// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ #include "ash/wm/overview/window_selector_item.h" #include "base/compiler_specific.h" #include "base/memory/scoped_vector.h" #include "ui/gfx/rect.h" namespace ash { class ScopedTransformOverviewWindow; // This class implements a window selector item containing one or more attached // panel windows. These panels are grouped into a single overview item in // overview mode and the callout arrows are hidden at this point. class WindowSelectorPanels : public WindowSelectorItem { public: WindowSelectorPanels(); virtual ~WindowSelectorPanels(); // Adds |window| to the selector item. This window should be an attached // panel window. void AddWindow(aura::Window* window); // WindowSelectorItem: virtual aura::Window* GetRootWindow() OVERRIDE; virtual aura::Window* TargetedWindow(const aura::Window* target) OVERRIDE; virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE; virtual aura::Window* SelectionWindow() OVERRIDE; virtual void RemoveWindow(const aura::Window* window) OVERRIDE; virtual bool empty() const OVERRIDE; virtual void PrepareForOverview() OVERRIDE; virtual void SetItemBounds(aura::Window* root_window, const gfx::Rect& target_bounds, bool animate) OVERRIDE; private: typedef ScopedVector WindowList; WindowList transform_windows_; DISALLOW_COPY_AND_ASSIGN(WindowSelectorPanels); }; } // namespace ash #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_