// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/window_cycle_controller.h" #include #include "ash/session_state_delegate.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/test/test_shell_delegate.h" #include "ash/wm/window_cycle_list.h" #include "ash/wm/window_state.h" #include "ash/wm/window_util.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/client/screen_position_client.h" #include "ui/aura/env.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen.h" namespace ash { namespace { using aura::test::CreateTestWindowWithId; using aura::test::TestWindowDelegate; using aura::Window; typedef test::AshTestBase WindowCycleControllerTest; TEST_F(WindowCycleControllerTest, HandleCycleWindowBaseCases) { WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); // Cycling doesn't crash if there are no windows. controller->HandleCycleWindow(WindowCycleController::FORWARD, false); // Create a single test window. scoped_ptr window0(CreateTestWindowInShellWithId(0)); wm::ActivateWindow(window0.get()); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); // Cycling works for a single window, even though nothing changes. controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); } // Verifies if there is only one window and it isn't active that cycling // activates it. TEST_F(WindowCycleControllerTest, SingleWindowNotActive) { WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); // Create a single test window. scoped_ptr window0(CreateTestWindowInShellWithId(0)); wm::ActivateWindow(window0.get()); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); // Rotate focus, this should move focus to another window that isn't part of // the default container. Shell::GetInstance()->RotateFocus(Shell::FORWARD); EXPECT_FALSE(wm::IsActiveWindow(window0.get())); // Cycling should activate the window. controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); } TEST_F(WindowCycleControllerTest, HandleCycleWindow) { WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); // Set up several windows to use to test cycling. Create them in reverse // order so they are stacked 0 over 1 over 2. scoped_ptr window2(CreateTestWindowInShellWithId(2)); scoped_ptr window1(CreateTestWindowInShellWithId(1)); scoped_ptr window0(CreateTestWindowInShellWithId(0)); wm::ActivateWindow(window0.get()); // Simulate pressing and releasing Alt-tab. EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); // Window lists should return the topmost window in front. ASSERT_TRUE(controller->windows()); ASSERT_EQ(3u, controller->windows()->windows().size()); ASSERT_EQ(window0.get(), controller->windows()->windows()[0]); ASSERT_EQ(window1.get(), controller->windows()->windows()[1]); ASSERT_EQ(window2.get(), controller->windows()->windows()[2]); controller->AltKeyReleased(); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); // Pressing and releasing Alt-tab again should cycle back to the most- // recently-used window in the current child order. controller->HandleCycleWindow(WindowCycleController::FORWARD, true); controller->AltKeyReleased(); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); // Pressing Alt-tab multiple times without releasing Alt should cycle through // all the windows and wrap around. controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(controller->IsCycling()); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(controller->IsCycling()); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(controller->IsCycling()); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->AltKeyReleased(); EXPECT_FALSE(controller->IsCycling()); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); // Reset our stacking order. wm::ActivateWindow(window2.get()); wm::ActivateWindow(window1.get()); wm::ActivateWindow(window0.get()); // Likewise we can cycle backwards through all the windows. controller->HandleCycleWindow(WindowCycleController::BACKWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::BACKWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::BACKWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->AltKeyReleased(); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); // Passing false for is_alt_down does not start a cycle gesture. controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_FALSE(controller->IsCycling()); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_FALSE(controller->IsCycling()); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); // When the screen is locked, cycling window does not take effect. Shell::GetInstance()->session_state_delegate()->LockScreen(); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::BACKWARD, false); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); Shell::GetInstance()->session_state_delegate()->UnlockScreen(); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); // When a modal window is active, cycling window does not take effect. aura::Window* modal_container = ash::Shell::GetContainer( Shell::GetPrimaryRootWindow(), internal::kShellWindowId_SystemModalContainer); scoped_ptr modal_window( CreateTestWindowWithId(-2, modal_container)); modal_window->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_SYSTEM); wm::ActivateWindow(modal_window.get()); EXPECT_TRUE(wm::IsActiveWindow(modal_window.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(wm::IsActiveWindow(modal_window.get())); EXPECT_FALSE(wm::IsActiveWindow(window0.get())); EXPECT_FALSE(wm::IsActiveWindow(window1.get())); EXPECT_FALSE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::BACKWARD, false); EXPECT_TRUE(wm::IsActiveWindow(modal_window.get())); EXPECT_FALSE(wm::IsActiveWindow(window0.get())); EXPECT_FALSE(wm::IsActiveWindow(window1.get())); EXPECT_FALSE(wm::IsActiveWindow(window2.get())); } // Cycles between a maximized and normal window. TEST_F(WindowCycleControllerTest, MaximizedWindow) { // Create a couple of test windows. scoped_ptr window0(CreateTestWindowInShellWithId(0)); scoped_ptr window1(CreateTestWindowInShellWithId(1)); wm::WindowState* window1_state = wm::GetWindowState(window1.get()); window1_state->Maximize(); window1_state->Activate(); EXPECT_TRUE(window1_state->IsActive()); // Rotate focus, this should move focus to window0. WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(wm::GetWindowState(window0.get())->IsActive()); // One more time. controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(window1_state->IsActive()); } // Cycles to a minimized window. TEST_F(WindowCycleControllerTest, Minimized) { // Create a couple of test windows. scoped_ptr window0(CreateTestWindowInShellWithId(0)); scoped_ptr window1(CreateTestWindowInShellWithId(1)); wm::WindowState* window0_state = wm::GetWindowState(window0.get()); wm::WindowState* window1_state = wm::GetWindowState(window1.get()); window1_state->Minimize(); window0_state->Activate(); EXPECT_TRUE(window0_state->IsActive()); // Rotate focus, this should move focus to window1 and unminimize it. WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_FALSE(window1_state->IsMinimized()); EXPECT_TRUE(window1_state->IsActive()); // One more time back to w0. controller->HandleCycleWindow(WindowCycleController::FORWARD, false); EXPECT_TRUE(window0_state->IsActive()); } TEST_F(WindowCycleControllerTest, AlwaysOnTopWindow) { WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); // Set up several windows to use to test cycling. scoped_ptr window0(CreateTestWindowInShellWithId(0)); scoped_ptr window1(CreateTestWindowInShellWithId(1)); Window* top_container = Shell::GetContainer( Shell::GetPrimaryRootWindow(), internal::kShellWindowId_AlwaysOnTopContainer); scoped_ptr window2(CreateTestWindowWithId(2, top_container)); wm::ActivateWindow(window0.get()); // Simulate pressing and releasing Alt-tab. EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); // Window lists should return the topmost window in front. ASSERT_TRUE(controller->windows()); ASSERT_EQ(3u, controller->windows()->windows().size()); EXPECT_EQ(window0.get(), controller->windows()->windows()[0]); EXPECT_EQ(window2.get(), controller->windows()->windows()[1]); EXPECT_EQ(window1.get(), controller->windows()->windows()[2]); controller->AltKeyReleased(); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->AltKeyReleased(); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); } TEST_F(WindowCycleControllerTest, AlwaysOnTopMultiWindow) { WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); // Set up several windows to use to test cycling. scoped_ptr window0(CreateTestWindowInShellWithId(0)); scoped_ptr window1(CreateTestWindowInShellWithId(1)); Window* top_container = Shell::GetContainer( Shell::GetPrimaryRootWindow(), internal::kShellWindowId_AlwaysOnTopContainer); scoped_ptr window2(CreateTestWindowWithId(2, top_container)); scoped_ptr window3(CreateTestWindowWithId(3, top_container)); wm::ActivateWindow(window0.get()); // Simulate pressing and releasing Alt-tab. EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); // Window lists should return the topmost window in front. ASSERT_TRUE(controller->windows()); ASSERT_EQ(4u, controller->windows()->windows().size()); EXPECT_EQ(window0.get(), controller->windows()->windows()[0]); EXPECT_EQ(window3.get(), controller->windows()->windows()[1]); EXPECT_EQ(window2.get(), controller->windows()->windows()[2]); EXPECT_EQ(window1.get(), controller->windows()->windows()[3]); controller->AltKeyReleased(); EXPECT_TRUE(wm::IsActiveWindow(window3.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->AltKeyReleased(); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window3.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); } TEST_F(WindowCycleControllerTest, AlwaysOnTopMultipleRootWindows) { if (!SupportsMultipleDisplays()) return; // Set up a second root window UpdateDisplay("1000x600,600x400"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); ASSERT_EQ(2U, root_windows.size()); WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); Shell::GetInstance()->set_target_root_window(root_windows[0]); // Create two windows in the primary root. scoped_ptr window0(CreateTestWindowInShellWithId(0)); EXPECT_EQ(root_windows[0], window0->GetRootWindow()); Window* top_container0 = Shell::GetContainer( root_windows[0], internal::kShellWindowId_AlwaysOnTopContainer); scoped_ptr window1(CreateTestWindowWithId(1, top_container0)); EXPECT_EQ(root_windows[0], window1->GetRootWindow()); // And two on the secondary root. Shell::GetInstance()->set_target_root_window(root_windows[1]); scoped_ptr window2(CreateTestWindowInShellWithId(2)); EXPECT_EQ(root_windows[1], window2->GetRootWindow()); Window* top_container1 = Shell::GetContainer( root_windows[1], internal::kShellWindowId_AlwaysOnTopContainer); scoped_ptr window3(CreateTestWindowWithId(3, top_container1)); EXPECT_EQ(root_windows[1], window3->GetRootWindow()); // Move the active root window to the secondary. Shell::GetInstance()->set_target_root_window(root_windows[1]); wm::ActivateWindow(window2.get()); EXPECT_EQ(root_windows[0], window0->GetRootWindow()); EXPECT_EQ(root_windows[0], window1->GetRootWindow()); EXPECT_EQ(root_windows[1], window2->GetRootWindow()); EXPECT_EQ(root_windows[1], window3->GetRootWindow()); // Simulate pressing and releasing Alt-tab. EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); // Window lists should return the topmost window in front. ASSERT_TRUE(controller->windows()); ASSERT_EQ(4u, controller->windows()->windows().size()); EXPECT_EQ(window2.get(), controller->windows()->windows()[0]); EXPECT_EQ(window3.get(), controller->windows()->windows()[1]); EXPECT_EQ(window1.get(), controller->windows()->windows()[2]); EXPECT_EQ(window0.get(), controller->windows()->windows()[3]); controller->AltKeyReleased(); EXPECT_TRUE(wm::IsActiveWindow(window3.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->AltKeyReleased(); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window3.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); } TEST_F(WindowCycleControllerTest, MostRecentlyUsed) { WindowCycleController* controller = Shell::GetInstance()->window_cycle_controller(); // Set up several windows to use to test cycling. scoped_ptr window0(CreateTestWindowInShellWithId(0)); scoped_ptr window1(CreateTestWindowInShellWithId(1)); scoped_ptr window2(CreateTestWindowInShellWithId(2)); wm::ActivateWindow(window0.get()); // Simulate pressing and releasing Alt-tab. EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); // Window lists should return the topmost window in front. ASSERT_TRUE(controller->windows()); ASSERT_EQ(3u, controller->windows()->windows().size()); EXPECT_EQ(window0.get(), controller->windows()->windows()[0]); EXPECT_EQ(window2.get(), controller->windows()->windows()[1]); EXPECT_EQ(window1.get(), controller->windows()->windows()[2]); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); controller->AltKeyReleased(); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); controller->AltKeyReleased(); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window1.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window2.get())); controller->HandleCycleWindow(WindowCycleController::FORWARD, true); EXPECT_TRUE(wm::IsActiveWindow(window0.get())); } } // namespace } // namespace ash