// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/activation_controller.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/test/test_activation_delegate.h" #include "ash/wm/window_util.h" #include "ui/aura/focus_manager.h" #include "ui/aura/root_window.h" #include "ui/aura/test/event_generator.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/test/test_window_delegate.h" #if defined(OS_WIN) // Windows headers define macros for these function names which screw with us. #if defined(CreateWindow) #undef CreateWindow #endif #endif namespace ash { namespace test { typedef test::AshTestBase ActivationControllerTest; // Utilities for a set of tests that test // ActivationController::GetTopmostWindowToActivate(). class GetTopmostWindowToActivateTest : public ActivationControllerTest { public: GetTopmostWindowToActivateTest() : ad_1_(false), ad_3_(false) {} virtual ~GetTopmostWindowToActivateTest() {} // Overridden from ActivationControllerTest: virtual void SetUp() OVERRIDE { ActivationControllerTest::SetUp(); CreateWindows(); } virtual void TearDown() OVERRIDE { DestroyWindows(); ActivationControllerTest::TearDown(); } protected: aura::Window* w1() { return w1_.get(); } aura::Window* w2() { return w2_.get(); } aura::Window* w3() { return w3_.get(); } aura::Window* w4() { return w4_.get(); } void DestroyWindow2() { w2_.reset(); } private: void CreateWindows() { // Create four windows, the first and third are not activatable, the second // and fourth are. w1_.reset(CreateWindow(1, &ad_1_)); w2_.reset(CreateWindow(2, &ad_2_)); w3_.reset(CreateWindow(3, &ad_3_)); w4_.reset(CreateWindow(4, &ad_4_)); } aura::Window* CreateWindow(int id, TestActivationDelegate* delegate) { aura::Window* window = aura::test::CreateTestWindowWithDelegate( &delegate_, id, gfx::Rect(), NULL); delegate->SetWindow(window); return window; } void DestroyWindows() { w1_.reset(); w2_.reset(); w3_.reset(); w4_.reset(); } aura::test::TestWindowDelegate delegate_; TestActivationDelegate ad_1_; TestActivationDelegate ad_2_; TestActivationDelegate ad_3_; TestActivationDelegate ad_4_; scoped_ptr w1_; // Non-activatable. scoped_ptr w2_; // Activatable. scoped_ptr w3_; // Non-activatable. scoped_ptr w4_; // Activatable. DISALLOW_COPY_AND_ASSIGN(GetTopmostWindowToActivateTest); }; // Hiding the active window should activate the next valid activatable window. TEST_F(GetTopmostWindowToActivateTest, HideActivatesNext) { ActivateWindow(w2()); EXPECT_TRUE(IsActiveWindow(w2())); w2()->Hide(); EXPECT_TRUE(IsActiveWindow(w4())); } // Destroying the active window should activate the next valid activatable // window. TEST_F(GetTopmostWindowToActivateTest, DestroyActivatesNext) { ActivateWindow(w2()); EXPECT_TRUE(IsActiveWindow(w2())); DestroyWindow2(); EXPECT_EQ(NULL, w2()); EXPECT_TRUE(IsActiveWindow(w4())); } // Deactivating the active window should activate the next valid activatable // window. TEST_F(GetTopmostWindowToActivateTest, DeactivateActivatesNext) { ActivateWindow(w2()); EXPECT_TRUE(IsActiveWindow(w2())); DeactivateWindow(w2()); EXPECT_TRUE(IsActiveWindow(w4())); } // Test if the clicking on a menu picks the transient parent as activatable // window. TEST_F(ActivationControllerTest, ClickOnMenu) { aura::test::TestWindowDelegate wd; TestActivationDelegate ad1; TestActivationDelegate ad2(false); scoped_ptr w1(aura::test::CreateTestWindowWithDelegate( &wd, 1, gfx::Rect(100, 100), NULL)); ad1.SetWindow(w1.get()); EXPECT_TRUE(IsActiveWindow(NULL)); // Clicking on an activatable window activtes the window. aura::test::EventGenerator generator(Shell::GetRootWindow(), w1.get()); generator.ClickLeftButton(); EXPECT_TRUE(IsActiveWindow(w1.get())); // Creates a menu that covers the transient parent. scoped_ptr menu(aura::test::CreateTestWindowWithDelegateAndType( &wd, aura::client::WINDOW_TYPE_MENU, 2, gfx::Rect(100, 100), NULL)); ad2.SetWindow(menu.get()); w1->AddTransientChild(menu.get()); // Clicking on a menu whose transient parent is active window shouldn't // change the active window. generator.ClickLeftButton(); EXPECT_TRUE(IsActiveWindow(w1.get())); } // Various assertions for activating/deactivating. TEST_F(ActivationControllerTest, Deactivate) { aura::test::TestWindowDelegate d1; aura::test::TestWindowDelegate d2; scoped_ptr w1(aura::test::CreateTestWindowWithDelegate( &d1, 1, gfx::Rect(), NULL)); scoped_ptr w2(aura::test::CreateTestWindowWithDelegate( &d2, 2, gfx::Rect(), NULL)); aura::Window* parent = w1->parent(); parent->Show(); ASSERT_TRUE(parent); ASSERT_EQ(2u, parent->children().size()); // Activate w2 and make sure it's active and frontmost. ActivateWindow(w2.get()); EXPECT_TRUE(IsActiveWindow(w2.get())); EXPECT_FALSE(IsActiveWindow(w1.get())); EXPECT_EQ(w2.get(), parent->children()[1]); // Activate w1 and make sure it's active and frontmost. ActivateWindow(w1.get()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_FALSE(IsActiveWindow(w2.get())); EXPECT_EQ(w1.get(), parent->children()[1]); // Deactivate w1 and make sure w2 becomes active and frontmost. DeactivateWindow(w1.get()); EXPECT_FALSE(IsActiveWindow(w1.get())); EXPECT_TRUE(IsActiveWindow(w2.get())); EXPECT_EQ(w2.get(), parent->children()[1]); } // Verifies that when WindowDelegate::OnLostActive is invoked the window is not // active. TEST_F(ActivationControllerTest, NotActiveInLostActive) { TestActivationDelegate ad1; aura::test::TestWindowDelegate wd; scoped_ptr w1(aura::test::CreateTestWindowWithDelegate( &wd, 1, gfx::Rect(10, 10, 50, 50), NULL)); ad1.SetWindow(w1.get()); scoped_ptr w2(aura::test::CreateTestWindowWithDelegate( NULL, 1, gfx::Rect(10, 10, 50, 50), NULL)); // Activate w1. ActivateWindow(w1.get()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_EQ(1, ad1.activated_count()); // Should not have gotten a OnLostActive yet. EXPECT_EQ(0, ad1.lost_active_count()); // ActivateWindow(NULL) should deactivate the active window. ActivateWindow(NULL); EXPECT_FALSE(IsActiveWindow(w1.get())); EXPECT_EQ(1, ad1.lost_active_count()); EXPECT_FALSE(ad1.window_was_active()); // Activate w1 again. w1 should have gotten OnActivated. ActivateWindow(w1.get()); EXPECT_EQ(2, ad1.activated_count()); EXPECT_EQ(1, ad1.lost_active_count()); // Reset the delegate. ad1.Clear(); // Now activate another window. ActivateWindow(w2.get()); // Should have gotten OnLostActive and w1 shoouldn't have been // active window in OnLostActive. EXPECT_EQ(0, ad1.activated_count()); EXPECT_EQ(1, ad1.lost_active_count()); EXPECT_FALSE(ad1.window_was_active()); } // Verifies that focusing another window or its children causes it to become // active. TEST_F(ActivationControllerTest, FocusTriggersActivation) { aura::test::TestWindowDelegate wd; scoped_ptr w1(aura::test::CreateTestWindowWithDelegate( &wd, -1, gfx::Rect(50, 50), NULL)); scoped_ptr w2(aura::test::CreateTestWindowWithDelegate( &wd, -2, gfx::Rect(50, 50), NULL)); scoped_ptr w21(aura::test::CreateTestWindowWithDelegate( &wd, -21, gfx::Rect(50, 50), w2.get())); ActivateWindow(w1.get()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_TRUE(w1->HasFocus()); w2->Focus(); EXPECT_TRUE(IsActiveWindow(w2.get())); EXPECT_TRUE(w2->HasFocus()); ActivateWindow(w1.get()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_TRUE(w1->HasFocus()); w21->Focus(); EXPECT_TRUE(IsActiveWindow(w2.get())); EXPECT_TRUE(w21->HasFocus()); } // Verifies that we prevent all attempts to focus a child of a non-activatable // window from claiming focus to that window. TEST_F(ActivationControllerTest, PreventFocusToNonActivatableWindow) { aura::test::TestWindowDelegate wd; scoped_ptr w1(aura::test::CreateTestWindowWithDelegate( &wd, -1, gfx::Rect(50, 50), NULL)); // The RootWindow itself is a non-activatable parent. scoped_ptr w2(aura::test::CreateTestWindowWithDelegate( &wd, -2, gfx::Rect(50, 50), Shell::GetRootWindow())); scoped_ptr w21(aura::test::CreateTestWindowWithDelegate( &wd, -21, gfx::Rect(50, 50), w2.get())); ActivateWindow(w1.get()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_TRUE(w1->HasFocus()); // Try activating |w2|. It's not a child of an activatable container, so it // should neither be activated nor get focus. ActivateWindow(w2.get()); EXPECT_FALSE(IsActiveWindow(w2.get())); EXPECT_FALSE(w2->HasFocus()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_TRUE(w1->HasFocus()); // Try focusing |w2|. Same rules apply. w2->Focus(); EXPECT_FALSE(IsActiveWindow(w2.get())); EXPECT_FALSE(w2->HasFocus()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_TRUE(w1->HasFocus()); // Try focusing |w21|. Same rules apply. EXPECT_FALSE(IsActiveWindow(w2.get())); EXPECT_FALSE(w21->HasFocus()); EXPECT_TRUE(IsActiveWindow(w1.get())); EXPECT_TRUE(w1->HasFocus()); } } // namespace test } // namespace ash