// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/visibility_controller.h" #include "ash/wm/window_animations.h" #include "ui/aura/window.h" namespace ash { namespace internal { namespace { // Property set on all windows whose child windows' visibility changes are // animated. The type of the value is bool. const char kChildWindowVisibilityChangesAnimated[] = "ash/wm/ChildWindowVisibilityChangesAnimated"; bool GetChildWindowVisibilityChangesAnimated(aura::Window* window) { if (!window) return false; return window->GetIntProperty(kChildWindowVisibilityChangesAnimated) != 0; } } // namespace VisibilityController::VisibilityController() { } VisibilityController::~VisibilityController() { } void VisibilityController::UpdateLayerVisibility(aura::Window* window, bool visible) { bool animated = GetChildWindowVisibilityChangesAnimated(window->parent()) && window->type() != aura::client::WINDOW_TYPE_CONTROL && window->type() != aura::client::WINDOW_TYPE_UNKNOWN; if (animated) AnimateOnChildWindowVisibilityChanged(window, visible); // When a window is made visible, we always make its layer visible // immediately. When a window is hidden, the layer must be left visible and // only made not visible once the animation is complete. if (!animated || visible) window->layer()->SetVisible(visible); } } // namespace internal void SetChildWindowVisibilityChangesAnimated(aura::Window* window) { window->SetIntProperty(internal::kChildWindowVisibilityChangesAnimated, 1); } } // namespace ash