// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/base_layout_manager.h" #include "ash/ash_switches.h" #include "ash/screen_ash.h" #include "ash/shell.h" #include "ash/wm/shelf_layout_manager.h" #include "ash/wm/window_animations.h" #include "ash/wm/window_properties.h" #include "ash/wm/window_util.h" #include "base/command_line.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/base/ui_base_types.h" #include "ui/compositor/layer.h" #include "ui/gfx/screen.h" namespace { // Given a |window| and tentative |restore_bounds|, returns new bounds that // ensure that at least a few pixels of the screen background are visible // outside the edges of the window. Use this to ensure that restoring a // maximized window creates enough space that the resize handles are easily // clickable. We get into this state when updating Chrome OS R18 to R19, as // Chrome OS R18 and earlier used only maximized windows and set their restore // bounds to the size of the screen. See crbug.com/108073 gfx::Rect BoundsWithScreenEdgeVisible(aura::Window* window, const gfx::Rect& restore_bounds) { // If the restore_bounds are more than 1 grid step away from the size the // window would be when maximized, inset it. int grid_size = ash::Shell::GetInstance()->GetGridSize(); gfx::Rect max_bounds = ash::ScreenAsh::GetMaximizedWindowBounds(window); max_bounds.Inset(grid_size, grid_size); if (restore_bounds.Contains(max_bounds)) return max_bounds; return restore_bounds; } } // namespace namespace ash { namespace internal { ///////////////////////////////////////////////////////////////////////////// // BaseLayoutManager, public: BaseLayoutManager::BaseLayoutManager(aura::RootWindow* root_window) : root_window_(root_window) { Shell::GetInstance()->AddShellObserver(this); root_window_->AddRootWindowObserver(this); root_window_->AddObserver(this); } BaseLayoutManager::~BaseLayoutManager() { if (root_window_) { root_window_->RemoveObserver(this); root_window_->RemoveRootWindowObserver(this); } for (WindowSet::const_iterator i = windows_.begin(); i != windows_.end(); ++i) (*i)->RemoveObserver(this); Shell::GetInstance()->RemoveShellObserver(this); } ///////////////////////////////////////////////////////////////////////////// // BaseLayoutManager, LayoutManager overrides: void BaseLayoutManager::OnWindowResized() { } void BaseLayoutManager::OnWindowAddedToLayout(aura::Window* child) { windows_.insert(child); child->AddObserver(this); // Only update the bounds if the window has a show state that depends on the // workspace area. if (wm::IsWindowMaximized(child) || wm::IsWindowFullscreen(child)) UpdateBoundsFromShowState(child, false); } void BaseLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) { windows_.erase(child); child->RemoveObserver(this); } void BaseLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) { } void BaseLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child, bool visible) { if (visible && wm::IsWindowMinimized(child)) { // Attempting to show a minimized window. Unminimize it. child->SetProperty(aura::client::kShowStateKey, child->GetProperty(internal::kRestoreShowStateKey)); child->ClearProperty(internal::kRestoreShowStateKey); } } void BaseLayoutManager::SetChildBounds(aura::Window* child, const gfx::Rect& requested_bounds) { gfx::Rect child_bounds(requested_bounds); // Some windows rely on this to set their initial bounds. if (wm::IsWindowMaximized(child)) child_bounds = ScreenAsh::GetMaximizedWindowBounds(child); else if (wm::IsWindowFullscreen(child)) child_bounds = gfx::Screen::GetMonitorNearestWindow(child).bounds(); SetChildBoundsDirect(child, child_bounds); } ///////////////////////////////////////////////////////////////////////////// // BaseLayoutManager, RootWindowObserver overrides: void BaseLayoutManager::OnRootWindowResized(const aura::RootWindow* root, const gfx::Size& old_size) { AdjustWindowSizesForScreenChange(); } ///////////////////////////////////////////////////////////////////////////// // BaseLayoutManager, ash::ShellObserver overrides: void BaseLayoutManager::OnMonitorWorkAreaInsetsChanged() { AdjustWindowSizesForScreenChange(); } ///////////////////////////////////////////////////////////////////////////// // BaseLayoutManager, WindowObserver overrides: void BaseLayoutManager::OnWindowPropertyChanged(aura::Window* window, const void* key, intptr_t old) { if (key == aura::client::kShowStateKey) { UpdateBoundsFromShowState(window, true); ShowStateChanged(window, static_cast(old)); } } void BaseLayoutManager::OnWindowDestroying(aura::Window* window) { if (root_window_ == window) { root_window_->RemoveObserver(this); root_window_ = NULL; } } ////////////////////////////////////////////////////////////////////////////// // BaseLayoutManager, private: void BaseLayoutManager::ShowStateChanged(aura::Window* window, ui::WindowShowState last_show_state) { if (wm::IsWindowMinimized(window)) { // Save the previous show state so that we can correctly restore it. window->SetProperty(internal::kRestoreShowStateKey, last_show_state); SetWindowVisibilityAnimationType( window, WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE); // Hide the window. window->Hide(); // Activate another window. if (wm::IsActiveWindow(window)) wm::DeactivateWindow(window); } else if ((window->TargetVisibility() || last_show_state == ui::SHOW_STATE_MINIMIZED) && !window->layer()->visible()) { // The layer may be hidden if the window was previously minimized. Make // sure it's visible. window->Show(); } } void BaseLayoutManager::UpdateBoundsFromShowState(aura::Window* window, bool animate) { switch (window->GetProperty(aura::client::kShowStateKey)) { case ui::SHOW_STATE_DEFAULT: case ui::SHOW_STATE_NORMAL: { const gfx::Rect* restore = GetRestoreBounds(window); if (restore) { MaybeAnimateToBounds(window, animate, BoundsWithScreenEdgeVisible(window, *restore)); } window->ClearProperty(aura::client::kRestoreBoundsKey); break; } case ui::SHOW_STATE_MAXIMIZED: SetRestoreBoundsIfNotSet(window); MaybeAnimateToBounds(window, animate, ScreenAsh::GetMaximizedWindowBounds(window)); break; case ui::SHOW_STATE_FULLSCREEN: SetRestoreBoundsIfNotSet(window); // Don't animate the full-screen window transition. // TODO(jamescook): Use animation here. Be sure the lock screen works. SetChildBoundsDirect( window, gfx::Screen::GetMonitorNearestWindow(window).bounds()); break; default: break; } } void BaseLayoutManager::MaybeAnimateToBounds(aura::Window* window, bool animate, const gfx::Rect& new_bounds) { // Only animate visible windows. if (animate && window->TargetVisibility() && !window->GetProperty(aura::client::kAnimationsDisabledKey) && !CommandLine::ForCurrentProcess()->HasSwitch( ash::switches::kAshWindowAnimationsDisabled)) { CrossFadeToBounds(window, new_bounds); return; } SetChildBoundsDirect(window, new_bounds); } void BaseLayoutManager::AdjustWindowSizesForScreenChange() { // If a user plugs an external monitor into a laptop running Aura the // monitor size will change. Maximized windows need to resize to match. // We also do this when developers running Aura on a desktop manually resize // the host window. // We also need to do this when the work area insets changes. for (WindowSet::const_iterator it = windows_.begin(); it != windows_.end(); ++it) { aura::Window* window = *it; if (wm::IsWindowMaximized(window)) { SetChildBoundsDirect(window, ScreenAsh::GetMaximizedWindowBounds(window)); } else if (wm::IsWindowFullscreen(window)) { SetChildBoundsDirect( window, gfx::Screen::GetMonitorNearestWindow(window).bounds()); } else { // The work area may be smaller than the full screen. gfx::Rect monitor_rect = gfx::Screen::GetMonitorNearestWindow(window).work_area(); // Put as much of the window as possible within the monitor area. window->SetBounds(window->bounds().AdjustToFit(monitor_rect)); } } } } // namespace internal } // namespace ash