// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ #define ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ #include #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/linked_ptr.h" #include "ui/aura/window_observer.h" namespace aura { class Window; } namespace ash { class ResizeShadow; // ResizeShadowController observes changes to resizable windows and shows // a resize handle visual effect when the cursor is near the edges. class ASH_EXPORT ResizeShadowController : public aura::WindowObserver { public: ResizeShadowController(); ~ResizeShadowController() override; // Shows the appropriate shadow for a given |window| and |hit_test| location. void ShowShadow(aura::Window* window, int hit_test); // Hides the shadow for a |window|, if it has one. void HideShadow(aura::Window* window); ResizeShadow* GetShadowForWindowForTest(aura::Window* window); // aura::WindowObserver overrides: void OnWindowBoundsChanged(aura::Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) override; void OnWindowDestroyed(aura::Window* window) override; private: typedef std::map > WindowShadowMap; // Creates a shadow for a given window and returns it. |window_shadows_| // owns the memory. ResizeShadow* CreateShadow(aura::Window* window); // Returns the resize shadow for |window| or NULL if no shadow exists. ResizeShadow* GetShadowForWindow(aura::Window* window); WindowShadowMap window_shadows_; DISALLOW_COPY_AND_ASSIGN(ResizeShadowController); }; } // namespace ash #endif // ASH_WM_RESIZE_SHADOW_CONTROLLER_H_