// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_DOCK_DOCKED_WINDOW_LAYOUT_MANAGER_H_ #define ASH_WM_DOCK_DOCKED_WINDOW_LAYOUT_MANAGER_H_ #include "ash/ash_export.h" #include "ash/shelf/shelf_layout_manager_observer.h" #include "ash/shell_observer.h" #include "ash/wm/dock/dock_types.h" #include "ash/wm/property_util.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/aura/client/activation_change_observer.h" #include "ui/aura/layout_manager.h" #include "ui/aura/window_observer.h" #include "ui/keyboard/keyboard_controller_observer.h" namespace aura { class Window; } namespace gfx { class Point; class Rect; } namespace ash { class Launcher; namespace internal { class ShelfLayoutManager; // DockedWindowLayoutManager is responsible for organizing windows when they are // docked to the side of a screen. It is associated with a specific container // window (i.e. kShellWindowId_DockContainer) and controls the layout of any // windows added to that container. // // The constructor takes a |dock_container| argument which is expected to set // its layout manager to this instance, e.g.: // dock_container->SetLayoutManager( // new DockedWindowLayoutManager(dock_container)); class ASH_EXPORT DockedWindowLayoutManager : public aura::LayoutManager, public ash::ShellObserver, public aura::WindowObserver, public aura::client::ActivationChangeObserver, public keyboard::KeyboardControllerObserver, public ash::ShelfLayoutManagerObserver { public: explicit DockedWindowLayoutManager(aura::Window* dock_container); virtual ~DockedWindowLayoutManager(); // Called by a DockedWindowResizer to update which window is being dragged. void StartDragging(aura::Window* window); void FinishDragging(); // Returns true if a window is touching the side of the screen except 2 cases: // when some other windows are already docked on the other side or // when launcher (shelf) is aligned on the same side. static bool ShouldWindowDock(aura::Window* window, const gfx::Point& location); ash::Launcher* launcher() { return launcher_; } void SetLauncher(ash::Launcher* launcher); // Used to snap docked windows to the side of screen during drag. DockedAlignment alignment() const { return alignment_; } // Currently dragged window should be able to dock on another screen aura::Window* dragged_window() const { return dragged_window_;} // aura::LayoutManager: virtual void OnWindowResized() OVERRIDE; virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE; virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE; virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE; virtual void OnChildWindowVisibilityChanged(aura::Window* child, bool visibile) OVERRIDE; virtual void SetChildBounds(aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE; // ash::ShellObserver: virtual void OnShelfAlignmentChanged(aura::RootWindow* root_window) OVERRIDE; // aura::WindowObserver: virtual void OnWindowPropertyChanged(aura::Window* window, const void* key, intptr_t old) OVERRIDE; // aura::client::ActivationChangeObserver: virtual void OnWindowActivated(aura::Window* gained_active, aura::Window* lost_active) OVERRIDE; // ShelfLayoutManagerObserver: virtual void WillChangeVisibilityState( ShelfVisibilityState new_state) OVERRIDE; private: friend class DockedWindowLayoutManagerTest; friend class DockedWindowResizerTest; // Minimize / restore window and relayout. void MinimizeWindow(aura::Window* window); void RestoreWindow(aura::Window* window); // Called whenever the window layout might change. void Relayout(); // Called whenever the window stacking order needs to be updated (e.g. focus // changes or a window is moved). void UpdateStacking(aura::Window* active_window); // keyboard::KeyboardControllerObserver: virtual void OnKeyboardBoundsChanging( const gfx::Rect& keyboard_bounds) OVERRIDE; // Parent window associated with this layout manager. aura::Window* dock_container_; // Protect against recursive calls to Relayout(). bool in_layout_; // The docked window being dragged. aura::Window* dragged_window_; // The launcher we are observing for launcher icon changes. Launcher* launcher_; // The shelf layout manager being observed for visibility changes. ShelfLayoutManager* shelf_layout_manager_; // Tracks the visibility of the shelf. Defaults to false when there is no // shelf. bool shelf_hidden_; // Side of the screen that the dock is positioned at. DockedAlignment alignment_; DISALLOW_COPY_AND_ASSIGN(DockedWindowLayoutManager); }; } // namespace internal } // namespace ash #endif // ASH_WM_DOCK_DOCKED_WINDOW_LAYOUT_MANAGER_H_