// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_ #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_ #include "ash/wm/overview/scoped_transform_overview_window.h" #include "ash/wm/overview/window_selector_item.h" #include "base/compiler_specific.h" #include "ui/gfx/rect.h" namespace aura { class Window; } namespace ash { // This implements a window overview item with a single window which can be // selected. class WindowSelectorWindow : public WindowSelectorItem { public: WindowSelectorWindow(aura::Window* window); virtual ~WindowSelectorWindow(); // WindowSelectorItem: virtual aura::Window* GetRootWindow() OVERRIDE; virtual aura::Window* TargetedWindow(const aura::Window* target) OVERRIDE; virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE; virtual aura::Window* SelectionWindow() OVERRIDE; virtual void RemoveWindow(const aura::Window* window) OVERRIDE; virtual bool empty() const OVERRIDE; virtual void PrepareForOverview() OVERRIDE; virtual void SetItemBounds(aura::Window* root_window, const gfx::Rect& target_bounds, bool animate) OVERRIDE; private: ScopedTransformOverviewWindow transform_window_; DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow); }; } // namespace ash #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_