// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/window_cycle_list.h" #include "ash/shell.h" #include "ash/wm/mru_window_tracker.h" #include "ash/wm/window_animations.h" #include "ash/wm/window_state.h" #include "ash/wm/window_util.h" #include "ui/aura/window.h" namespace ash { // Returns the window immediately below |window| in the current container. aura::Window* GetWindowBelow(aura::Window* window) { aura::Window* parent = window->parent(); if (!parent) return NULL; aura::Window::Windows::const_iterator iter = std::find(parent->children().begin(), parent->children().end(), window); CHECK(*iter == window); if (iter != parent->children().begin()) return *(iter - 1); else return NULL; } // This class restores and moves a window to the front of the stacking order for // the duration of the class's scope. class ScopedShowWindow : public aura::WindowObserver { public: ScopedShowWindow(); ~ScopedShowWindow() override; // Show |window| at the top of the stacking order. void Show(aura::Window* window); // Cancel restoring the window on going out of scope. void CancelRestore(); private: // aura::WindowObserver: void OnWillRemoveWindow(aura::Window* window) override; // The window being shown. aura::Window* window_; // The window immediately below where window_ belongs. aura::Window* stack_window_above_; // If true, minimize window_ on going out of scope. bool minimized_; DISALLOW_COPY_AND_ASSIGN(ScopedShowWindow); }; ScopedShowWindow::ScopedShowWindow() : window_(NULL), stack_window_above_(NULL), minimized_(false) { } ScopedShowWindow::~ScopedShowWindow() { if (window_) { window_->parent()->RemoveObserver(this); // Restore window's stacking position. if (stack_window_above_) window_->parent()->StackChildAbove(window_, stack_window_above_); else window_->parent()->StackChildAtBottom(window_); // Restore minimized state. if (minimized_) wm::GetWindowState(window_)->Minimize(); } } void ScopedShowWindow::Show(aura::Window* window) { DCHECK(!window_); window_ = window; stack_window_above_ = GetWindowBelow(window); minimized_ = wm::GetWindowState(window)->IsMinimized(); window_->parent()->AddObserver(this); window_->Show(); wm::GetWindowState(window_)->Activate(); } void ScopedShowWindow::CancelRestore() { if (!window_) return; window_->parent()->RemoveObserver(this); window_ = stack_window_above_ = NULL; } void ScopedShowWindow::OnWillRemoveWindow(aura::Window* window) { if (window == window_) { CancelRestore(); } else if (window == stack_window_above_) { // If the window this window was above is removed, use the next window down // as the restore marker. stack_window_above_ = GetWindowBelow(stack_window_above_); } } WindowCycleList::WindowCycleList(const WindowList& windows) : windows_(windows), current_index_(0) { ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(true); for (auto* window : windows_) window->AddObserver(this); } WindowCycleList::~WindowCycleList() { ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(false); for (auto* window : windows_) { // TODO(oshima): Remove this once crbug.com/483491 is fixed. CHECK(window); window->RemoveObserver(this); } if (showing_window_) showing_window_->CancelRestore(); } void WindowCycleList::Step(WindowCycleController::Direction direction) { if (windows_.empty()) return; // When there is only one window, we should give feedback to the user. If the // window is minimized, we should also show it. if (windows_.size() == 1) { ::wm::AnimateWindow(windows_[0], ::wm::WINDOW_ANIMATION_TYPE_BOUNCE); windows_[0]->Show(); wm::GetWindowState(windows_[0])->Activate(); return; } DCHECK(static_cast(current_index_) < windows_.size()); // We're in a valid cycle, so step forward or backward. current_index_ += direction == WindowCycleController::FORWARD ? 1 : -1; // Wrap to window list size. current_index_ = (current_index_ + windows_.size()) % windows_.size(); DCHECK(windows_[current_index_]); // Make sure the next window is visible. showing_window_.reset(new ScopedShowWindow); showing_window_->Show(windows_[current_index_]); } void WindowCycleList::OnWindowDestroying(aura::Window* window) { window->RemoveObserver(this); WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window); // TODO(oshima): Change this back to DCHECK once crbug.com/483491 is fixed. CHECK(i != windows_.end()); int removed_index = static_cast(i - windows_.begin()); windows_.erase(i); if (current_index_ > removed_index || current_index_ == static_cast(windows_.size())) { current_index_--; } } } // namespace ash