// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/panels/panel_layout_manager.h" #include "ash/ash_switches.h" #include "ash/root_window_controller.h" #include "ash/screen_util.h" #include "ash/shelf/shelf.h" #include "ash/shelf/shelf_button.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shelf/shelf_model.h" #include "ash/shelf/shelf_types.h" #include "ash/shelf/shelf_util.h" #include "ash/shelf/shelf_view.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/test/shelf_test_api.h" #include "ash/test/shelf_view_test_api.h" #include "ash/test/shell_test_api.h" #include "ash/test/test_shelf_delegate.h" #include "ash/wm/mru_window_tracker.h" #include "ash/wm/window_state.h" #include "ash/wm/window_util.h" #include "base/basictypes.h" #include "base/command_line.h" #include "base/compiler_specific.h" #include "base/i18n/rtl.h" #include "base/run_loop.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/base/l10n/l10n_util.h" #include "ui/events/event_utils.h" #include "ui/events/test/event_generator.h" #include "ui/views/widget/widget.h" namespace ash { using aura::test::WindowIsAbove; class PanelLayoutManagerTest : public test::AshTestBase { public: PanelLayoutManagerTest() {} ~PanelLayoutManagerTest() override {} void SetUp() override { test::AshTestBase::SetUp(); ASSERT_TRUE(test::TestShelfDelegate::instance()); shelf_view_test_.reset(new test::ShelfViewTestAPI( GetShelfView(Shelf::ForPrimaryDisplay()))); shelf_view_test_->SetAnimationDuration(1); } aura::Window* CreateNormalWindow(const gfx::Rect& bounds) { return CreateTestWindowInShellWithBounds(bounds); } aura::Window* CreatePanelWindowWithDelegate(aura::WindowDelegate* delegate, const gfx::Rect& bounds) { aura::Window* window = CreateTestWindowInShellWithDelegateAndType( delegate, ui::wm::WINDOW_TYPE_PANEL, 0, bounds); test::TestShelfDelegate* shelf_delegate = test::TestShelfDelegate::instance(); shelf_delegate->AddShelfItem(window); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); return window; } aura::Window* CreatePanelWindow(const gfx::Rect& bounds) { return CreatePanelWindowWithDelegate(NULL, bounds); } aura::Window* GetPanelContainer(aura::Window* panel) { return Shell::GetContainer(panel->GetRootWindow(), kShellWindowId_PanelContainer); } views::Widget* GetCalloutWidgetForPanel(aura::Window* panel) { PanelLayoutManager* manager = static_cast(GetPanelContainer(panel)-> layout_manager()); DCHECK(manager); PanelLayoutManager::PanelList::iterator found = std::find( manager->panel_windows_.begin(), manager->panel_windows_.end(), panel); DCHECK(found != manager->panel_windows_.end()); DCHECK(found->callout_widget); return reinterpret_cast(found->callout_widget); } void PanelInScreen(aura::Window* panel) { gfx::Rect panel_bounds = panel->GetBoundsInRootWindow(); gfx::Point root_point = gfx::Point(panel_bounds.x(), panel_bounds.y()); gfx::Display display = ScreenUtil::FindDisplayContainingPoint(root_point); gfx::Rect panel_bounds_in_screen = panel->GetBoundsInScreen(); gfx::Point screen_bottom_right = gfx::Point( panel_bounds_in_screen.right(), panel_bounds_in_screen.bottom()); gfx::Rect display_bounds = display.bounds(); EXPECT_TRUE(screen_bottom_right.x() < display_bounds.width() && screen_bottom_right.y() < display_bounds.height()); } void PanelsNotOverlapping(aura::Window* panel1, aura::Window* panel2) { // Waits until all shelf view animations are done. shelf_view_test()->RunMessageLoopUntilAnimationsDone(); gfx::Rect window1_bounds = panel1->GetBoundsInRootWindow(); gfx::Rect window2_bounds = panel2->GetBoundsInRootWindow(); EXPECT_FALSE(window1_bounds.Intersects(window2_bounds)); } void IsPanelAboveLauncherIcon(const aura::Window* panel) { // Waits until all shelf view animations are done. shelf_view_test()->RunMessageLoopUntilAnimationsDone(); Shelf* shelf = RootWindowController::ForShelf(panel)->shelf()->shelf(); gfx::Rect icon_bounds = shelf->GetScreenBoundsOfItemIconForWindow(panel); ASSERT_FALSE(icon_bounds.width() == 0 && icon_bounds.height() == 0); gfx::Rect window_bounds = panel->GetBoundsInScreen(); ASSERT_LT(icon_bounds.width(), window_bounds.width()); ASSERT_LT(icon_bounds.height(), window_bounds.height()); gfx::Rect shelf_bounds = shelf->shelf_widget()->GetWindowBoundsInScreen(); ShelfAlignment alignment = GetAlignment(panel->GetRootWindow()); if (IsHorizontal(alignment)) { // The horizontal bounds of the panel window should contain the bounds of // the shelf icon. EXPECT_LE(window_bounds.x(), icon_bounds.x()); EXPECT_GE(window_bounds.right(), icon_bounds.right()); } else { // The vertical bounds of the panel window should contain the bounds of // the shelf icon. EXPECT_LE(window_bounds.y(), icon_bounds.y()); EXPECT_GE(window_bounds.bottom(), icon_bounds.bottom()); } switch (alignment) { case SHELF_ALIGNMENT_BOTTOM: EXPECT_EQ(shelf_bounds.y(), window_bounds.bottom()); break; case SHELF_ALIGNMENT_LEFT: EXPECT_EQ(shelf_bounds.right(), window_bounds.x()); break; case SHELF_ALIGNMENT_RIGHT: EXPECT_EQ(shelf_bounds.x(), window_bounds.right()); break; case SHELF_ALIGNMENT_TOP: EXPECT_EQ(shelf_bounds.bottom(), window_bounds.y()); break; } } void IsCalloutAboveLauncherIcon(aura::Window* panel) { // Flush the message loop, since callout updates use a delayed task. base::RunLoop().RunUntilIdle(); views::Widget* widget = GetCalloutWidgetForPanel(panel); Shelf* shelf = RootWindowController::ForShelf(panel)->shelf()->shelf(); gfx::Rect icon_bounds = shelf->GetScreenBoundsOfItemIconForWindow(panel); ASSERT_FALSE(icon_bounds.IsEmpty()); gfx::Rect panel_bounds = panel->GetBoundsInScreen(); gfx::Rect callout_bounds = widget->GetWindowBoundsInScreen(); ASSERT_FALSE(icon_bounds.IsEmpty()); EXPECT_TRUE(widget->IsVisible()); ShelfAlignment alignment = GetAlignment(panel->GetRootWindow()); switch (alignment) { case SHELF_ALIGNMENT_BOTTOM: EXPECT_EQ(panel_bounds.bottom(), callout_bounds.y()); break; case SHELF_ALIGNMENT_LEFT: EXPECT_EQ(panel_bounds.x(), callout_bounds.right()); break; case SHELF_ALIGNMENT_RIGHT: EXPECT_EQ(panel_bounds.right(), callout_bounds.x()); break; case SHELF_ALIGNMENT_TOP: EXPECT_EQ(panel_bounds.y(), callout_bounds.bottom()); break; } if (IsHorizontal(alignment)) { EXPECT_NEAR(icon_bounds.CenterPoint().x(), widget->GetWindowBoundsInScreen().CenterPoint().x(), 1); } else { EXPECT_NEAR(icon_bounds.CenterPoint().y(), widget->GetWindowBoundsInScreen().CenterPoint().y(), 1); } } bool IsPanelCalloutVisible(aura::Window* panel) { views::Widget* widget = GetCalloutWidgetForPanel(panel); return widget->IsVisible(); } test::ShelfViewTestAPI* shelf_view_test() { return shelf_view_test_.get(); } // Clicks the shelf items on |shelf_view| that is associated with given // |window|. void ClickShelfItemForWindow(ShelfView* shelf_view, aura::Window* window) { test::ShelfViewTestAPI test_api(shelf_view); test_api.SetAnimationDuration(1); test_api.RunMessageLoopUntilAnimationsDone(); ShelfModel* model = test::ShellTestApi(Shell::GetInstance()).shelf_model(); int index = model->ItemIndexByID(GetShelfIDForWindow(window)); gfx::Rect bounds = test_api.GetButton(index)->GetBoundsInScreen(); ui::test::EventGenerator& event_generator = GetEventGenerator(); event_generator.MoveMouseTo(bounds.CenterPoint()); event_generator.ClickLeftButton(); test_api.RunMessageLoopUntilAnimationsDone(); } void SetAlignment(aura::Window* root_window, ShelfAlignment alignment) { ash::Shell* shell = ash::Shell::GetInstance(); shell->SetShelfAlignment(alignment, root_window); } ShelfAlignment GetAlignment(const aura::Window* root_window) { ash::Shell* shell = ash::Shell::GetInstance(); return shell->GetShelfAlignment(root_window); } void SetShelfAutoHideBehavior(aura::Window* window, ShelfAutoHideBehavior behavior) { ShelfLayoutManager* shelf = RootWindowController::ForWindow(window) ->shelf() ->shelf_layout_manager(); shelf->SetAutoHideBehavior(behavior); ShelfView* shelf_view = GetShelfView(Shelf::ForWindow(window)); test::ShelfViewTestAPI test_api(shelf_view); test_api.RunMessageLoopUntilAnimationsDone(); } void SetShelfVisibilityState(aura::Window* window, ShelfVisibilityState visibility_state) { ShelfLayoutManager* shelf = RootWindowController::ForWindow(window) ->shelf() ->shelf_layout_manager(); shelf->SetState(visibility_state); } ShelfView* GetShelfView(Shelf* shelf) { return test::ShelfTestAPI(shelf).shelf_view(); } private: scoped_ptr shelf_view_test_; bool IsHorizontal(ShelfAlignment alignment) { return alignment == SHELF_ALIGNMENT_BOTTOM || alignment == SHELF_ALIGNMENT_TOP; } DISALLOW_COPY_AND_ASSIGN(PanelLayoutManagerTest); }; class PanelLayoutManagerTextDirectionTest : public PanelLayoutManagerTest, public testing::WithParamInterface { public: PanelLayoutManagerTextDirectionTest() : is_rtl_(GetParam()) {} virtual ~PanelLayoutManagerTextDirectionTest() {} void SetUp() override { original_locale = l10n_util::GetApplicationLocale(std::string()); if (is_rtl_) base::i18n::SetICUDefaultLocale("he"); PanelLayoutManagerTest::SetUp(); ASSERT_EQ(is_rtl_, base::i18n::IsRTL()); } void TearDown() override { if (is_rtl_) base::i18n::SetICUDefaultLocale(original_locale); PanelLayoutManagerTest::TearDown(); } private: bool is_rtl_; std::string original_locale; DISALLOW_COPY_AND_ASSIGN(PanelLayoutManagerTextDirectionTest); }; // Tests that a created panel window is above the shelf icon in LTR and RTL. TEST_P(PanelLayoutManagerTextDirectionTest, AddOnePanel) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr window(CreatePanelWindow(bounds)); EXPECT_EQ(GetPanelContainer(window.get()), window->parent()); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(window.get())); EXPECT_NO_FATAL_FAILURE(IsCalloutAboveLauncherIcon(window.get())); } // Tests that a created panel window is successfully aligned over a hidden // shelf icon. TEST_F(PanelLayoutManagerTest, PanelAlignsToHiddenLauncherIcon) { gfx::Rect bounds(0, 0, 201, 201); SetShelfAutoHideBehavior(Shell::GetPrimaryRootWindow(), SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); scoped_ptr normal_window(CreateNormalWindow(bounds)); scoped_ptr window(CreatePanelWindow(bounds)); EXPECT_EQ(GetPanelContainer(window.get()), window->parent()); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(window.get())); } TEST_F(PanelLayoutManagerTest, PanelAlignsToHiddenLauncherIconSecondDisplay) { if (!SupportsMultipleDisplays()) return; // Keep the displays wide so that shelves have enough space for shelves // buttons. UpdateDisplay("400x400,600x400"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); scoped_ptr normal_window( CreateNormalWindow(gfx::Rect(450, 0, 100, 100))); scoped_ptr panel(CreatePanelWindow(gfx::Rect(400, 0, 50, 50))); EXPECT_EQ(root_windows[1], panel->GetRootWindow()); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(panel.get())); gfx::Rect shelf_visible_position = panel->GetBoundsInScreen(); SetShelfAutoHideBehavior(root_windows[1], SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); // Expect the panel X position to remain the same after the shelf is hidden // but the Y to move down. EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(panel.get())); EXPECT_EQ(shelf_visible_position.x(), panel->GetBoundsInScreen().x()); EXPECT_GT(panel->GetBoundsInScreen().y(), shelf_visible_position.y()); } // Tests interactions between multiple panels TEST_F(PanelLayoutManagerTest, MultiplePanelsAreAboveIcons) { gfx::Rect odd_bounds(0, 0, 201, 201); gfx::Rect even_bounds(0, 0, 200, 200); scoped_ptr w1(CreatePanelWindow(odd_bounds)); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w1.get())); scoped_ptr w2(CreatePanelWindow(even_bounds)); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w1.get())); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w2.get())); scoped_ptr w3(CreatePanelWindow(odd_bounds)); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w1.get())); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w2.get())); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w3.get())); } TEST_F(PanelLayoutManagerTest, MultiplePanelStacking) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3(CreatePanelWindow(bounds)); // Default stacking order. EXPECT_TRUE(WindowIsAbove(w3.get(), w2.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w1.get())); // Changing the active window should update the stacking order. wm::ActivateWindow(w1.get()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(WindowIsAbove(w1.get(), w2.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w3.get())); wm::ActivateWindow(w2.get()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(WindowIsAbove(w1.get(), w3.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w3.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w1.get())); wm::ActivateWindow(w3.get()); EXPECT_TRUE(WindowIsAbove(w3.get(), w2.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w1.get())); } TEST_F(PanelLayoutManagerTest, MultiplePanelStackingVertical) { // Set shelf to be aligned on the right. SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_RIGHT); // Size panels in such a way that ordering them by X coordinate would cause // stacking order to be incorrect. Test that stacking order is based on Y. scoped_ptr w1(CreatePanelWindow(gfx::Rect(0, 0, 210, 201))); scoped_ptr w2(CreatePanelWindow(gfx::Rect(0, 0, 220, 201))); scoped_ptr w3(CreatePanelWindow(gfx::Rect(0, 0, 200, 201))); // Default stacking order. EXPECT_TRUE(WindowIsAbove(w3.get(), w2.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w1.get())); // Changing the active window should update the stacking order. wm::ActivateWindow(w1.get()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(WindowIsAbove(w1.get(), w2.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w3.get())); wm::ActivateWindow(w2.get()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(WindowIsAbove(w1.get(), w3.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w3.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w1.get())); wm::ActivateWindow(w3.get()); EXPECT_TRUE(WindowIsAbove(w3.get(), w2.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w1.get())); } TEST_F(PanelLayoutManagerTest, MultiplePanelCallout) { gfx::Rect bounds(0, 0, 200, 200); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3(CreatePanelWindow(bounds)); scoped_ptr w4(CreateNormalWindow(gfx::Rect())); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(IsPanelCalloutVisible(w1.get())); EXPECT_TRUE(IsPanelCalloutVisible(w2.get())); EXPECT_TRUE(IsPanelCalloutVisible(w3.get())); wm::ActivateWindow(w1.get()); EXPECT_NO_FATAL_FAILURE(IsCalloutAboveLauncherIcon(w1.get())); wm::ActivateWindow(w2.get()); EXPECT_NO_FATAL_FAILURE(IsCalloutAboveLauncherIcon(w2.get())); wm::ActivateWindow(w3.get()); EXPECT_NO_FATAL_FAILURE(IsCalloutAboveLauncherIcon(w3.get())); wm::ActivateWindow(w4.get()); wm::ActivateWindow(w3.get()); EXPECT_NO_FATAL_FAILURE(IsCalloutAboveLauncherIcon(w3.get())); w3.reset(); EXPECT_NO_FATAL_FAILURE(IsCalloutAboveLauncherIcon(w2.get())); } // Tests removing panels. TEST_F(PanelLayoutManagerTest, RemoveLeftPanel) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3(CreatePanelWindow(bounds)); // At this point, windows should be stacked with 1 < 2 < 3 wm::ActivateWindow(w1.get()); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); // Now, windows should be stacked 1 > 2 > 3 w1.reset(); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w2.get())); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w3.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w3.get())); } TEST_F(PanelLayoutManagerTest, RemoveMiddlePanel) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3(CreatePanelWindow(bounds)); // At this point, windows should be stacked with 1 < 2 < 3 wm::ActivateWindow(w2.get()); // Windows should be stacked 1 < 2 > 3 w2.reset(); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w1.get())); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w3.get())); EXPECT_TRUE(WindowIsAbove(w3.get(), w1.get())); } TEST_F(PanelLayoutManagerTest, RemoveRightPanel) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3(CreatePanelWindow(bounds)); // At this point, windows should be stacked with 1 < 2 < 3 wm::ActivateWindow(w3.get()); // Order shouldn't change. w3.reset(); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w1.get())); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w2.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w1.get())); } TEST_F(PanelLayoutManagerTest, RemoveNonActivePanel) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3(CreatePanelWindow(bounds)); // At this point, windows should be stacked with 1 < 2 < 3 wm::ActivateWindow(w2.get()); // Windows should be stacked 1 < 2 > 3 w1.reset(); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w2.get())); EXPECT_NO_FATAL_FAILURE(IsPanelAboveLauncherIcon(w3.get())); EXPECT_TRUE(WindowIsAbove(w2.get(), w3.get())); } TEST_F(PanelLayoutManagerTest, SplitView) { gfx::Rect bounds(0, 0, 90, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); EXPECT_NO_FATAL_FAILURE(PanelsNotOverlapping(w1.get(), w2.get())); } #if defined(OS_WIN) // RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962 #define MAYBE_SplitViewOverlapWhenLarge DISABLED_SplitViewOverlapWhenLarge #else #define MAYBE_SplitViewOverlapWhenLarge SplitViewOverlapWhenLarge #endif TEST_F(PanelLayoutManagerTest, MAYBE_SplitViewOverlapWhenLarge) { gfx::Rect bounds(0, 0, 600, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); EXPECT_NO_FATAL_FAILURE(PanelInScreen(w1.get())); EXPECT_NO_FATAL_FAILURE(PanelInScreen(w2.get())); } TEST_F(PanelLayoutManagerTest, FanWindows) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3(CreatePanelWindow(bounds)); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); int window_x1 = w1->GetBoundsInRootWindow().CenterPoint().x(); int window_x2 = w2->GetBoundsInRootWindow().CenterPoint().x(); int window_x3 = w3->GetBoundsInRootWindow().CenterPoint().x(); Shelf* shelf = Shelf::ForPrimaryDisplay(); int icon_x1 = shelf->GetScreenBoundsOfItemIconForWindow(w1.get()).x(); int icon_x2 = shelf->GetScreenBoundsOfItemIconForWindow(w2.get()).x(); EXPECT_EQ(window_x2 - window_x1, window_x3 - window_x2); int spacing = window_x2 - window_x1; EXPECT_GT(spacing, icon_x2 - icon_x1); } TEST_F(PanelLayoutManagerTest, FanLargeWindow) { gfx::Rect small_bounds(0, 0, 201, 201); gfx::Rect large_bounds(0, 0, 501, 201); scoped_ptr w1(CreatePanelWindow(small_bounds)); scoped_ptr w2(CreatePanelWindow(large_bounds)); scoped_ptr w3(CreatePanelWindow(small_bounds)); shelf_view_test()->RunMessageLoopUntilAnimationsDone(); int window_x1 = w1->GetBoundsInRootWindow().CenterPoint().x(); int window_x2 = w2->GetBoundsInRootWindow().CenterPoint().x(); int window_x3 = w3->GetBoundsInRootWindow().CenterPoint().x(); // The distances may not be equidistant with a large panel but the panels // should be in the correct order with respect to their midpoints. EXPECT_GT(window_x2, window_x1); EXPECT_GT(window_x3, window_x2); } TEST_F(PanelLayoutManagerTest, MinimizeRestorePanel) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr window(CreatePanelWindow(bounds)); // Activate the window, ensure callout is visible. wm::ActivateWindow(window.get()); RunAllPendingInMessageLoop(); EXPECT_TRUE(IsPanelCalloutVisible(window.get())); // Minimize the panel, callout should be hidden. wm::GetWindowState(window.get())->Minimize(); RunAllPendingInMessageLoop(); EXPECT_FALSE(IsPanelCalloutVisible(window.get())); // Restore the panel; panel should not be activated by default but callout // should be visible. wm::GetWindowState(window.get())->Unminimize(); RunAllPendingInMessageLoop(); EXPECT_TRUE(IsPanelCalloutVisible(window.get())); // Activate the window, ensure callout is visible. wm::ActivateWindow(window.get()); RunAllPendingInMessageLoop(); EXPECT_TRUE(IsPanelCalloutVisible(window.get())); } TEST_F(PanelLayoutManagerTest, PanelMoveBetweenMultipleDisplays) { if (!SupportsMultipleDisplays()) return; // Keep the displays wide so that shelves have enough space for launcher // buttons. UpdateDisplay("600x400,600x400"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); scoped_ptr p1_d1(CreatePanelWindow(gfx::Rect(0, 0, 50, 50))); scoped_ptr p2_d1(CreatePanelWindow(gfx::Rect(0, 0, 50, 50))); scoped_ptr p1_d2(CreatePanelWindow(gfx::Rect(600, 0, 50, 50))); scoped_ptr p2_d2(CreatePanelWindow(gfx::Rect(600, 0, 50, 50))); ShelfView* shelf_view_1st = GetShelfView(Shelf::ForPrimaryDisplay()); ShelfView* shelf_view_2nd = GetShelfView(Shelf::ForWindow(root_windows[1])); EXPECT_EQ(root_windows[0], p1_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p2_d1->GetRootWindow()); EXPECT_EQ(root_windows[1], p1_d2->GetRootWindow()); EXPECT_EQ(root_windows[1], p2_d2->GetRootWindow()); EXPECT_EQ(kShellWindowId_PanelContainer, p1_d1->parent()->id()); EXPECT_EQ(kShellWindowId_PanelContainer, p2_d1->parent()->id()); EXPECT_EQ(kShellWindowId_PanelContainer, p1_d2->parent()->id()); EXPECT_EQ(kShellWindowId_PanelContainer, p2_d2->parent()->id()); // Test a panel on 1st display. // Clicking on the same display has no effect. ClickShelfItemForWindow(shelf_view_1st, p1_d1.get()); EXPECT_EQ(root_windows[0], p1_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p2_d1->GetRootWindow()); EXPECT_EQ(root_windows[1], p1_d2->GetRootWindow()); EXPECT_EQ(root_windows[1], p1_d2->GetRootWindow()); EXPECT_FALSE(root_windows[1]->GetBoundsInScreen().Contains( p1_d1->GetBoundsInScreen())); // Test if clicking on another display moves the panel to // that display. ClickShelfItemForWindow(shelf_view_2nd, p1_d1.get()); EXPECT_EQ(root_windows[1], p1_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p2_d1->GetRootWindow()); EXPECT_EQ(root_windows[1], p1_d2->GetRootWindow()); EXPECT_EQ(root_windows[1], p2_d2->GetRootWindow()); EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains( p1_d1->GetBoundsInScreen())); // Test a panel on 2nd display. // Clicking on the same display has no effect. ClickShelfItemForWindow(shelf_view_2nd, p1_d2.get()); EXPECT_EQ(root_windows[1], p1_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p2_d1->GetRootWindow()); EXPECT_EQ(root_windows[1], p1_d2->GetRootWindow()); EXPECT_EQ(root_windows[1], p2_d2->GetRootWindow()); EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains( p1_d2->GetBoundsInScreen())); // Test if clicking on another display moves the panel to // that display. ClickShelfItemForWindow(shelf_view_1st, p1_d2.get()); EXPECT_EQ(root_windows[1], p1_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p2_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p1_d2->GetRootWindow()); EXPECT_EQ(root_windows[1], p2_d2->GetRootWindow()); EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains( p1_d2->GetBoundsInScreen())); // Test if clicking on a previously moved window moves the // panel back to the original display. ClickShelfItemForWindow(shelf_view_1st, p1_d1.get()); EXPECT_EQ(root_windows[0], p1_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p2_d1->GetRootWindow()); EXPECT_EQ(root_windows[0], p1_d2->GetRootWindow()); EXPECT_EQ(root_windows[1], p2_d2->GetRootWindow()); EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains( p1_d1->GetBoundsInScreen())); } TEST_F(PanelLayoutManagerTest, PanelAttachPositionMultipleDisplays) { if (!SupportsMultipleDisplays()) return; // Keep the displays wide so that shelves have enough space for shelf buttons. // Use differently sized displays so the shelf is in a different // position on second display. UpdateDisplay("600x400,600x600"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); scoped_ptr p1_d1(CreatePanelWindow(gfx::Rect(0, 0, 50, 50))); scoped_ptr p1_d2(CreatePanelWindow(gfx::Rect(600, 0, 50, 50))); EXPECT_EQ(root_windows[0], p1_d1->GetRootWindow()); EXPECT_EQ(root_windows[1], p1_d2->GetRootWindow()); IsPanelAboveLauncherIcon(p1_d1.get()); IsCalloutAboveLauncherIcon(p1_d1.get()); IsPanelAboveLauncherIcon(p1_d2.get()); IsCalloutAboveLauncherIcon(p1_d2.get()); } TEST_F(PanelLayoutManagerTest, PanelAlignmentSecondDisplay) { if (!SupportsMultipleDisplays()) return; UpdateDisplay("600x400,600x400"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); scoped_ptr p1_d2(CreatePanelWindow(gfx::Rect(600, 0, 50, 50))); EXPECT_EQ(root_windows[1], p1_d2->GetRootWindow()); IsPanelAboveLauncherIcon(p1_d2.get()); IsCalloutAboveLauncherIcon(p1_d2.get()); SetAlignment(root_windows[1], SHELF_ALIGNMENT_RIGHT); IsPanelAboveLauncherIcon(p1_d2.get()); IsCalloutAboveLauncherIcon(p1_d2.get()); SetAlignment(root_windows[1], SHELF_ALIGNMENT_LEFT); IsPanelAboveLauncherIcon(p1_d2.get()); IsCalloutAboveLauncherIcon(p1_d2.get()); SetAlignment(root_windows[1], SHELF_ALIGNMENT_TOP); IsPanelAboveLauncherIcon(p1_d2.get()); IsCalloutAboveLauncherIcon(p1_d2.get()); } TEST_F(PanelLayoutManagerTest, AlignmentLeft) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w(CreatePanelWindow(bounds)); SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_LEFT); IsPanelAboveLauncherIcon(w.get()); IsCalloutAboveLauncherIcon(w.get()); } TEST_F(PanelLayoutManagerTest, AlignmentRight) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w(CreatePanelWindow(bounds)); SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_RIGHT); IsPanelAboveLauncherIcon(w.get()); IsCalloutAboveLauncherIcon(w.get()); } TEST_F(PanelLayoutManagerTest, AlignmentTop) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w(CreatePanelWindow(bounds)); SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_TOP); IsPanelAboveLauncherIcon(w.get()); IsCalloutAboveLauncherIcon(w.get()); } // Tests that panels will hide and restore their state with the shelf visibility // state. This ensures that entering full-screen mode will hide your panels // until you leave it. TEST_F(PanelLayoutManagerTest, PanelsHideAndRestoreWithShelf) { gfx::Rect bounds(0, 0, 201, 201); scoped_ptr w1(CreatePanelWindow(bounds)); scoped_ptr w2(CreatePanelWindow(bounds)); scoped_ptr w3; // Minimize w2. wm::GetWindowState(w2.get())->Minimize(); RunAllPendingInMessageLoop(); EXPECT_TRUE(w1->IsVisible()); EXPECT_FALSE(w2->IsVisible()); SetShelfVisibilityState(Shell::GetPrimaryRootWindow(), SHELF_HIDDEN); RunAllPendingInMessageLoop(); // w3 is created while in full-screen mode, should only become visible when // we exit fullscreen mode. w3.reset(CreatePanelWindow(bounds)); EXPECT_FALSE(w1->IsVisible()); EXPECT_FALSE(w2->IsVisible()); EXPECT_FALSE(w3->IsVisible()); // While in full-screen mode, the panel windows should still be in the // switchable window list - http://crbug.com/313919. MruWindowTracker::WindowList switchable_window_list = Shell::GetInstance()->mru_window_tracker()->BuildMruWindowList(); EXPECT_EQ(3u, switchable_window_list.size()); EXPECT_NE(switchable_window_list.end(), std::find(switchable_window_list.begin(), switchable_window_list.end(), w1.get())); EXPECT_NE(switchable_window_list.end(), std::find(switchable_window_list.begin(), switchable_window_list.end(), w2.get())); EXPECT_NE(switchable_window_list.end(), std::find(switchable_window_list.begin(), switchable_window_list.end(), w3.get())); SetShelfVisibilityState(Shell::GetPrimaryRootWindow(), SHELF_VISIBLE); RunAllPendingInMessageLoop(); // Windows should be restored to their prior state. EXPECT_TRUE(w1->IsVisible()); EXPECT_FALSE(w2->IsVisible()); EXPECT_TRUE(w3->IsVisible()); } // Verifies that touches along the attached edge of a panel do not // target the panel itself. TEST_F(PanelLayoutManagerTest, TouchHitTestPanel) { aura::test::TestWindowDelegate delegate; scoped_ptr w( CreatePanelWindowWithDelegate(&delegate, gfx::Rect(0, 0, 200, 200))); ui::EventTarget* root = w->GetRootWindow(); ui::EventTargeter* targeter = root->GetEventTargeter(); // Note that the constants used in the touch locations below are // arbitrarily-selected small numbers which will ensure the point is // within the default extended region surrounding the panel. This value // is calculated as // kResizeOutsideBoundsSize * kResizeOutsideBoundsScaleForTouch // in src/ash/root_window_controller.cc. // Hit test outside the right edge with a bottom-aligned shelf. SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_BOTTOM); gfx::Rect bounds(w->bounds()); ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, gfx::Point(bounds.right() + 3, bounds.y() + 2), 0, ui::EventTimeForNow()); ui::EventTarget* target = targeter->FindTargetForEvent(root, &touch); EXPECT_EQ(w.get(), target); // Hit test outside the bottom edge with a bottom-aligned shelf. touch.set_location(gfx::Point(bounds.x() + 6, bounds.bottom() + 5)); target = targeter->FindTargetForEvent(root, &touch); EXPECT_NE(w.get(), target); // Hit test outside the bottom edge with a right-aligned shelf. SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_RIGHT); bounds = w->bounds(); touch.set_location(gfx::Point(bounds.x() + 6, bounds.bottom() + 5)); target = targeter->FindTargetForEvent(root, &touch); EXPECT_EQ(w.get(), target); // Hit test outside the right edge with a right-aligned shelf. touch.set_location(gfx::Point(bounds.right() + 3, bounds.y() + 2)); target = targeter->FindTargetForEvent(root, &touch); EXPECT_NE(w.get(), target); // Hit test outside the top edge with a left-aligned shelf. SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_LEFT); bounds = w->bounds(); touch.set_location(gfx::Point(bounds.x() + 4, bounds.y() - 6)); target = targeter->FindTargetForEvent(root, &touch); EXPECT_EQ(w.get(), target); // Hit test outside the left edge with a left-aligned shelf. touch.set_location(gfx::Point(bounds.x() - 1, bounds.y() + 5)); target = targeter->FindTargetForEvent(root, &touch); EXPECT_NE(w.get(), target); // Hit test outside the left edge with a top-aligned shelf. SetAlignment(Shell::GetPrimaryRootWindow(), SHELF_ALIGNMENT_TOP); bounds = w->bounds(); touch.set_location(gfx::Point(bounds.x() - 1, bounds.y() + 5)); target = targeter->FindTargetForEvent(root, &touch); EXPECT_EQ(w.get(), target); // Hit test outside the top edge with a top-aligned shelf. touch.set_location(gfx::Point(bounds.x() + 4, bounds.y() - 6)); target = targeter->FindTargetForEvent(root, &touch); EXPECT_NE(w.get(), target); } INSTANTIATE_TEST_CASE_P(LtrRtl, PanelLayoutManagerTextDirectionTest, testing::Bool()); } // namespace ash