// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_ACTIVATION_CONTROLLER_H_ #define ASH_WM_ACTIVATION_CONTROLLER_H_ #pragma once #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/observer_list.h" #include "base/scoped_observer.h" #include "ui/aura/client/activation_client.h" #include "ui/aura/env_observer.h" #include "ui/aura/focus_change_observer.h" #include "ui/aura/window_observer.h" #include "ash/ash_export.h" namespace aura { namespace client { class ActivationChangeObserver; } } namespace ash { namespace internal { // Exported for unit tests. class ASH_EXPORT ActivationController : public aura::client::ActivationClient, public aura::WindowObserver, public aura::EnvObserver, public aura::FocusChangeObserver { public: explicit ActivationController(aura::FocusManager* focus_manager); virtual ~ActivationController(); // Returns true if |window| exists within a container that supports // activation. |event| is the revent responsible for initiating the change, or // NULL if there is no event. static aura::Window* GetActivatableWindow(aura::Window* window, const aura::Event* event); // Overridden from aura::client::ActivationClient: virtual void AddObserver( aura::client::ActivationChangeObserver* observer) OVERRIDE; virtual void RemoveObserver( aura::client::ActivationChangeObserver* observer) OVERRIDE; virtual void ActivateWindow(aura::Window* window) OVERRIDE; virtual void DeactivateWindow(aura::Window* window) OVERRIDE; virtual aura::Window* GetActiveWindow() OVERRIDE; virtual bool OnWillFocusWindow(aura::Window* window, const aura::Event* event) OVERRIDE; virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE; // Overridden from aura::WindowObserver: virtual void OnWindowVisibilityChanged(aura::Window* window, bool visible) OVERRIDE; virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; // Overridden from aura::EnvObserver: virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; // Overridden from aura::FocusChangeObserver: virtual void OnWindowFocused(aura::Window* window) OVERRIDE; private: // Implementation of ActivateWindow() with an Event. void ActivateWindowWithEvent(aura::Window* window, const aura::Event* event); // Shifts activation to the next window, ignoring |window|. Returns the next // window. aura::Window* ActivateNextWindow(aura::Window* window); // Returns the next window that should be activated, ignoring |ignore|. aura::Window* GetTopmostWindowToActivate(aura::Window* ignore) const; // Returns the next window that should be activated in |container| ignoring // the window |ignore|. aura::Window* GetTopmostWindowToActivateInContainer( aura::Window* container, aura::Window* ignore) const; aura::FocusManager* focus_manager_; // True inside ActivateWindow(). Used to prevent recursion of focus // change notifications causing activation. bool updating_activation_; aura::Window* active_window_; ObserverList observers_; ScopedObserver observer_manager_; DISALLOW_COPY_AND_ASSIGN(ActivationController); }; } // namespace internal } // namespace ash #endif // ASH_WM_ACTIVATION_CONTROLLER_H_