// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_ #define ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_ #include #include "ash/ash_export.h" #include "ash/display/display_controller.h" #include "base/callback.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/client/window_move_client.h" #include "ui/base/events/event_handler.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" namespace aura { class Window; } namespace ui { class LocatedEvent; } namespace ash { class WindowResizer; class ASH_EXPORT ToplevelWindowEventHandler : public ui::EventHandler, public aura::client::WindowMoveClient, public DisplayController::Observer { public: explicit ToplevelWindowEventHandler(aura::Window* owner); virtual ~ToplevelWindowEventHandler(); // Overridden from ui::EventHandler: virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; // Overridden form aura::client::WindowMoveClient: virtual aura::client::WindowMoveResult RunMoveLoop( aura::Window* source, const gfx::Vector2d& drag_offset) OVERRIDE; virtual void EndMoveLoop() OVERRIDE; // Overridden form ash::DisplayController::Observer: virtual void OnDisplayConfigurationChanging() OVERRIDE; private: class ScopedWindowResizer; enum DragCompletionStatus { DRAG_COMPLETE, DRAG_REVERT }; void CreateScopedWindowResizer(aura::Window* window, const gfx::Point& point_in_parent, int window_component); // Finishes the drag. void CompleteDrag(DragCompletionStatus status, int event_flags); void HandleMousePressed(aura::Window* target, ui::MouseEvent* event); void HandleMouseReleased(aura::Window* target, ui::MouseEvent* event); // Called during a drag to resize/position the window. // The return value is returned by OnMouseEvent() above. void HandleDrag(aura::Window* target, ui::LocatedEvent* event); // Called during mouse moves to update window resize shadows. // Return value is returned by OnMouseEvent() above. void HandleMouseMoved(aura::Window* target, ui::LocatedEvent* event); // Called for mouse exits to hide window resize shadows. // Return value is returned by OnMouseEvent() above. void HandleMouseExited(aura::Window* target, ui::LocatedEvent* event); // Invoked from ScopedWindowResizer if the window is destroyed. void ResizerWindowDestroyed(); // Are we running a nested message loop from RunMoveLoop(). bool in_move_loop_; // Was the move operation cancelled? Used only when the nested loop // is used to move a window. bool move_cancelled_; // Is a window move/resize in progress because of gesture events? bool in_gesture_drag_; // The window bounds before it started the drag. // When a window is moved using a touch gesture, and it is swiped up/down // maximize/minimize, the restore bounds should be set to the bounds of the // window when the drag started. gfx::Rect pre_drag_window_bounds_; scoped_ptr window_resizer_; base::Closure quit_closure_; // Used to track if this object is deleted while running a nested message // loop. If non-null the destructor sets this to true. bool* destroyed_; DISALLOW_COPY_AND_ASSIGN(ToplevelWindowEventHandler); }; } // namespace aura #endif // ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_