// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_GESTURES_SHELF_GESTURE_HANDLER_H_ #define ASH_WM_GESTURES_SHELF_GESTURE_HANDLER_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" namespace aura { class Window; } // namespace aura namespace ui { class GestureEvent; } // namespace ui namespace ash { // This manages gestures on the shelf (e.g. launcher, status tray) that affects // the shelf visibility. class ShelfGestureHandler { public: ShelfGestureHandler(); virtual ~ShelfGestureHandler(); // Processes a gesture event and updates the status of the shelf when // appropriate. Returns true of the gesture has been handled and it should not // be processed any farther, false otherwise. // The caller must provide the |event_target_window| because the caller has // knowledge of the type of the |event.target()| whether it's a |views::View| // or an |aura::Window|. bool ProcessGestureEvent(const ui::GestureEvent& event, const aura::Window* event_target_window); private: bool drag_in_progress_; DISALLOW_COPY_AND_ASSIGN(ShelfGestureHandler); }; } // namespace ash #endif // ASH_WM_GESTURES_SHELF_GESTURE_HANDLER_H_