// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/touch/touchscreen_util.h" #include #include "base/logging.h" #include "ui/events/input_device.h" namespace ash { void AssociateTouchscreens(std::vector* displays, const std::vector& devices) { std::set no_match_touchscreen; int internal_touchscreen = -1; for (size_t i = 0; i < devices.size(); ++i) { if (devices[i].type == ui::InputDeviceType::INPUT_DEVICE_INTERNAL) { internal_touchscreen = i; break; } } DisplayInfo* internal_state = NULL; for (size_t i = 0; i < displays->size(); ++i) { DisplayInfo* state = &(*displays)[i]; if (state->id() == gfx::Display::InternalDisplayId() && !state->GetNativeModeSize().IsEmpty() && state->touch_support() == gfx::Display::TOUCH_SUPPORT_UNKNOWN) { internal_state = state; break; } } if (internal_state && internal_touchscreen >= 0) { internal_state->set_touch_device_id(devices[internal_touchscreen].id); internal_state->set_touch_support(gfx::Display::TOUCH_SUPPORT_AVAILABLE); VLOG(2) << "Found internal touchscreen for internal display " << internal_state->id() << " touch_device_id " << internal_state->touch_device_id() << " size " << devices[internal_touchscreen].size.ToString(); } for (size_t i = 0; i < devices.size(); ++i) { if (internal_state && internal_state->touch_device_id() == devices[i].id) continue; bool found_mapping = false; for (size_t j = 0; j < displays->size(); ++j) { DisplayInfo* state = &(*displays)[j]; const gfx::Size native_size = state->GetNativeModeSize(); if (state->touch_support() == gfx::Display::TOUCH_SUPPORT_AVAILABLE || native_size.IsEmpty()) continue; // Allow 1 pixel difference between screen and touchscreen // resolutions. Because in some cases for monitor resolution // 1024x768 touchscreen's resolution would be 1024x768, but for // some 1023x767. It really depends on touchscreen's firmware // configuration. if (std::abs(native_size.width() - devices[i].size.width()) <= 1 && std::abs(native_size.height() - devices[i].size.height()) <= 1) { state->set_touch_device_id(devices[i].id); state->set_touch_support(gfx::Display::TOUCH_SUPPORT_AVAILABLE); VLOG(2) << "Found touchscreen for display " << state->id() << " touch_device_id " << state->touch_device_id() << " size " << devices[i].size.ToString(); found_mapping = true; break; } } if (!found_mapping) { no_match_touchscreen.insert(devices[i].id); VLOG(2) << "No matching display for touch_device_id " << devices[i].id << " size " << devices[i].size.ToString(); } } // Sometimes we can't find a matching screen for the touchscreen, e.g. // due to the touchscreen's reporting range having no correlation with the // screen's resolution. In this case, we arbitrarily assign unmatched // touchscreens to unmatched screens. for (std::set::iterator it = no_match_touchscreen.begin(); it != no_match_touchscreen.end(); ++it) { for (size_t i = 0; i < displays->size(); ++i) { DisplayInfo* state = &(*displays)[i]; if (state->id() != gfx::Display::InternalDisplayId() && !state->GetNativeModeSize().IsEmpty() && state->touch_support() == gfx::Display::TOUCH_SUPPORT_UNKNOWN) { state->set_touch_device_id(*it); state->set_touch_support(gfx::Display::TOUCH_SUPPORT_AVAILABLE); VLOG(2) << "Arbitrarily matching touchscreen " << state->touch_device_id() << " to display " << state->id(); break; } } } } } // namespace ash