// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_SCREEN_DIMMER_H_ #define ASH_WM_SCREEN_DIMMER_H_ #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/window_observer.h" namespace ui { class Layer; } namespace ash { namespace internal { // ScreenDimmer displays a partially-opaque layer above everything // else in the root window to darken the display. It shouldn't be used // for long-term brightness adjustments due to performance // considerations -- it's only intended for cases where we want to // briefly dim the screen (e.g. to indicate to the user that we're // about to suspend a machine that lacks an internal backlight that // can be adjusted). class ASH_EXPORT ScreenDimmer : public aura::WindowObserver { public: class TestApi { public: explicit TestApi(ScreenDimmer* dimmer) : dimmer_(dimmer) {} ui::Layer* layer() { return dimmer_->dimming_layer_.get(); } private: ScreenDimmer* dimmer_; // not owned DISALLOW_COPY_AND_ASSIGN(TestApi); }; explicit ScreenDimmer(aura::Window* root_window); virtual ~ScreenDimmer(); // Dim or undim the root window. void SetDimming(bool should_dim); // aura::WindowObserver overrides: virtual void OnWindowBoundsChanged(aura::Window* root_window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) OVERRIDE; private: friend class TestApi; aura::Window* root_window_; // Partially-opaque layer that's stacked above all of the root window's // children and used to dim the screen. NULL until the first time we dim. scoped_ptr dimming_layer_; // Are we currently dimming the screen? bool currently_dimming_; DISALLOW_COPY_AND_ASSIGN(ScreenDimmer); }; } // namespace internal } // namespace ash #endif // ASH_WM_SCREEN_DIMMER_H_