// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/app_list_controller.h" #include "ash/ash_switches.h" #include "ash/launcher/launcher.h" #include "ash/root_window_controller.h" #include "ash/shell.h" #include "ash/shell_delegate.h" #include "ash/shell_window_ids.h" #include "ash/wm/shelf_layout_manager.h" #include "ui/app_list/app_list_view.h" #include "ui/app_list/icon_cache.h" #include "ui/app_list/pagination_model.h" #include "ui/aura/event.h" #include "ui/aura/focus_manager.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/transform_util.h" namespace ash { namespace internal { namespace { // Duration for show/hide animation in milliseconds. const int kAnimationDurationMs = 200; // Offset in pixels to animation away/towards the launcher. const int kAnimationOffset = 8; ui::Layer* GetLayer(views::Widget* widget) { return widget->GetNativeView()->layer(); } // Gets arrow location based on shelf alignment. views::BubbleBorder::ArrowLocation GetBubbleArrowLocation() { DCHECK(Shell::HasInstance()); ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(); switch (shelf_alignment) { case ash::SHELF_ALIGNMENT_BOTTOM: return views::BubbleBorder::BOTTOM_RIGHT; case ash::SHELF_ALIGNMENT_LEFT: return views::BubbleBorder::LEFT_BOTTOM; case ash::SHELF_ALIGNMENT_RIGHT: return views::BubbleBorder::RIGHT_BOTTOM; default: NOTREACHED() << "Unknown shelf alignment " << shelf_alignment; return views::BubbleBorder::BOTTOM_RIGHT; } } // Offset given |rect| towards shelf. gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect) { DCHECK(Shell::HasInstance()); ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(); gfx::Rect offseted(rect); switch(shelf_alignment) { case SHELF_ALIGNMENT_BOTTOM: offseted.Offset(0, kAnimationOffset); break; case SHELF_ALIGNMENT_LEFT: offseted.Offset(-kAnimationOffset, 0); break; case SHELF_ALIGNMENT_RIGHT: offseted.Offset(kAnimationOffset, 0); break; default: NOTREACHED() << "Unknown shelf alignment " << shelf_alignment; break; } return offseted; } } // namespace //////////////////////////////////////////////////////////////////////////////// // AppListController, public: AppListController::AppListController() : pagination_model_(new app_list::PaginationModel), is_visible_(false), view_(NULL) { app_list::IconCache::CreateInstance(); Shell::GetInstance()->AddShellObserver(this); } AppListController::~AppListController() { ResetView(); app_list::IconCache::DeleteInstance(); Shell::GetInstance()->RemoveShellObserver(this); } void AppListController::SetVisible(bool visible) { if (visible == is_visible_) return; is_visible_ = visible; // App list needs to know the new shelf layout in order to calculate its // UI layout when AppListView visibility changes. Shell::GetInstance()->shelf()->UpdateAutoHideState(); if (view_) { ScheduleAnimation(); } else if (is_visible_) { // AppListModel and AppListViewDelegate are owned by AppListView. They // will be released with AppListView on close. app_list::AppListView* view = new app_list::AppListView( Shell::GetInstance()->delegate()->CreateAppListViewDelegate()); view->InitAsBubble( Shell::GetPrimaryRootWindowController()->GetContainer( kShellWindowId_AppListContainer), pagination_model_.get(), Shell::GetInstance()->launcher()->GetAppListButtonView(), GetBubbleArrowLocation()); SetView(view); } } bool AppListController::IsVisible() const { return view_ && view_->GetWidget()->IsVisible(); } aura::Window* AppListController::GetWindow() { return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL; } //////////////////////////////////////////////////////////////////////////////// // AppListController, private: void AppListController::SetView(app_list::AppListView* view) { DCHECK(view_ == NULL); if (is_visible_) { app_list::IconCache::GetInstance()->MarkAllEntryUnused(); view_ = view; views::Widget* widget = view_->GetWidget(); widget->AddObserver(this); Shell::GetInstance()->AddEnvEventFilter(this); Shell::GetInstance()->launcher()->AddIconObserver(this); widget->GetNativeView()->GetRootWindow()->AddRootWindowObserver(this); widget->GetNativeView()->GetFocusManager()->AddObserver(this); widget->SetOpacity(0); ScheduleAnimation(); view_->GetWidget()->Show(); } else { view->GetWidget()->Close(); } } void AppListController::ResetView() { if (!view_) return; views::Widget* widget = view_->GetWidget(); widget->RemoveObserver(this); GetLayer(widget)->GetAnimator()->RemoveObserver(this); Shell::GetInstance()->RemoveEnvEventFilter(this); Shell::GetInstance()->launcher()->RemoveIconObserver(this); widget->GetNativeView()->GetRootWindow()->RemoveRootWindowObserver(this); widget->GetNativeView()->GetFocusManager()->RemoveObserver(this); view_ = NULL; app_list::IconCache::GetInstance()->PurgeAllUnused(); } void AppListController::ScheduleAnimation() { // Stop observing previous animation. StopObservingImplicitAnimations(); ui::Layer* layer = GetLayer(view_->GetWidget()); layer->GetAnimator()->StopAnimating(); gfx::Rect target_bounds; if (is_visible_) { target_bounds = layer->bounds(); layer->SetBounds(OffsetTowardsShelf(layer->bounds())); } else { target_bounds = OffsetTowardsShelf(layer->bounds()); } ui::ScopedLayerAnimationSettings animation(layer->GetAnimator()); animation.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kAnimationDurationMs)); animation.AddObserver(this); layer->SetOpacity(is_visible_ ? 1.0 : 0.0); layer->SetBounds(target_bounds); } void AppListController::ProcessLocatedEvent(const aura::LocatedEvent& event) { if (view_ && is_visible_) { views::Widget* widget = view_->GetWidget(); if (!widget->GetNativeView()->GetBoundsInRootWindow().Contains( event.root_location())) { SetVisible(false); } } } void AppListController::UpdateBounds() { if (view_ && is_visible_) view_->UpdateBounds(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, aura::EventFilter implementation: bool AppListController::PreHandleKeyEvent(aura::Window* target, aura::KeyEvent* event) { return false; } bool AppListController::PreHandleMouseEvent(aura::Window* target, aura::MouseEvent* event) { if (event->type() == ui::ET_MOUSE_PRESSED) ProcessLocatedEvent(*event); return false; } ui::TouchStatus AppListController::PreHandleTouchEvent( aura::Window* target, aura::TouchEvent* event) { return ui::TOUCH_STATUS_UNKNOWN; } ui::GestureStatus AppListController::PreHandleGestureEvent( aura::Window* target, aura::GestureEvent* event) { if (event->type() == ui::ET_GESTURE_TAP) ProcessLocatedEvent(*event); return ui::GESTURE_STATUS_UNKNOWN; } //////////////////////////////////////////////////////////////////////////////// // AppListController, aura::FocusObserver implementation: void AppListController::OnWindowFocused(aura::Window* window) { if (view_ && is_visible_) { aura::Window* applist_container = Shell::GetContainer( Shell::GetPrimaryRootWindow(), kShellWindowId_AppListContainer); aura::Window* bubble_container = Shell::GetContainer( Shell::GetPrimaryRootWindow(), kShellWindowId_SettingBubbleContainer); if (window->parent() != applist_container && window->parent() != bubble_container) { SetVisible(false); } } } //////////////////////////////////////////////////////////////////////////////// // AppListController, aura::RootWindowObserver implementation: void AppListController::OnRootWindowResized(const aura::RootWindow* root, const gfx::Size& old_size) { UpdateBounds(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, ui::ImplicitAnimationObserver implementation: void AppListController::OnImplicitAnimationsCompleted() { if (is_visible_ ) view_->GetWidget()->Activate(); else view_->GetWidget()->Close(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, views::Widget::Observer implementation: void AppListController::OnWidgetClosing(views::Widget* widget) { DCHECK(view_->GetWidget() == widget); if (is_visible_) SetVisible(false); ResetView(); } //////////////////////////////////////////////////////////////////////////////// // AppListController, ShellObserver implementation: void AppListController::OnShelfAlignmentChanged() { if (view_) view_->SetBubbleArrowLocation(GetBubbleArrowLocation()); } //////////////////////////////////////////////////////////////////////////////// // AppListController, LauncherIconObserver implementation: void AppListController::OnLauncherIconPositionsChanged() { UpdateBounds(); } } // namespace internal } // namespace ash