// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/window_cycle_controller.h" #include #include "ash/shell.h" #include "ash/shell_delegate.h" #include "ash/shell_window_ids.h" #include "ash/wm/window_cycle_list.h" #include "ash/wm/window_util.h" #include "ui/aura/event.h" #include "ui/aura/event_filter.h" #include "ui/aura/root_window.h" namespace ash { namespace { // Filter to watch for the termination of a keyboard gesture to cycle through // multiple windows. class WindowCycleEventFilter : public aura::EventFilter { public: WindowCycleEventFilter(); virtual ~WindowCycleEventFilter(); // Overridden from aura::EventFilter: virtual bool PreHandleKeyEvent(aura::Window* target, aura::KeyEvent* event) OVERRIDE; virtual bool PreHandleMouseEvent(aura::Window* target, aura::MouseEvent* event) OVERRIDE; virtual ui::TouchStatus PreHandleTouchEvent(aura::Window* target, aura::TouchEvent* event) OVERRIDE; virtual ui::GestureStatus PreHandleGestureEvent( aura::Window* target, aura::GestureEvent* event) OVERRIDE; private: DISALLOW_COPY_AND_ASSIGN(WindowCycleEventFilter); }; // Watch for all keyboard events by filtering the root window. WindowCycleEventFilter::WindowCycleEventFilter() { } WindowCycleEventFilter::~WindowCycleEventFilter() { } bool WindowCycleEventFilter::PreHandleKeyEvent( aura::Window* target, aura::KeyEvent* event) { // Views uses VKEY_MENU for both left and right Alt keys. if (event->key_code() == ui::VKEY_MENU && event->type() == ui::ET_KEY_RELEASED) { Shell::GetInstance()->window_cycle_controller()->AltKeyReleased(); // Warning: |this| will be deleted from here on. } return false; // Always let the event propagate. } bool WindowCycleEventFilter::PreHandleMouseEvent( aura::Window* target, aura::MouseEvent* event) { return false; // Not handled. } ui::TouchStatus WindowCycleEventFilter::PreHandleTouchEvent( aura::Window* target, aura::TouchEvent* event) { return ui::TOUCH_STATUS_UNKNOWN; // Not handled. } ui::GestureStatus WindowCycleEventFilter::PreHandleGestureEvent( aura::Window* target, aura::GestureEvent* event) { return ui::GESTURE_STATUS_UNKNOWN; // Not handled. } } // namespace ////////////////////////////////////////////////////////////////////////////// // WindowCycleController, public: WindowCycleController::WindowCycleController() { } WindowCycleController::~WindowCycleController() { StopCycling(); } // static bool WindowCycleController::CanCycle() { // Don't allow window cycling if the screen is locked or a modal dialog is // open. return !Shell::GetInstance()->IsScreenLocked() && !Shell::GetInstance()->IsModalWindowOpen(); } void WindowCycleController::HandleCycleWindow(Direction direction, bool is_alt_down) { if (!CanCycle()) return; if (is_alt_down) { if (!IsCycling()) { // This is the start of an alt-tab cycle through multiple windows, so // listen for the alt key being released to stop cycling. StartCycling(); Step(direction); InstallEventFilter(); } else { // We're in the middle of an alt-tab cycle, just step forward. Step(direction); } } else { // This is a simple, single-step window cycle. StartCycling(); Step(direction); StopCycling(); } } void WindowCycleController::AltKeyReleased() { StopCycling(); } // static std::vector WindowCycleController::BuildWindowList() { aura::Window* default_container = ash::Shell::GetInstance()->GetContainer( ash::internal::kShellWindowId_DefaultContainer); WindowCycleList::WindowList windows = default_container->children(); // Removes unfocusable windows. WindowCycleList::WindowList::iterator last = std::remove_if( windows.begin(), windows.end(), std::not1(std::ptr_fun(ash::wm::CanActivateWindow))); windows.erase(last, windows.end()); // Window cycling expects the topmost window at the front of the list. std::reverse(windows.begin(), windows.end()); return windows; } ////////////////////////////////////////////////////////////////////////////// // WindowCycleController, private: void WindowCycleController::StartCycling() { windows_.reset(new WindowCycleList(BuildWindowList())); } void WindowCycleController::Step(Direction direction) { DCHECK(windows_.get()); windows_->Step(direction == FORWARD ? WindowCycleList::FORWARD : WindowCycleList::BACKWARD); } void WindowCycleController::StopCycling() { windows_.reset(); // Remove our key event filter. if (event_filter_.get()) { Shell::GetInstance()->RemoveRootWindowEventFilter(event_filter_.get()); event_filter_.reset(); } } void WindowCycleController::InstallEventFilter() { event_filter_.reset(new WindowCycleEventFilter()); Shell::GetInstance()->AddRootWindowEventFilter(event_filter_.get()); } } // namespace ash