// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/overview/window_grid.h" #include #include #include #include #include "ash/ash_switches.h" #include "ash/screen_util.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/wm/overview/scoped_transform_overview_window.h" #include "ash/wm/overview/window_selector.h" #include "ash/wm/overview/window_selector_item.h" #include "ash/wm/window_state.h" #include "base/command_line.h" #include "base/i18n/string_search.h" #include "base/memory/scoped_vector.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/aura/window.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/views/background.h" #include "ui/views/border.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" #include "ui/wm/core/window_animations.h" namespace ash { namespace { typedef std::vector Windows; // An observer which holds onto the passed widget until the animation is // complete. class CleanupWidgetAfterAnimationObserver : public ui::ImplicitAnimationObserver { public: explicit CleanupWidgetAfterAnimationObserver( scoped_ptr widget); ~CleanupWidgetAfterAnimationObserver() override; // ui::ImplicitAnimationObserver: void OnImplicitAnimationsCompleted() override; private: scoped_ptr widget_; DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); }; CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( scoped_ptr widget) : widget_(widget.Pass()) { } CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { } void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { delete this; } // A comparator for locating a given target window. struct WindowSelectorItemComparator : public std::unary_function { explicit WindowSelectorItemComparator(const aura::Window* target_window) : target(target_window) { } bool operator()(WindowSelectorItem* window) const { return window->GetWindow() == target; } const aura::Window* target; }; // Conceptually the window overview is a table or grid of cells having this // fixed aspect ratio. The number of columns is determined by maximizing the // area of them based on the number of window_list. const float kCardAspectRatio = 4.0f / 3.0f; // The minimum number of cards along the major axis (i.e. horizontally on a // landscape orientation). const int kMinCardsMajor = 3; const int kOverviewSelectorTransitionMilliseconds = 100; // The color and opacity of the overview selector. const SkColor kWindowSelectionColor = SkColorSetARGB(128, 0, 0, 0); const SkColor kWindowSelectionBorderColor = SkColorSetARGB(38, 255, 255, 255); const int kWindowSelectionBorderThickness = 2; // The minimum amount of spacing between the bottom of the text filtering // text field and the top of the selection widget on the first row of items. const int kTextFilterBottomMargin = 5; // Returns the vector for the fade in animation. gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, const gfx::Rect& bounds) { gfx::Vector2d vector; switch (direction) { case WindowSelector::DOWN: vector.set_y(bounds.width()); break; case WindowSelector::RIGHT: vector.set_x(bounds.height()); break; case WindowSelector::UP: vector.set_y(-bounds.width()); break; case WindowSelector::LEFT: vector.set_x(-bounds.height()); break; } return vector; } // Given |root_window|, calculates the item size necessary to fit |items| // items in the window selection. |bounding_rect| is set to the centered // rectangle containing the grid and |item_size| is set to the size of each // individual item. void CalculateOverviewSizes(aura::Window* root_window, size_t items, gfx::Rect* bounding_rect, gfx::Size* item_size) { gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( root_window, ScreenUtil::GetDisplayWorkAreaBoundsInParent( Shell::GetContainer(root_window, kShellWindowId_DefaultContainer))); // Reserve space at the top for the text filtering textbox to appear. total_bounds.Inset( 0, WindowSelector::kTextFilterBottomEdge + kTextFilterBottomMargin, 0, 0); // Find the minimum number of windows per row that will fit all of the // windows on screen. int num_columns = std::max( total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, static_cast(ceil(sqrt(total_bounds.width() * items / (kCardAspectRatio * total_bounds.height()))))); int num_rows = ((items + num_columns - 1) / num_columns); item_size->set_width(std::min( static_cast(total_bounds.width() / num_columns), static_cast(total_bounds.height() * kCardAspectRatio / num_rows))); item_size->set_height(item_size->width() / kCardAspectRatio); bounding_rect->set_width(std::min(static_cast(items), num_columns) * item_size->width()); bounding_rect->set_height(num_rows * item_size->height()); // Calculate the X and Y offsets necessary to center the grid. bounding_rect->set_x(total_bounds.x() + (total_bounds.width() - bounding_rect->width()) / 2); bounding_rect->set_y(total_bounds.y() + (total_bounds.height() - bounding_rect->height()) / 2); } // Reorders the list of windows |items| in |root_window| in an attempt to // minimize the distance each window will travel to enter overview. For // equidistant windows preserves a stable order between overview sessions // by comparing window pointers. void ReorderItemsGreedyLeastMovement(std::vector* items, aura::Window* root_window) { if (items->empty()) return; gfx::Rect bounding_rect; gfx::Size item_size; CalculateOverviewSizes(root_window, items->size(), &bounding_rect, &item_size); int num_columns = std::min(static_cast(items->size()), bounding_rect.width() / item_size.width()); for (size_t i = 0; i < items->size(); ++i) { int column = i % num_columns; int row = i / num_columns; gfx::Point overview_item_center( bounding_rect.x() + column * item_size.width() + item_size.width() / 2, bounding_rect.y() + row * item_size.height() + item_size.height() / 2); // Find the nearest window for this position. size_t swap_index = i; int64 shortest_distance = std::numeric_limits::max(); for (size_t j = i; j < items->size(); ++j) { aura::Window* window = (*items)[j]; int64 distance = (ScreenUtil::ConvertRectToScreen( window, window->GetTargetBounds()).CenterPoint() - overview_item_center).LengthSquared(); // We compare raw pointers to create a stable ordering given two windows // with the same center point. if (distance < shortest_distance || (distance == shortest_distance && window < (*items)[swap_index])) { shortest_distance = distance; swap_index = j; } } if (swap_index > i) std::swap((*items)[i], (*items)[swap_index]); } } } // namespace WindowGrid::WindowGrid(aura::Window* root_window, const std::vector& windows, WindowSelector* window_selector) : root_window_(root_window), window_selector_(window_selector) { std::vector windows_in_root; for (auto window : windows) { if (window->GetRootWindow() == root_window) windows_in_root.push_back(window); } if (base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kAshEnableStableOverviewOrder)) { // Reorder windows to try to minimize movement to target overview positions. // This also creates a stable window ordering. ReorderItemsGreedyLeastMovement(&windows_in_root, root_window_); } for (auto window : windows_in_root) { window->AddObserver(this); observed_windows_.insert(window); window_list_.push_back(new WindowSelectorItem(window, window_selector_)); } } WindowGrid::~WindowGrid() { for (std::set::iterator iter = observed_windows_.begin(); iter != observed_windows_.end(); iter++) { (*iter)->RemoveObserver(this); } } void WindowGrid::PrepareForOverview() { for (ScopedVector::iterator iter = window_list_.begin(); iter != window_list_.end(); ++iter) { (*iter)->PrepareForOverview(); } } void WindowGrid::PositionWindows(bool animate) { CHECK(!window_list_.empty()); gfx::Rect bounding_rect; gfx::Size item_size; CalculateOverviewSizes(root_window_, window_list_.size(), &bounding_rect, &item_size); num_columns_ = std::min(static_cast(window_list_.size()), bounding_rect.width() / item_size.width()); for (size_t i = 0; i < window_list_.size(); ++i) { gfx::Transform transform; int column = i % num_columns_; int row = i / num_columns_; gfx::Rect target_bounds(item_size.width() * column + bounding_rect.x(), item_size.height() * row + bounding_rect.y(), item_size.width(), item_size.height()); window_list_[i]->SetBounds(target_bounds, animate ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS : OverviewAnimationType::OVERVIEW_ANIMATION_NONE); } // If the selection widget is active, reposition it without any animation. if (selection_widget_) MoveSelectionWidgetToTarget(animate); } bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) { bool recreate_selection_widget = false; bool out_of_bounds = false; bool changed_selection_index = false; if (!selection_widget_) { switch (direction) { case WindowSelector::LEFT: selected_index_ = window_list_.size() - 1; break; case WindowSelector::UP: selected_index_ = (window_list_.size() / num_columns_) * num_columns_ - 1; break; case WindowSelector::RIGHT: case WindowSelector::DOWN: selected_index_ = 0; break; } changed_selection_index = true; } while (!changed_selection_index || (!out_of_bounds && window_list_[selected_index_]->dimmed())) { switch (direction) { case WindowSelector::RIGHT: if (selected_index_ >= window_list_.size() - 1) out_of_bounds = true; selected_index_++; if (selected_index_ % num_columns_ == 0) recreate_selection_widget = true; break; case WindowSelector::LEFT: if (selected_index_ == 0) out_of_bounds = true; selected_index_--; if ((selected_index_ + 1) % num_columns_ == 0) recreate_selection_widget = true; break; case WindowSelector::DOWN: selected_index_ += num_columns_; if (selected_index_ >= window_list_.size()) { selected_index_ = (selected_index_ + 1) % num_columns_; if (selected_index_ == 0) out_of_bounds = true; recreate_selection_widget = true; } break; case WindowSelector::UP: if (selected_index_ == 0) out_of_bounds = true; if (selected_index_ < num_columns_) { selected_index_ += num_columns_ * ((window_list_.size() - selected_index_) / num_columns_) - 1; recreate_selection_widget = true; } else { selected_index_ -= num_columns_; } break; } changed_selection_index = true; } MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds, animate); return out_of_bounds; } WindowSelectorItem* WindowGrid::SelectedWindow() const { if (!selection_widget_) return nullptr; CHECK(selected_index_ < window_list_.size()); return window_list_[selected_index_]; } bool WindowGrid::Contains(const aura::Window* window) const { for (const WindowSelectorItem* window_item : window_list_) { if (window_item->Contains(window)) return true; } return false; } void WindowGrid::FilterItems(const base::string16& pattern) { base::i18n::FixedPatternStringSearchIgnoringCaseAndAccents finder(pattern); for (ScopedVector::iterator iter = window_list_.begin(); iter != window_list_.end(); iter++) { if (finder.Search((*iter)->GetWindow()->title(), nullptr, nullptr)) { (*iter)->SetDimmed(false); } else { (*iter)->SetDimmed(true); if (selection_widget_ && SelectedWindow() == *iter) selection_widget_.reset(); } } } void WindowGrid::OnWindowDestroying(aura::Window* window) { window->RemoveObserver(this); observed_windows_.erase(window); ScopedVector::iterator iter = std::find_if(window_list_.begin(), window_list_.end(), WindowSelectorItemComparator(window)); DCHECK(iter != window_list_.end()); size_t removed_index = iter - window_list_.begin(); window_list_.erase(iter); if (empty()) { // If the grid is now empty, notify the window selector so that it erases us // from its grid list. window_selector_->OnGridEmpty(this); return; } // If selecting, update the selection index. if (selection_widget_) { bool send_focus_alert = selected_index_ == removed_index; if (selected_index_ >= removed_index && selected_index_ != 0) selected_index_--; if (send_focus_alert) SelectedWindow()->SendFocusAlert(); } PositionWindows(true); } void WindowGrid::OnWindowBoundsChanged(aura::Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) { ScopedVector::const_iterator iter = std::find_if(window_list_.begin(), window_list_.end(), WindowSelectorItemComparator(window)); DCHECK(iter != window_list_.end()); // Immediately finish any active bounds animation. window->layer()->GetAnimator()->StopAnimatingProperty( ui::LayerAnimationElement::BOUNDS); // Recompute the transform for the window. (*iter)->RecomputeWindowTransforms(); } void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { selection_widget_.reset(new views::Widget); views::Widget::InitParams params; params.type = views::Widget::InitParams::TYPE_POPUP; params.keep_on_top = false; params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; params.parent = Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer); params.accept_events = false; selection_widget_->set_focus_on_creation(false); selection_widget_->Init(params); // Disable the "bounce in" animation when showing the window. ::wm::SetWindowVisibilityAnimationTransition( selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); // The selection widget should not activate the shelf when passing under it. wm::GetWindowState(selection_widget_->GetNativeWindow())-> set_ignored_by_shelf(true); views::View* content_view = new views::View; content_view->set_background( views::Background::CreateSolidBackground(kWindowSelectionColor)); content_view->SetBorder(views::Border::CreateSolidBorder( kWindowSelectionBorderThickness, kWindowSelectionBorderColor)); selection_widget_->SetContentsView(content_view); selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( selection_widget_->GetNativeWindow()); selection_widget_->Show(); // New selection widget starts with 0 opacity and then fades in. selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); gfx::Vector2d fade_out_direction = GetSlideVectorForFadeIn(direction, target_bounds); gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> GetDisplayMatching(target_bounds); selection_widget_->GetNativeWindow()->SetBoundsInScreen( target_bounds - fade_out_direction, dst_display); } void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction, bool recreate_selection_widget, bool out_of_bounds, bool animate) { // If the selection widget is already active, fade it out in the selection // direction. if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) { // Animate the old selection widget and then destroy it. views::Widget* old_selection = selection_widget_.get(); gfx::Vector2d fade_out_direction = GetSlideVectorForFadeIn( direction, old_selection->GetNativeWindow()->bounds()); ui::ScopedLayerAnimationSettings animation_settings( old_selection->GetNativeWindow()->layer()->GetAnimator()); animation_settings.SetTransitionDuration( base::TimeDelta::FromMilliseconds( kOverviewSelectorTransitionMilliseconds)); animation_settings.SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN); // CleanupWidgetAfterAnimationObserver will delete itself (and the // widget) when the movement animation is complete. animation_settings.AddObserver( new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); old_selection->SetOpacity(0); old_selection->GetNativeWindow()->SetBounds( old_selection->GetNativeWindow()->bounds() + fade_out_direction); old_selection->Hide(); } if (out_of_bounds) return; if (!selection_widget_) InitSelectionWidget(direction); // Send an a11y alert so that if ChromeVox is enabled, the item label is // read. SelectedWindow()->SendFocusAlert(); // The selection widget is moved to the newly selected item in the same // grid. MoveSelectionWidgetToTarget(animate); } void WindowGrid::MoveSelectionWidgetToTarget(bool animate) { if (animate) { ui::ScopedLayerAnimationSettings animation_settings( selection_widget_->GetNativeWindow()->layer()->GetAnimator()); animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( kOverviewSelectorTransitionMilliseconds)); animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN); animation_settings.SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); selection_widget_->SetBounds(SelectedWindow()->target_bounds()); selection_widget_->SetOpacity(255); return; } selection_widget_->SetBounds(SelectedWindow()->target_bounds()); selection_widget_->SetOpacity(255); } } // namespace ash