// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_GESTURES_TWO_FINGER_DRAG_HANDLER_H_ #define ASH_WM_GESTURES_TWO_FINGER_DRAG_HANDLER_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/window_observer.h" namespace aura { class Window; } namespace ui { class GestureEvent; } namespace ash { class WindowResizer; namespace internal { // This handles 2-finger drag gestures to move toplevel windows. class TwoFingerDragHandler : public aura::WindowObserver { public: TwoFingerDragHandler(); virtual ~TwoFingerDragHandler(); // Processes a gesture event and starts a drag, or updates/ends an in-progress // drag. Returns true if the event has been handled and should not be // processed any farther, false otherwise. bool ProcessGestureEvent(aura::Window* target, const ui::GestureEvent& event); private: void Reset(); // Overridden from aura::WindowObserver. virtual void OnWindowVisibilityChanged(aura::Window* window, bool visible) OVERRIDE; virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; int first_finger_hittest_; scoped_ptr window_resizer_; DISALLOW_COPY_AND_ASSIGN(TwoFingerDragHandler); }; } } // namespace ash #endif // ASH_WM_GESTURES_TWO_FINGER_DRAG_HANDLER_H_