// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h" #include "ash/wm/window_animations.h" #include "ash/wm/window_util.h" #include "base/auto_reset.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/views/background.h" #include "ui/views/widget/widget.h" #include "ui/wm/core/window_animations.h" #include "ui/wm/core/window_util.h" namespace ash { namespace { // The opacity of the backdrop. const float kBackdropOpacity = 0.5f; } // namespace WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window* container) : background_(NULL), container_(container), in_restacking_(false) { background_ = new views::Widget; views::Widget::InitParams params( views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.parent = container_; params.bounds = container_->GetBoundsInScreen(); params.layer_type = ui::LAYER_SOLID_COLOR; // To disallow the MRU list from picking this window up it should not be // activateable. params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; background_->Init(params); // Do not use the animation system. We don't want the bounds animation and // opacity needs to get set to |kBackdropOpacity|. ::wm::SetWindowVisibilityAnimationTransition( background_->GetNativeView(), ::wm::ANIMATE_NONE); background_->GetNativeView()->SetName("WorkspaceBackdropDelegate"); background_->GetNativeView()->layer()->SetColor(SK_ColorBLACK); // Make sure that the layer covers visibly everything - including the shelf. background_->GetNativeView()->layer()->SetBounds(params.bounds); Show(); RestackBackdrop(); container_->AddObserver(this); } WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() { container_->RemoveObserver(this); ::wm::ScopedHidingAnimationSettings hiding_settings( background_->GetNativeView()); background_->Close(); background_->GetNativeView()->layer()->SetOpacity(0.0f); } void WorkspaceBackdropDelegate::OnWindowBoundsChanged( aura::Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) { // The container size has changed and the layer needs to be adapt to it. AdjustToContainerBounds(); } void WorkspaceBackdropDelegate::OnWindowAddedToLayout(aura::Window* child) { RestackBackdrop(); } void WorkspaceBackdropDelegate::OnWindowRemovedFromLayout(aura::Window* child) { RestackBackdrop(); } void WorkspaceBackdropDelegate::OnChildWindowVisibilityChanged( aura::Window* child, bool visible) { RestackBackdrop(); } void WorkspaceBackdropDelegate::OnWindowStackingChanged(aura::Window* window) { RestackBackdrop(); } void WorkspaceBackdropDelegate::OnPostWindowStateTypeChange( wm::WindowState* window_state, wm::WindowStateType old_type) { RestackBackdrop(); } void WorkspaceBackdropDelegate::OnDisplayWorkAreaInsetsChanged() { AdjustToContainerBounds(); } void WorkspaceBackdropDelegate::RestackBackdrop() { // Avoid recursive calls. if (in_restacking_) return; aura::Window* window = GetCurrentTopWindow(); if (!window) { // Hide backdrop since no suitable window was found. background_->Hide(); return; } if (window == background_->GetNativeWindow() && background_->IsVisible()) { return; } if (window->GetRootWindow() != background_->GetNativeWindow()->GetRootWindow()) { return; } // We are changing the order of windows which will cause recursion. base::AutoReset lock(&in_restacking_, true); if (!background_->IsVisible()) Show(); // Since the backdrop needs to be immediately behind the window and the // stacking functions only guarantee a "it's above or below", we need // to re-arrange the two windows twice. container_->StackChildAbove(background_->GetNativeView(), window); container_->StackChildAbove(window, background_->GetNativeView()); } aura::Window* WorkspaceBackdropDelegate::GetCurrentTopWindow() { const aura::Window::Windows& windows = container_->children(); for (aura::Window::Windows::const_reverse_iterator window_iter = windows.rbegin(); window_iter != windows.rend(); ++window_iter) { aura::Window* window = *window_iter; if (window->TargetVisibility() && window->type() == ui::wm::WINDOW_TYPE_NORMAL && ash::wm::CanActivateWindow(window)) return window; } return NULL; } void WorkspaceBackdropDelegate::AdjustToContainerBounds() { // Cover the entire container window. gfx::Rect target_rect(gfx::Point(0, 0), container_->bounds().size()); if (target_rect != background_->GetNativeWindow()->bounds()) { // This needs to be instant. ui::ScopedLayerAnimationSettings settings( background_->GetNativeView()->layer()->GetAnimator()); settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0)); background_->GetNativeWindow()->SetBounds(target_rect); if (!background_->IsVisible()) background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); } } void WorkspaceBackdropDelegate::Show() { background_->GetNativeView()->layer()->SetOpacity(0.0f); background_->Show(); ui::ScopedLayerAnimationSettings settings( background_->GetNativeView()->layer()->GetAnimator()); background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); } } // namespace ash