// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_MAXIMIZE_MODE_MAXIMIZE_MODE_WINDOW_MANAGER_H_ #define ASH_WM_MAXIMIZE_MODE_MAXIMIZE_MODE_WINDOW_MANAGER_H_ #include #include #include "ash/ash_export.h" #include "ash/shell_observer.h" #include "ash/wm/window_state.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/aura/window_observer.h" #include "ui/events/event_handler.h" #include "ui/gfx/display_observer.h" namespace ui { class TouchEvent; } namespace ash { class MaximizeModeController; class MaximizeModeWindowState; // A window manager which - when created - will force all windows into maximized // mode. Exception are panels and windows which cannot be maximized. // Windows which cannot be maximized / resized are centered with a layer placed // behind the window so that no other windows are visible and/or obscured. // With the destruction of the manager all windows will be restored to their // original state. class ASH_EXPORT MaximizeModeWindowManager : public aura::WindowObserver, public gfx::DisplayObserver, public ShellObserver, public ui::EventHandler { public: // This should only be deleted by the creator (ash::Shell). ~MaximizeModeWindowManager() override; // Returns the number of maximized & tracked windows by this manager. int GetNumberOfManagedWindows(); // Adds a window which needs to be maximized. This is used by other window // managers for windows which needs to get tracked due to (upcoming) state // changes. // The call gets ignored if the window was already or should not be handled. void AddWindow(aura::Window* window); // Called from a window state object when it gets destroyed. void WindowStateDestroyed(aura::Window* window); // ShellObserver overrides: void OnOverviewModeStarting() override; void OnOverviewModeEnded() override; // Overridden from WindowObserver: void OnWindowDestroying(aura::Window* window) override; void OnWindowAdded(aura::Window* window) override; void OnWindowPropertyChanged(aura::Window* window, const void* key, intptr_t old) override; void OnWindowBoundsChanged(aura::Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) override; // gfx::DisplayObserver overrides: void OnDisplayAdded(const gfx::Display& display) override; void OnDisplayRemoved(const gfx::Display& display) override; void OnDisplayMetricsChanged(const gfx::Display& display, uint32_t metrics) override; // ui::EventHandler override: void OnTouchEvent(ui::TouchEvent* event) override; protected: friend class MaximizeModeController; // The object should only be created by the ash::Shell. MaximizeModeWindowManager(); private: typedef std::map WindowToState; // Maximize all windows and restore their current state. void MaximizeAllWindows(); // Restore all windows to their previous state. void RestoreAllWindows(); // Set whether to defer bounds updates on all tracked windows. When set to // false bounds will be updated as they may be stale. void SetDeferBoundsUpdates(bool defer_bounds_updates); // If the given window should be handled by us, this function will maximize it // and add it to the list of known windows (remembering the initial show // state). // Note: If the given window cannot be handled by us the function will return // immediately. void MaximizeAndTrackWindow(aura::Window* window); // Remove a window from our tracking list. void ForgetWindow(aura::Window* window); // Returns true when the given window should be modified in any way by us. bool ShouldHandleWindow(aura::Window* window); // Add window creation observers to track creation of new windows. void AddWindowCreationObservers(); // Remove Window creation observers. void RemoveWindowCreationObservers(); // Change the internal state (e.g. observers) when the display configuration // changes. void DisplayConfigurationChanged(); // Returns true when the |window| is a container window. bool IsContainerWindow(aura::Window* window); // Add a backdrop behind the currently active window on each desktop. void EnableBackdropBehindTopWindowOnEachDisplay(bool enable); // Every window which got touched by our window manager gets added here. WindowToState window_state_map_; // All container windows which have to be tracked. std::set observed_container_windows_; // True if all backdrops are hidden. bool backdrops_hidden_; DISALLOW_COPY_AND_ASSIGN(MaximizeModeWindowManager); }; } // namespace ash #endif // ASH_WM_MAXIMIZE_MODE_MAXIMIZE_MODE_WINDOW_MANAGER_H_