// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ #define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ #include #include #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/client/activation_change_observer.h" #include "ui/aura/window_observer.h" namespace aura { class RootWindow; class Window; namespace client { class ActivationClient; } } namespace ui { class EventHandler; } namespace ash { class WindowCycleList; // Controls cycling through windows with the keyboard, for example, via alt-tab. // Windows are sorted primarily by most recently used, and then by screen order. // We activate windows as you cycle through them, so the order on the screen // may change during the gesture, but the most recently used list isn't updated // until the cycling ends. Thus we maintain the state of the windows // at the beginning of the gesture so you can cycle through in a consistent // order. class ASH_EXPORT WindowCycleController : public aura::client::ActivationChangeObserver, public aura::WindowObserver { public: enum Direction { FORWARD, BACKWARD }; explicit WindowCycleController( aura::client::ActivationClient* activation_client); virtual ~WindowCycleController(); // Returns true if cycling through windows is enabled. This is false at // certain times, such as when the lock screen is visible. static bool CanCycle(); // Cycles between windows in the given |direction|. If |is_alt_down| then // interprets this call as the start of a multi-step cycle sequence and // installs a key filter to watch for alt being released. void HandleCycleWindow(Direction direction, bool is_alt_down); // Cycles between windows without maintaining a multi-step cycle sequence // (see above). void HandleLinearCycleWindow(); // Informs the controller that the Alt key has been released and it can // terminate the existing multi-step cycle. void AltKeyReleased(); // Returns true if we are in the middle of a window cycling gesture. bool IsCycling() const { return windows_.get() != NULL; } // Returns the WindowCycleList. Really only useful for testing. const WindowCycleList* windows() const { return windows_.get(); } // Set up the observers to handle window changes for the containers we care // about. Called when a new root window is added. void OnRootWindowAdded(aura::RootWindow* root_window); // Returns the set of windows to cycle through. This method creates // the vector based on the current set of windows across all valid root // windows. As a result it is not necessarily the same as the set of // windows being iterated over. // If |mru_windows| is not NULL, windows in this list are put at the head of // the window list. // If |top_most_at_end| the window list will return in ascending order instead // of the default descending. static std::vector BuildWindowList( const std::list* mru_windows, bool top_most_at_end); private: // Call to start cycling windows. You must call StopCycling() when done. void StartCycling(); // Cycles to the next or previous window based on |direction|. void Step(Direction direction); // Installs an event filter to watch for release of the alt key. void InstallEventFilter(); // Stops the current window cycle and cleans up the event filter. void StopCycling(); // Checks if the window represents a container whose children we track. static bool IsTrackedContainer(aura::Window* window); // Overridden from aura::client::ActivationChangeObserver: virtual void OnWindowActivated(aura::Window* gained_active, aura::Window* lost_active) OVERRIDE; // Overridden from WindowObserver: virtual void OnWindowAdded(aura::Window* window) OVERRIDE; virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE; virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; scoped_ptr windows_; // Event handler to watch for release of alt key. scoped_ptr event_handler_; // List of windows that have been activated in containers that we cycle // through, sorted by most recently used. std::list mru_windows_; aura::client::ActivationClient* activation_client_; DISALLOW_COPY_AND_ASSIGN(WindowCycleController); }; } // namespace ash #endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_