controls && ui_controls->SendKeyPressNotifyWhenDone( window, key, control, shift, alt, command, closure); } bool SendMouseMove(long x, long y) override { gfx::Point p(x, y); UIControlsAura* ui_controls = GetUIControlsAt(p); return ui_controls && ui_controls->SendMouseMove(p.x(), p.y()); } bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& closure) override { gfx::Point p(x, y); UIControlsAura* ui_controls = GetUIControlsAt(p); return ui_controls && ui_controls->SendMouseMoveNotifyWhenDone(p.x(), p.y(), closure); } bool SendMouseEvents(MouseButton type, int state) override { gfx::Point p(ash::Shell::GetScreen()->GetCursorScreenPoint()); UIControlsAura* ui_controls = GetUIControlsAt(p); return ui_controls && ui_controls->SendMouseEvents(type, state); } bool SendMouseEventsNotifyWhenDone(MouseButton type, int state, const base::Closure& closure) override { gfx::Point p(aura::Env::GetInstance()->last_mouse_location()); UIControlsAura* ui_controls = GetUIControlsAt(p); return ui_controls && ui_controls->SendMouseEventsNotifyWhenDone( type, state, closure); } bool SendMouseClick(MouseButton type) override { gfx::Point p(ash::Shell::GetScreen()->GetCursorScreenPoint()); UIControlsAura* ui_controls = GetUIControlsAt(p); return ui_controls && ui_controls->SendMouseClick(type); } void RunClosureAfterAllPendingUIEvents( const base::Closure& closure) override { UIControlsAura* ui_controls = GetUIControlsForRootWindow( ash::Shell::GetTargetRootWindow()); if (ui_controls) ui_controls->RunClosureAfterAllPendingUIEvents(closure); } private: DISALLOW_COPY_AND_ASSIGN(UIControlsAsh); }; ui_controls::UIControlsAura* CreateAshUIControls() { return new ash::test::UIControlsAsh(); } } // namespace test } // namespace ash