// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/system_gesture_event_filter.h" #include "ash/ash_switches.h" #include "ash/metrics/user_metrics_recorder.h" #include "ash/shell.h" #include "ash/touch/touch_uma.h" #include "ash/wm/gestures/long_press_affordance_handler.h" #include "ash/wm/gestures/overview_gesture_handler.h" #include "ash/wm/gestures/shelf_gesture_handler.h" #include "ui/base/touch/touch_device.h" #include "ui/events/event.h" #include "ui/events/event_constants.h" namespace ash { SystemGestureEventFilter::SystemGestureEventFilter() : long_press_affordance_(new LongPressAffordanceHandler), overview_gesture_handler_(new OverviewGestureHandler), shelf_gesture_handler_(new ShelfGestureHandler()) { } SystemGestureEventFilter::~SystemGestureEventFilter() { } void SystemGestureEventFilter::OnMouseEvent(ui::MouseEvent* event) { #if defined(OS_CHROMEOS) if (event->type() == ui::ET_MOUSE_PRESSED && ui::IsTouchDevicePresent()) { Shell::GetInstance()->metrics()->RecordUserMetricsAction(UMA_MOUSE_DOWN); } #endif } void SystemGestureEventFilter::OnScrollEvent(ui::ScrollEvent* event) { if (overview_gesture_handler_ && overview_gesture_handler_->ProcessScrollEvent(*event)) { event->StopPropagation(); } } void SystemGestureEventFilter::OnTouchEvent(ui::TouchEvent* event) { aura::Window* target = static_cast(event->target()); ash::TouchUMA::GetInstance()->RecordTouchEvent(target, *event); } void SystemGestureEventFilter::OnGestureEvent(ui::GestureEvent* event) { aura::Window* target = static_cast(event->target()); ash::TouchUMA::GetInstance()->RecordGestureEvent(target, *event); long_press_affordance_->ProcessEvent(target, event); if (overview_gesture_handler_ && overview_gesture_handler_->ProcessGestureEvent(*event)) { event->StopPropagation(); return; } if (event->type() == ui::ET_GESTURE_WIN8_EDGE_SWIPE && shelf_gesture_handler_->ProcessGestureEvent(*event, target)) { // Do not stop propagation, since the immersive fullscreen controller may // need to handle this event. return; } } } // namespace ash