// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/window_cycle_list.h" #include "ash/shell.h" #include "ash/wm/mru_window_tracker.h" #include "ash/wm/window_util.h" #include "ui/aura/window.h" #include "ui/wm/core/window_animations.h" namespace ash { WindowCycleList::WindowCycleList(const WindowList& windows) : windows_(windows), current_index_(-1) { ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(true); // Locate the currently active window in the list to use as our start point. aura::Window* active_window = wm::GetActiveWindow(); // The active window may not be in the cycle list, which is expected if there // are additional modal windows on the screen. current_index_ = GetWindowIndex(active_window); for (WindowList::const_iterator i = windows_.begin(); i != windows_.end(); ++i) { (*i)->AddObserver(this); } } WindowCycleList::~WindowCycleList() { ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(false); for (WindowList::const_iterator i = windows_.begin(); i != windows_.end(); ++i) { (*i)->RemoveObserver(this); } } void WindowCycleList::Step(Direction direction) { if (windows_.empty()) return; if (current_index_ == -1) { // We weren't able to find our active window in the shell delegate's // provided window list. Just switch to the first (or last) one. current_index_ = (direction == FORWARD ? 0 : windows_.size() - 1); } else { // When there is only one window, we should give a feedback to user. if (windows_.size() == 1) { AnimateWindow(windows_[0], views::corewm::WINDOW_ANIMATION_TYPE_BOUNCE); return; } // We're in a valid cycle, so step forward or backward. current_index_ += (direction == FORWARD ? 1 : -1); } // Wrap to window list size. current_index_ = (current_index_ + windows_.size()) % windows_.size(); DCHECK(windows_[current_index_]); // Make sure the next window is visible. windows_[current_index_]->Show(); wm::ActivateWindow(windows_[current_index_]); } int WindowCycleList::GetWindowIndex(aura::Window* window) { WindowList::const_iterator it = std::find(windows_.begin(), windows_.end(), window); if (it == windows_.end()) return -1; // Not found. return it - windows_.begin(); } void WindowCycleList::OnWindowDestroyed(aura::Window* window) { WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window); DCHECK(i != windows_.end()); int removed_index = static_cast(i - windows_.begin()); windows_.erase(i); if (current_index_ > removed_index) current_index_--; else if (current_index_ == static_cast(windows_.size())) current_index_--; } } // namespace ash