// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_TOUCH_TOUCH_OBSERVER_UMA_H_ #define ASH_TOUCH_TOUCH_OBSERVER_UMA_H_ #include #include "ash/shell.h" #include "base/memory/singleton.h" #include "ui/gfx/geometry/point.h" #include "ui/views/widget/widget.h" namespace aura { class Window; } namespace ash { // Records some touch/gesture event specific details (e.g. what gestures are // targetted to which components etc.) class ASH_EXPORT TouchUMA { public: enum GestureActionType { GESTURE_UNKNOWN, GESTURE_OMNIBOX_PINCH, GESTURE_OMNIBOX_SCROLL, GESTURE_TABSTRIP_PINCH, GESTURE_TABSTRIP_SCROLL, GESTURE_BEZEL_SCROLL, GESTURE_DESKTOP_SCROLL, GESTURE_DESKTOP_PINCH, GESTURE_WEBPAGE_PINCH, GESTURE_WEBPAGE_SCROLL, GESTURE_WEBPAGE_TAP, GESTURE_TABSTRIP_TAP, GESTURE_BEZEL_DOWN, GESTURE_TABSWITCH_TAP, GESTURE_TABNOSWITCH_TAP, GESTURE_TABCLOSE_TAP, GESTURE_NEWTAB_TAP, GESTURE_ROOTVIEWTOP_TAP, GESTURE_FRAMEMAXIMIZE_TAP, GESTURE_FRAMEVIEW_TAP, GESTURE_MAXIMIZE_DOUBLETAP, // NOTE: Add new action types only immediately above this line. Also, // make sure the enum list in tools/histogram/histograms.xml is // updated with any change in here. GESTURE_ACTION_COUNT }; // Returns the singleton instance. static TouchUMA* GetInstance(); void RecordGestureEvent(aura::Window* target, const ui::GestureEvent& event); void RecordGestureAction(GestureActionType action); void RecordTouchEvent(aura::Window* target, const ui::TouchEvent& event); private: friend struct base::DefaultSingletonTraits; TouchUMA(); ~TouchUMA(); void UpdateTouchState(const ui::TouchEvent& event); GestureActionType FindGestureActionType(aura::Window* window, const ui::GestureEvent& event); bool is_single_finger_gesture_; // These are used to measure the number of touch-start events we receive in a // quick succession, regardless of the target window. bool touch_in_progress_; int burst_length_; base::TimeDelta last_touch_down_time_; DISALLOW_COPY_AND_ASSIGN(TouchUMA); }; } // namespace ash #endif // ASH_TOUCH_TOUCH_OBSERVER_UMA_H_