// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/status_area_layout_manager.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shelf/shelf_widget.h" #include "ash/system/status_area_widget.h" #include "base/auto_reset.h" #include "ui/aura/window.h" #include "ui/views/widget/widget.h" namespace ash { //////////////////////////////////////////////////////////////////////////////// // StatusAreaLayoutManager, public: StatusAreaLayoutManager::StatusAreaLayoutManager(aura::Window* container, ShelfWidget* shelf) : SnapToPixelLayoutManager(container), in_layout_(false), shelf_(shelf) { } StatusAreaLayoutManager::~StatusAreaLayoutManager() { } //////////////////////////////////////////////////////////////////////////////// // StatusAreaLayoutManager, aura::LayoutManager implementation: void StatusAreaLayoutManager::OnWindowResized() { LayoutStatusArea(); } void StatusAreaLayoutManager::SetChildBounds( aura::Window* child, const gfx::Rect& requested_bounds) { // Only need to have the shelf do a layout if the child changing is the status // area and the shelf isn't in the process of doing a layout. if (child != shelf_->status_area_widget()->GetNativeView() || in_layout_) { SnapToPixelLayoutManager::SetChildBounds(child, requested_bounds); return; } // If the bounds match, no need to do anything. Check for target bounds to // ensure any active animation is retargeted. if (requested_bounds == child->GetTargetBounds()) return; SnapToPixelLayoutManager::SetChildBounds(child, requested_bounds); LayoutStatusArea(); } //////////////////////////////////////////////////////////////////////////////// // StatusAreaLayoutManager, private: void StatusAreaLayoutManager::LayoutStatusArea() { // Shelf layout manager may be already doing layout. if (shelf_->shelf_layout_manager()->updating_bounds()) return; base::AutoReset auto_reset_in_layout(&in_layout_, true); shelf_->shelf_layout_manager()->LayoutShelf(); } } // namespace ash