// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_ACTIVATION_CONTROLLER_H_ #define ASH_WM_ACTIVATION_CONTROLLER_H_ #pragma once #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/client/activation_client.h" #include "ui/aura/env_observer.h" #include "ui/aura/root_window_observer.h" #include "ui/aura/window_observer.h" #include "ash/ash_export.h" namespace ash { namespace internal { // Exported for unit tests. class ASH_EXPORT ActivationController : public aura::client::ActivationClient, public aura::WindowObserver, public aura::EnvObserver, public aura::RootWindowObserver { public: ActivationController(); virtual ~ActivationController(); // Returns true if |window| exists within a container that supports // activation. static aura::Window* GetActivatableWindow(aura::Window* window); // Overridden from aura::client::ActivationClient: virtual void ActivateWindow(aura::Window* window) OVERRIDE; virtual void DeactivateWindow(aura::Window* window) OVERRIDE; virtual aura::Window* GetActiveWindow() OVERRIDE; virtual bool CanFocusWindow(aura::Window* window) const OVERRIDE; // Overridden from aura::WindowObserver: virtual void OnWindowVisibilityChanged(aura::Window* window, bool visible) OVERRIDE; virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; // Overridden from aura::EnvObserver: virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; // Overridden from aura::RootWindowObserver: virtual void OnWindowFocused(aura::Window* window) OVERRIDE; void set_default_container_for_test(aura::Window* window) { default_container_for_test_ = window; } private: // Shifts activation to the next window, ignoring |window|. void ActivateNextWindow(aura::Window* window); // Returns the next window that should be activated, ignoring |ignore|. aura::Window* GetTopmostWindowToActivate(aura::Window* ignore) const; // True inside ActivateWindow(). Used to prevent recursion of focus // change notifications causing activation. bool updating_activation_; // For tests that are not running with a Shell instance, // ActivationController's attempts to locate the next active window in // GetTopmostWindowToActivate() will crash, so we provide this way for such // tests to specify a default container. aura::Window* default_container_for_test_; DISALLOW_COPY_AND_ASSIGN(ActivationController); }; } // namespace internal } // namespace ash #endif // ASH_WM_ACTIVATION_CONTROLLER_H_