// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/screen_dimmer.h" #include "ash/root_window_controller.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/wm/dim_window.h" #include "base/memory/scoped_ptr.h" //#include "ui/aura/window_event_dispatcher.h" #include "ui/aura/test/test_windows.h" #include "ui/compositor/layer.h" namespace ash { namespace test { class ScreenDimmerTest : public AshTestBase { public: ScreenDimmerTest() : dimmer_(nullptr) {} ~ScreenDimmerTest() override {} void SetUp() override { AshTestBase::SetUp(); dimmer_ = ScreenDimmer::GetForRoot(); } aura::Window* GetDimWindow() { return DimWindow::Get(Shell::GetPrimaryRootWindow()); } ui::Layer* GetDimWindowLayer() { aura::Window* window = GetDimWindow(); return window ? window->layer() : nullptr; } protected: ScreenDimmer* dimmer_; // not owned private: DISALLOW_COPY_AND_ASSIGN(ScreenDimmerTest); }; TEST_F(ScreenDimmerTest, DimAndUndim) { // Don't create a layer until we need to. EXPECT_EQ(nullptr, GetDimWindowLayer()); dimmer_->SetDimming(false); EXPECT_EQ(nullptr, GetDimWindowLayer()); // When we enable dimming, the layer should be created and stacked at the top // of the root's children. dimmer_->SetDimming(true); ASSERT_NE(nullptr, GetDimWindowLayer()); ui::Layer* root_layer = Shell::GetPrimaryRootWindow()->layer(); ASSERT_TRUE(!root_layer->children().empty()); EXPECT_EQ(GetDimWindowLayer(), root_layer->children().back()); EXPECT_TRUE(GetDimWindowLayer()->visible()); EXPECT_GT(GetDimWindowLayer()->GetTargetOpacity(), 0.0f); // When we disable dimming, the layer should be removed. dimmer_->SetDimming(false); ASSERT_EQ(nullptr, GetDimWindowLayer()); } TEST_F(ScreenDimmerTest, ResizeLayer) { // The dimming layer should be initially sized to cover the root window. dimmer_->SetDimming(true); ui::Layer* dimming_layer = GetDimWindowLayer(); ASSERT_TRUE(dimming_layer != nullptr); ui::Layer* root_layer = Shell::GetPrimaryRootWindow()->layer(); EXPECT_EQ(gfx::Rect(root_layer->bounds().size()).ToString(), dimming_layer->bounds().ToString()); // When we resize the root window, the dimming layer should be resized to // match. gfx::Rect kNewBounds(400, 300); Shell::GetPrimaryRootWindow()->GetHost()->SetBounds(kNewBounds); EXPECT_EQ(kNewBounds.ToString(), dimming_layer->bounds().ToString()); } TEST_F(ScreenDimmerTest, RootDimmer) { ScreenDimmer* root_dimmer = ScreenDimmer::GetForRoot(); // -100 is the magic number for root window. EXPECT_EQ(root_dimmer, ScreenDimmer::FindForTest(-100)); EXPECT_EQ(nullptr, ScreenDimmer::FindForTest(-1)); } TEST_F(ScreenDimmerTest, DimAtBottom) { ScreenDimmer* root_dimmer = ScreenDimmer::GetForRoot(); aura::Window* root_window = Shell::GetPrimaryRootWindow(); scoped_ptr window( aura::test::CreateTestWindowWithId(1, root_window)); root_dimmer->SetDimming(true); std::vector::const_iterator dim_iter = std::find(root_window->children().begin(), root_window->children().end(), GetDimWindow()); ASSERT_TRUE(dim_iter != root_window->children().end()); // Dim layer is at top. EXPECT_EQ(*dim_iter, *root_window->children().rbegin()); root_dimmer->SetDimming(false); root_dimmer->set_at_bottom(true); root_dimmer->SetDimming(true); dim_iter = std::find(root_window->children().begin(), root_window->children().end(), GetDimWindow()); ASSERT_TRUE(dim_iter != root_window->children().end()); // Dom layer is at the bottom. EXPECT_EQ(*dim_iter, *root_window->children().begin()); } } // namespace test } // namespace ash