// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ #define ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ #include #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/aura/window_observer.h" namespace ui { class Layer; } namespace ash { // SystemBackgroundController manages a ui::Layer that's stacked at the bottom // of an aura::RootWindow's children. It exists solely to obscure portions of // the root layer that aren't covered by any other layers (e.g. before the // desktop background image is loaded at startup, or when we scale down all of // the other layers as part of a power-button or window-management animation). // It should never be transformed or restacked. class SystemBackgroundController : public aura::WindowObserver { public: SystemBackgroundController(aura::Window* root_window, SkColor color); ~SystemBackgroundController() override; void SetColor(SkColor color); // aura::WindowObserver overrides: void OnWindowBoundsChanged(aura::Window* root, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) override; private: class HostContentLayerDelegate; aura::Window* root_window_; // not owned scoped_ptr layer_; DISALLOW_COPY_AND_ASSIGN(SystemBackgroundController); }; } // namespace ash #endif // ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_