// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/mru_window_tracker.h" #include #include "ash/session/session_state_delegate.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/switchable_windows.h" #include "ash/wm/window_state.h" #include "ash/wm/window_util.h" #include "ash/wm/workspace_controller.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/events/event.h" #include "ui/events/event_handler.h" #include "ui/wm/public/activation_client.h" namespace ash { namespace { // Adds the windows that can be cycled through for the specified window id to // |windows|. void AddTrackedWindows(aura::Window* root, int container_id, MruWindowTracker::WindowList* windows) { aura::Window* container = Shell::GetContainer(root, container_id); const MruWindowTracker::WindowList& children(container->children()); windows->insert(windows->end(), children.begin(), children.end()); } // Adds windows being dragged in the docked container to |windows| list. void AddDraggedWindows(aura::Window* root, MruWindowTracker::WindowList* windows) { aura::Window* container = Shell::GetContainer(root, kShellWindowId_DockedContainer); const MruWindowTracker::WindowList& children = container->children(); for (MruWindowTracker::WindowList::const_iterator iter = children.begin(); iter != children.end(); ++iter) { if (wm::GetWindowState(*iter)->is_dragged()) windows->insert(windows->end(), *iter); } } // Returns whether |w1| should be considered less recently used than |w2|. This // is used for a stable sort to move minimized windows to the LRU end of the // list. bool CompareWindowState(aura::Window* w1, aura::Window* w2) { return ash::wm::IsWindowMinimized(w1) && !ash::wm::IsWindowMinimized(w2); } // Returns a list of windows ordered by their stacking order. // If |mru_windows| is passed, these windows are moved to the front of the list. MruWindowTracker::WindowList BuildWindowListInternal( const std::list* mru_windows) { MruWindowTracker::WindowList windows; aura::Window::Windows root_windows = Shell::GetAllRootWindows(); aura::Window* active_root = Shell::GetTargetRootWindow(); for (aura::Window::Windows::const_iterator iter = root_windows.begin(); iter != root_windows.end(); ++iter) { if (*iter == active_root) continue; for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) AddTrackedWindows(*iter, kSwitchableWindowContainerIds[i], &windows); } // Add windows in the active root windows last so that the topmost window // in the active root window becomes the front of the list. for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) AddTrackedWindows(active_root, kSwitchableWindowContainerIds[i], &windows); // Dragged windows are temporarily parented in docked container. Include them // in the in tracked list. AddDraggedWindows(active_root, &windows); // Removes unfocusable windows. MruWindowTracker::WindowList::iterator last = std::remove_if( windows.begin(), windows.end(), std::not1(std::ptr_fun(ash::wm::CanActivateWindow))); windows.erase(last, windows.end()); // Put the windows in the mru_windows list at the head, if it's available. if (mru_windows) { // Iterate through the list backwards, so that we can move each window to // the front of the windows list as we find them. for (std::list::const_reverse_iterator ix = mru_windows->rbegin(); ix != mru_windows->rend(); ++ix) { // Exclude windows in non-switchable containers and those which cannot // be activated. if (!IsSwitchableContainer((*ix)->parent()) || !ash::wm::CanActivateWindow(*ix)) { continue; } MruWindowTracker::WindowList::iterator window = std::find(windows.begin(), windows.end(), *ix); if (window != windows.end()) { windows.erase(window); windows.push_back(*ix); } } } // Move minimized windows to the beginning (LRU end) of the list. std::stable_sort(windows.begin(), windows.end(), CompareWindowState); // Window cycling expects the topmost window at the front of the list. std::reverse(windows.begin(), windows.end()); return windows; } } // namespace ////////////////////////////////////////////////////////////////////////////// // MruWindowTracker, public: MruWindowTracker::MruWindowTracker( aura::client::ActivationClient* activation_client) : activation_client_(activation_client), ignore_window_activations_(false) { activation_client_->AddObserver(this); } MruWindowTracker::~MruWindowTracker() { for (std::list::iterator iter = mru_windows_.begin(); iter != mru_windows_.end(); ++iter) { (*iter)->RemoveObserver(this); } activation_client_->RemoveObserver(this); } // static MruWindowTracker::WindowList MruWindowTracker::BuildWindowList() { return BuildWindowListInternal(NULL); } MruWindowTracker::WindowList MruWindowTracker::BuildMruWindowList() { return BuildWindowListInternal(&mru_windows_); } void MruWindowTracker::SetIgnoreActivations(bool ignore) { ignore_window_activations_ = ignore; // If no longer ignoring window activations, move currently active window // to front. if (!ignore) SetActiveWindow(wm::GetActiveWindow()); } ////////////////////////////////////////////////////////////////////////////// // MruWindowTracker, private: void MruWindowTracker::SetActiveWindow(aura::Window* active_window) { if (!active_window) return; std::list::iterator iter = std::find(mru_windows_.begin(), mru_windows_.end(), active_window); // Observe all newly tracked windows. if (iter == mru_windows_.end()) active_window->AddObserver(this); else mru_windows_.erase(iter); // TODO(flackr): Remove this check if this doesn't fire for a while. This // should verify that all tracked windows start with a layer, see // http://crbug.com/291354. CHECK(active_window->layer()); mru_windows_.push_front(active_window); } void MruWindowTracker::OnWindowActivated(aura::Window* gained_active, aura::Window* lost_active) { if (!ignore_window_activations_) SetActiveWindow(gained_active); } void MruWindowTracker::OnWindowDestroyed(aura::Window* window) { // It's possible for OnWindowActivated() to be called after // OnWindowDestroying(). This means we need to override OnWindowDestroyed() // else we may end up with a deleted window in |mru_windows_|. mru_windows_.remove(window); window->RemoveObserver(this); } } // namespace ash