// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_APP_LIST_CONTROLLER_H_ #define ASH_WM_APP_LIST_CONTROLLER_H_ #include "ash/shelf/shelf_icon_observer.h" #include "ash/shell_observer.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/app_list/pagination_model_observer.h" #include "ui/aura/client/focus_change_observer.h" #include "ui/aura/window_observer.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/events/event_handler.h" #include "ui/gfx/geometry/rect.h" #include "ui/keyboard/keyboard_controller_observer.h" #include "ui/views/widget/widget_observer.h" namespace app_list { class ApplicationDragAndDropHost; class AppListView; } namespace ui { class LocatedEvent; } namespace ash { namespace test { class AppListControllerTestApi; } // AppListController is a controller that manages app list UI for shell. // It creates AppListView and schedules showing/hiding animation. // While the UI is visible, it monitors things such as app list widget's // activation state and desktop mouse click to auto dismiss the UI. class AppListController : public ui::EventHandler, public aura::client::FocusChangeObserver, public aura::WindowObserver, public ui::ImplicitAnimationObserver, public views::WidgetObserver, public keyboard::KeyboardControllerObserver, public ShellObserver, public ShelfIconObserver, public app_list::PaginationModelObserver { public: AppListController(); ~AppListController() override; // Show/hide app list window. The |window| is used to deterime in // which display (in which the |window| exists) the app list should // be shown. void Show(aura::Window* window); void Dismiss(); // Whether app list window is visible (shown or being shown). bool IsVisible() const; // Returns target visibility. This differs from IsVisible() if an animation // is ongoing. bool GetTargetVisibility() const { return is_visible_; } // Returns app list window or NULL if it is not visible. aura::Window* GetWindow(); // Returns app list view or NULL if it is not visible. app_list::AppListView* GetView() { return view_; } private: friend class test::AppListControllerTestApi; // If |drag_and_drop_host| is not NULL it will be called upon drag and drop // operations outside the application list. void SetDragAndDropHostOfCurrentAppList( app_list::ApplicationDragAndDropHost* drag_and_drop_host); // Sets the app list view and attempts to show it. void SetView(app_list::AppListView* view); // Forgets the view. void ResetView(); // Starts show/hide animation. void ScheduleAnimation(); void ProcessLocatedEvent(ui::LocatedEvent* event); // Makes app list bubble update its bounds. void UpdateBounds(); // ui::EventHandler overrides: void OnMouseEvent(ui::MouseEvent* event) override; void OnGestureEvent(ui::GestureEvent* event) override; // aura::client::FocusChangeObserver overrides: void OnWindowFocused(aura::Window* gained_focus, aura::Window* lost_focus) override; // aura::WindowObserver overrides: void OnWindowBoundsChanged(aura::Window* root, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) override; // ui::ImplicitAnimationObserver overrides: void OnImplicitAnimationsCompleted() override; // views::WidgetObserver overrides: void OnWidgetDestroying(views::Widget* widget) override; // KeyboardControllerObserver overrides: void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) override; // ShellObserver overrides: void OnShelfAlignmentChanged(aura::Window* root_window) override; void OnMaximizeModeStarted() override; void OnMaximizeModeEnded() override; // ShelfIconObserver overrides: void OnShelfIconPositionsChanged() override; // app_list::PaginationModelObserver overrides: void TotalPagesChanged() override; void SelectedPageChanged(int old_selected, int new_selected) override; void TransitionStarted() override; void TransitionChanged() override; // Whether we should show or hide app list widget. bool is_visible_; // Whether the app list should remain centered. bool is_centered_; // The AppListView this class manages, owned by its widget. app_list::AppListView* view_; // The current page of the AppsGridView of |view_|. This is stored outside of // the view's PaginationModel, so that it persists when the view is destroyed. int current_apps_page_; // Cached bounds of |view_| for snapping back animation after over-scroll. gfx::Rect view_bounds_; // Whether should schedule snap back animation. bool should_snap_back_; DISALLOW_COPY_AND_ASSIGN(AppListController); }; } // namespace ash #endif // ASH_WM_APP_LIST_CONTROLLER_H_