// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/app_list_controller.h" #include "ash/ash_switches.h" #include "ash/root_window_controller.h" #include "ash/screen_util.h" #include "ash/shelf/shelf.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shell.h" #include "ash/shell_delegate.h" #include "ash/shell_window_ids.h" #include "ash/wm/maximize_mode/maximize_mode_controller.h" #include "base/command_line.h" #include "ui/app_list/app_list_constants.h" #include "ui/app_list/app_list_switches.h" #include "ui/app_list/pagination_model.h" #include "ui/app_list/views/app_list_view.h" #include "ui/aura/client/focus_client.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/events/event.h" #include "ui/gfx/transform_util.h" #include "ui/keyboard/keyboard_controller.h" #include "ui/views/widget/widget.h" namespace ash { namespace { // Duration for show/hide animation in milliseconds. const int kAnimationDurationMs = 200; // Offset in pixels to animation away/towards the shelf. const int kAnimationOffset = 8; // The maximum shift in pixels when over-scroll happens. const int kMaxOverScrollShift = 48; // The minimal anchor position offset to make sure that the bubble is still on // the screen with 8 pixels spacing on the left / right. This constant is a // result of minimal bubble arrow sizes and offsets. const int kMinimalAnchorPositionOffset = 57; // The minimal margin (in pixels) around the app list when in centered mode. const int kMinimalCenteredAppListMargin = 10; ui::Layer* GetLayer(views::Widget* widget) { return widget->GetNativeView()->layer(); } // Gets arrow location based on shelf alignment. views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) { DCHECK(Shell::HasInstance()); return Shelf::ForWindow(window)->SelectValueForShelfAlignment( views::BubbleBorder::BOTTOM_CENTER, views::BubbleBorder::LEFT_CENTER, views::BubbleBorder::RIGHT_CENTER, views::BubbleBorder::TOP_CENTER); } // Offset given |rect| towards shelf. gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) { DCHECK(Shell::HasInstance()); ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment( widget->GetNativeView()->GetRootWindow()); gfx::Rect offseted(rect); switch (shelf_alignment) { case SHELF_ALIGNMENT_BOTTOM: offseted.Offset(0, kAnimationOffset); break; case SHELF_ALIGNMENT_LEFT: offseted.Offset(-kAnimationOffset, 0); break; case SHELF_ALIGNMENT_RIGHT: offseted.Offset(kAnimationOffset, 0); break; case SHELF_ALIGNMENT_TOP: offseted.Offset(0, -kAnimationOffset); break; } return offseted; } // Using |button_bounds|, determine the anchor offset so that the bubble gets // shown above the shelf (used for the alternate shelf theme). gfx::Vector2d GetAnchorPositionOffsetToShelf( const gfx::Rect& button_bounds, views::Widget* widget) { DCHECK(Shell::HasInstance()); ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment( widget->GetNativeView()->GetRootWindow()); gfx::Point anchor(button_bounds.CenterPoint()); switch (shelf_alignment) { case SHELF_ALIGNMENT_TOP: case SHELF_ALIGNMENT_BOTTOM: if (base::i18n::IsRTL()) { int screen_width = widget->GetWorkAreaBoundsInScreen().width(); return gfx::Vector2d( std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(), 0), 0); } return gfx::Vector2d( std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0); case SHELF_ALIGNMENT_LEFT: return gfx::Vector2d( 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0)); case SHELF_ALIGNMENT_RIGHT: return gfx::Vector2d( 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0)); default: NOTREACHED(); return gfx::Vector2d(); } } // Gets the point at the center of the display that a particular view is on. // This calculation excludes the virtual keyboard area. If the height of the // display area is less than |minimum_height|, its bottom will be extended to // that height (so that the app list never starts above the top of the screen). gfx::Point GetCenterOfDisplayForView(const views::View* view, int minimum_height) { aura::Window* window = view->GetWidget()->GetNativeView(); gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInRoot(window); bounds = ScreenUtil::ConvertRectToScreen(window->GetRootWindow(), bounds); // If the virtual keyboard is active, subtract it from the display bounds, so // that the app list is centered in the non-keyboard area of the display. // (Note that work_area excludes the keyboard, but it doesn't get updated // until after this function is called.) keyboard::KeyboardController* keyboard_controller = keyboard::KeyboardController::GetInstance(); if (keyboard_controller && keyboard_controller->keyboard_visible()) bounds.Subtract(keyboard_controller->current_keyboard_bounds()); // Apply the |minimum_height|. if (bounds.height() < minimum_height) bounds.set_height(minimum_height); return bounds.CenterPoint(); } // Gets the minimum height of the rectangle to center the app list in. int GetMinimumBoundsHeightForAppList(const app_list::AppListView* app_list) { return app_list->bounds().height() + 2 * kMinimalCenteredAppListMargin; } bool IsFullscreenAppListEnabled() { #if defined(OS_CHROMEOS) return base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kAshEnableFullscreenAppList) && app_list::switches::IsExperimentalAppListEnabled(); #else return false; #endif } } // namespace //////////////////////////////////////////////////////////////////////////////// // AppListController, public: AppListController::AppListController() : is_visible_(false), is_centered_(false), view_(NULL), current_apps_page_(-1), should_snap_back_(false) { Shell::GetInstance()->AddShellObserver(this); } AppListController::~AppListController() { // Ensures app list view goes before the controller since pagination model // lives in the controller and app list view would access it on destruction. if (view_) { view_->GetAppsPaginationModel()->RemoveObserver(this); if (view_->GetWidget()) view_->GetWidget()->CloseNow(); } Shell::GetInstance()->RemoveShellObserver(this); } void AppListController::Show(aura::Window* window) { if (is_visible_) return; is_visible_ = true; // App list needs to know the new shelf layout in order to calculate its // UI layout when AppListView visibility changes. Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()-> UpdateAutoHideState(); if (view_) { ScheduleAnimation(); } else { // Note the AppListViewDelegate outlives the AppListView. For Ash, the view // is destroyed when dismissed. app_list::AppListView* view = new app_list::AppListView( Shell::GetInstance()->delegate()->GetAppListViewDelegate()); aura::Window* root_window = window->GetRootWindow(); aura::Window* container = GetRootWindowController(root_window)-> GetContainer(kShellWindowId_AppListContainer); views::View* applist_button = Shelf::ForWindow(container)->GetAppListButtonView(); is_centered_ = view->ShouldCenterWindow(); bool is_fullscreen = IsFullscreenAppListEnabled() && Shell::GetInstance() ->maximize_mode_controller() ->IsMaximizeModeWindowManagerEnabled(); if (is_fullscreen) { view->InitAsFramelessWindow( container, current_apps_page_, ScreenUtil::GetDisplayWorkAreaBoundsInParent(container)); } else if (is_centered_) { // Note: We can't center the app list until we have its dimensions, so we // init at (0, 0) and then reset its anchor point. view->InitAsBubbleAtFixedLocation(container, current_apps_page_, gfx::Point(), views::BubbleBorder::FLOAT, true /* border_accepts_events */); // The experimental app list is centered over the display of the app list // button that was pressed (if triggered via keyboard, this is the display // with the currently focused window). view->SetAnchorPoint(GetCenterOfDisplayForView( applist_button, GetMinimumBoundsHeightForAppList(view))); } else { gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen(); // We need the location of the button within the local screen. applist_button_bounds = ScreenUtil::ConvertRectFromScreen( root_window, applist_button_bounds); view->InitAsBubbleAttachedToAnchor( container, current_apps_page_, Shelf::ForWindow(container)->GetAppListButtonView(), GetAnchorPositionOffsetToShelf( applist_button_bounds, Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()), GetBubbleArrow(container), true /* border_accepts_events */); view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE); } SetView(view); // By setting us as DnD recipient, the app list knows that we can // handle items. SetDragAndDropHostOfCurrentAppList( Shelf::ForWindow(window)->GetDragAndDropHostForAppList()); } // Update applist button status when app list visibility is changed. Shelf::ForWindow(window)->GetAppListButtonView()->SchedulePaint(); } void AppListController::Dismiss() { if (!is_visible_) return; // If the app list is currently visible, there should be an existing view. DCHECK(view_); is_visible_ = false; // App list needs to know the new shelf layout in order to calculate its // UI layout when AppListView visibility changes. Shell::GetPrimaryRootWindowController() ->GetShelfLayoutManager() ->UpdateAutoHideState(); // Our widget is currently active. When the animation completes we'll hide // the widget, changing activation. If a menu is shown before the animation // completes then the activation change triggers the menu to close. By // deactivating now we ensure there is no activation change when the // animation completes and any menus stay open. view_->GetWidget()->Deactivate(); ScheduleAnimation(); // Update applist button status when app list visibility is changed. Shelf::ForWindow(view_->GetWidget()->GetNativeView()) ->GetAppListButtonView() ->SchedulePaint(); } bool AppListController::IsVisible() const { return view_ && view_->GetWidget()->IsVisible(); } aura::Window* AppListController::GetWindow() { return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL; } //////////////////////////////////////////////////////////////////////////////// // AppListController, private: void AppListController::SetDragAndDropHostOfCurrentAppList( app_list::ApplicationDragAndDropHost* drag_and_drop_host) { if (view_ && is_visible_) view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host); } void AppListController::SetView(app_list::AppListView* view) { DCHECK(view_ == NULL); DCHECK(is_visible_); view_ = view; views::Widget* widget = view_->GetWidget(); widget->AddObserver(this); keyboard::KeyboardController* keyboard_controller = keyboard::KeyboardController::GetInstance(); if (keyboard_controller) keyboard_controller->AddObserver(this); Shell::GetInstance()->AddPreTargetHandler(this); Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this); widget->GetNativeView()->GetRootWindow()->AddObserver(this); aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this); view_->GetAppsPaginationModel()->AddObserver(this); view_->ShowWhenReady(); } void AppListController::ResetView() { if (!view_) return; views::Widget* widget = view_->GetWidget(); widget->RemoveObserver(this); GetLayer(widget)->GetAnimator()->RemoveObserver(this); keyboard::KeyboardController* keyboard_controller = keyboard::KeyboardController::GetInstance(); if (keyboard_controller) keyboard_controller->RemoveObserver(this); Shell::GetInstance()->RemovePreTargetHandler(this); Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this); widget->GetNativeView()->GetRootWindow()->RemoveObserver(this); aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this); view_->GetAppsPaginationModel()->RemoveObserver(this); view_ = NULL; } void AppListController::ScheduleAnimation() { // Stop observing previous animation. StopObservingImplicitAnimations(); views::Widget* widget = view_->GetWidget(); ui::Layer* layer = GetLayer(widget); layer->GetAnimator()->StopAnimating(); gfx::Rect target_bounds; if (is_visible_) { target_bounds = widget->GetWindowBoundsInScreen(); widget->SetBounds(OffsetTowardsShelf(target_bounds, widget)); } else { target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(), widget); } ui::ScopedLayerAnimationSettings animation(layer->GetAnimator()); animation.SetTransitionDuration( base::TimeDelta::FromMilliseconds( is_visible_ ? 0 : kAnimationDurationMs)); animation.AddObserver(this); layer->SetOpacity(is_visible_ ? 1.0 : 0.0); widget->SetBounds(target_bounds); } void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) { if (!view_ || !is_visible_) return; // If the event happened on a menu, then the event should not close the app // list. aura::Window* target = static_cast(event->target()); if (target) { RootWindowController* root_controller = GetRootWindowController(target->GetRootWindow()); if (root_controller) { aura::Window* menu_container = root_controller->GetContainer(kShellWindowId_MenuContainer); if (menu_container->Contains(target)) return; aura::Window* keyboard_container = root_controller->GetContainer( kShellWindowId_VirtualKeyboardContainer); if (keyboard_container->Contains(target)) return; } } aura::Window* window = view_->GetWidget()->GetNativeView()->parent(); if (!window->Contains(target) && !app_list::switches::ShouldNotDismissOnBlur()) { Dismiss(); } } void AppListController::UpdateBounds() { if (!view_ || !is_visible_) return; view_->UpdateBounds(); if (is_centered_) view_->SetAnchorPoint(GetCenterOfDisplayForView( view_, GetMinimumBoundsHeightForAppList(view_))); } //////////////////////////////////////////////////////////////////////////////// // AppListController, aura::EventFilter implementation: void AppListController::OnMouseEvent(ui::MouseEvent* event) { if (event->type() == ui::ET_MOUSE_PRESSED) ProcessLocatedEvent(event); } void AppListController::OnGestureEvent(ui::GestureEvent* event) { if (event->type() == ui::ET_GESTURE_TAP_DOWN) ProcessLocatedEvent(event); } //////////////////////////////////////////////////////////////////////////////// // AppListController, aura::FocusObserver implementation: void AppListController::OnWindowFocused(aura::Window* gained_focus, aura::Window* lost_focus) { if (view_ && is_visible_) { aura::Window* applist_window = view_->GetWidget()->GetNativeView(); aura::Window* applist_container = applist_window->parent(); if (applist_container->Contains(lost_focus) && (!gained_focus || !applist_container->Contains(gained_focus)) && !app_list::switches::ShouldNotDismissOnBlur()) { Dismiss(); } } } //////////////////////////////////////////////////////////////////////////////// // AppListController, aura::WindowObserver implementation: void AppListController::OnWindowBoundsChanged(aura::Window* root, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) { UpdateBounds(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, ui::ImplicitAnimationObserver implementation: void AppListController::OnImplicitAnimationsCompleted() { if (is_visible_ ) view_->GetWidget()->Activate(); else view_->GetWidget()->Close(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, views::WidgetObserver implementation: void AppListController::OnWidgetDestroying(views::Widget* widget) { DCHECK(view_->GetWidget() == widget); if (is_visible_) Dismiss(); ResetView(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, keyboard::KeyboardControllerObserver implementation: void AppListController::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) { UpdateBounds(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, ShellObserver implementation: void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) { if (view_) view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView())); } void AppListController::OnMaximizeModeStarted() { // The "fullscreen" app-list is initialized as in a different type of window, // therefore we can't switch between the fullscreen status and the normal // app-list bubble. App-list should be dismissed for the transition between // maximize mode (touch-view mode) and non-maximize mode, otherwise the app // list tries to behave as a bubble which leads to a crash. crbug.com/510062 if (IsFullscreenAppListEnabled() && is_visible_) Dismiss(); } void AppListController::OnMaximizeModeEnded() { // See the comments of OnMaximizeModeStarted(). if (IsFullscreenAppListEnabled() && is_visible_) Dismiss(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, ShelfIconObserver implementation: void AppListController::OnShelfIconPositionsChanged() { UpdateBounds(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, PaginationModelObserver implementation: void AppListController::TotalPagesChanged() { } void AppListController::SelectedPageChanged(int old_selected, int new_selected) { current_apps_page_ = new_selected; } void AppListController::TransitionStarted() { } void AppListController::TransitionChanged() { // |view_| could be NULL when app list is closed with a running transition. if (!view_) return; app_list::PaginationModel* pagination_model = view_->GetAppsPaginationModel(); const app_list::PaginationModel::Transition& transition = pagination_model->transition(); if (pagination_model->is_valid_page(transition.target_page)) return; views::Widget* widget = view_->GetWidget(); ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator(); if (!pagination_model->IsRevertingCurrentTransition()) { // Update cached |view_bounds_| if it is the first over-scroll move and // widget does not have running animations. if (!should_snap_back_ && !widget_animator->is_animating()) view_bounds_ = widget->GetWindowBoundsInScreen(); const int current_page = pagination_model->selected_page(); const int dir = transition.target_page > current_page ? -1 : 1; const double progress = 1.0 - pow(1.0 - transition.progress, 4); const int shift = kMaxOverScrollShift * progress * dir; gfx::Rect shifted(view_bounds_); shifted.set_x(shifted.x() + shift); widget->SetBounds(shifted); should_snap_back_ = true; } else if (should_snap_back_) { should_snap_back_ = false; ui::ScopedLayerAnimationSettings animation(widget_animator); animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds( app_list::kOverscrollPageTransitionDurationMs)); widget->SetBounds(view_bounds_); } } } // namespace ash