// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_ALWAYS_ON_TOP_CONTROLLER_H_ #define ASH_WM_ALWAYS_ON_TOP_CONTROLLER_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/aura/window_observer.h" namespace aura { class Window; } namespace ash { namespace internal { // AlwaysOnTopController puts window into proper containers based on its // 'AlwaysOnTop' property. That is, putting a window into the worskpace // container if its "AlwaysOnTop" property is false. Otherwise, put it in // |always_on_top_container_|. class AlwaysOnTopController : public aura::WindowObserver { public: AlwaysOnTopController(); virtual ~AlwaysOnTopController(); // Sets the container for always on top windows. void SetAlwaysOnTopContainer(aura::Window* always_on_top_container); // Gets container for given |window| based on its "AlwaysOnTop" property. aura::Window* GetContainer(aura::Window* window) const; private: // Overridden from aura::WindowObserver: virtual void OnWindowAdded(aura::Window* child) OVERRIDE; virtual void OnWillRemoveWindow(aura::Window* child) OVERRIDE; virtual void OnWindowPropertyChanged(aura::Window* window, const void* key, intptr_t old) OVERRIDE; virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; aura::Window* always_on_top_container_; DISALLOW_COPY_AND_ASSIGN(AlwaysOnTopController); }; } // namepsace internal } // namepsace ash #endif // ASH_WM_ALWAYS_ON_TOP_CONTROLLER_H_