// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/window_resizer.h" #include "ash/screen_ash.h" #include "ash/shell.h" #include "ash/wm/property_util.h" #include "ash/wm/window_util.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/aura/window_delegate.h" #include "ui/base/hit_test.h" #include "ui/base/ui_base_types.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" namespace ash { namespace { int GetPositionChangeDirectionForWindowComponent(int window_component) { int pos_change_direction = WindowResizer::kBoundsChangeDirection_None; switch (window_component) { case HTTOPLEFT: case HTBOTTOMRIGHT: case HTGROWBOX: case HTCAPTION: pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal | WindowResizer::kBoundsChangeDirection_Vertical; break; case HTTOP: case HTTOPRIGHT: case HTBOTTOM: pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical; break; case HTBOTTOMLEFT: case HTRIGHT: case HTLEFT: pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal; break; default: break; } return pos_change_direction; } int GetSizeChangeDirectionForWindowComponent(int window_component) { int size_change_direction = WindowResizer::kBoundsChangeDirection_None; switch (window_component) { case HTTOPLEFT: case HTTOPRIGHT: case HTBOTTOMLEFT: case HTBOTTOMRIGHT: case HTGROWBOX: case HTCAPTION: size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal | WindowResizer::kBoundsChangeDirection_Vertical; break; case HTTOP: case HTBOTTOM: size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical; break; case HTRIGHT: case HTLEFT: size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal; break; default: break; } return size_change_direction; } // Returns true for resize components along the right edge, where a drag in // positive x will make the window larger. bool IsRightEdge(int window_component) { return window_component == HTTOPRIGHT || window_component == HTRIGHT || window_component == HTBOTTOMRIGHT || window_component == HTGROWBOX; } } // namespace // static const int WindowResizer::kBoundsChange_None = 0; // static const int WindowResizer::kBoundsChange_Repositions = 1; // static const int WindowResizer::kBoundsChange_Resizes = 2; // static const int WindowResizer::kBoundsChangeDirection_None = 0; // static const int WindowResizer::kBoundsChangeDirection_Horizontal = 1; // static const int WindowResizer::kBoundsChangeDirection_Vertical = 2; WindowResizer::Details::Details() : window(NULL), window_component(HTNOWHERE), bounds_change(0), position_change_direction(0), size_change_direction(0), is_resizable(false) { } WindowResizer::Details::Details(aura::Window* window, const gfx::Point& location, int window_component) : window(window), initial_bounds_in_parent(window->bounds()), restore_bounds(gfx::Rect()), initial_location_in_parent(location), initial_opacity(window->layer()->opacity()), window_component(window_component), bounds_change(GetBoundsChangeForWindowComponent(window_component)), position_change_direction( GetPositionChangeDirectionForWindowComponent(window_component)), size_change_direction( GetSizeChangeDirectionForWindowComponent(window_component)), is_resizable(bounds_change != kBoundsChangeDirection_None) { if (wm::IsWindowNormal(window) && GetRestoreBoundsInScreen(window) && window_component == HTCAPTION) restore_bounds = *GetRestoreBoundsInScreen(window); } WindowResizer::Details::~Details() { } WindowResizer::WindowResizer() { } WindowResizer::~WindowResizer() { } // static int WindowResizer::GetBoundsChangeForWindowComponent(int component) { int bounds_change = WindowResizer::kBoundsChange_None; switch (component) { case HTTOPLEFT: case HTTOP: case HTTOPRIGHT: case HTLEFT: case HTBOTTOMLEFT: bounds_change |= WindowResizer::kBoundsChange_Repositions | WindowResizer::kBoundsChange_Resizes; break; case HTCAPTION: bounds_change |= WindowResizer::kBoundsChange_Repositions; break; case HTRIGHT: case HTBOTTOMRIGHT: case HTBOTTOM: case HTGROWBOX: bounds_change |= WindowResizer::kBoundsChange_Resizes; break; default: break; } return bounds_change; } // static gfx::Rect WindowResizer::CalculateBoundsForDrag( const Details& details, const gfx::Point& passed_location) { if (!details.is_resizable) return details.initial_bounds_in_parent; gfx::Point location = passed_location; gfx::Rect work_area = ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window); int delta_x = location.x() - details.initial_location_in_parent.x(); int delta_y = location.y() - details.initial_location_in_parent.y(); // The minimize size constraint may limit how much we change the window // position. For example, dragging the left edge to the right should stop // repositioning the window when the minimize size is reached. gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y); gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); gfx::Rect new_bounds(origin, size); // Sizing has to keep the result on the screen. Note that this correction // has to come first since it might have an impact on the origin as well as // on the size. if (details.bounds_change & kBoundsChange_Resizes) { if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { if (IsRightEdge(details.window_component) && new_bounds.right() < work_area.x() + kMinimumOnScreenArea) { int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right(); new_bounds.set_width(new_bounds.width() + delta); } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) { int width = new_bounds.right() - work_area.right() + kMinimumOnScreenArea; new_bounds.set_x(work_area.right() - kMinimumOnScreenArea); new_bounds.set_width(width); } } if (details.size_change_direction & kBoundsChangeDirection_Vertical) { if (!IsBottomEdge(details.window_component) && new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) { int height = new_bounds.bottom() - work_area.bottom() + kMinimumOnScreenArea; new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea); new_bounds.set_height(height); } else if (details.window_component == HTBOTTOM || details.window_component == HTBOTTOMRIGHT || details.window_component == HTBOTTOMLEFT) { // Update bottom edge to stay in the work area when we are resizing // by dragging the bottom edge or corners. if (new_bounds.bottom() > work_area.bottom()) new_bounds.Inset(0, 0, 0, new_bounds.bottom() - work_area.bottom()); } } if (details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) { int delta = new_bounds.y(); new_bounds.set_y(0); new_bounds.set_height(new_bounds.height() + delta); } } if (details.bounds_change & kBoundsChange_Repositions) { // When we might want to reposition a window which is also restored to its // previous size, to keep the cursor within the dragged window. if (!details.restore_bounds.IsEmpty()) { // However - it is not desirable to change the origin if the window would // be still hit by the cursor. if (details.initial_location_in_parent.x() > details.initial_bounds_in_parent.x() + details.restore_bounds.width()) new_bounds.set_x(location.x() - details.restore_bounds.width() / 2); } // Make sure that |new_bounds| doesn't leave any of the displays. Note that // the |work_area| above isn't good for this check since it is the work area // for the current display but the window can move to a different one. aura::Window* parent = details.window->parent(); gfx::Rect new_bounds_in_screen = ScreenAsh::ConvertRectToScreen(parent, new_bounds); const gfx::Display& display = Shell::GetScreen()->GetDisplayMatching(new_bounds_in_screen); gfx::Rect screen_work_area = display.work_area(); screen_work_area.Inset(kMinimumOnScreenArea, 0); if (!screen_work_area.Intersects(new_bounds_in_screen)) { // Make sure that the x origin does not leave the current display. new_bounds_in_screen.set_x( std::max(screen_work_area.x() - new_bounds.width(), std::min(screen_work_area.right(), new_bounds_in_screen.x()))); new_bounds = ScreenAsh::ConvertRectFromScreen(parent, new_bounds_in_screen); } } return new_bounds; } // static bool WindowResizer::IsBottomEdge(int window_component) { return window_component == HTBOTTOMLEFT || window_component == HTBOTTOM || window_component == HTBOTTOMRIGHT || window_component == HTGROWBOX; } // static gfx::Point WindowResizer::GetOriginForDrag(const Details& details, int delta_x, int delta_y) { gfx::Point origin = details.initial_bounds_in_parent.origin(); if (details.bounds_change & kBoundsChange_Repositions) { int pos_change_direction = GetPositionChangeDirectionForWindowComponent(details.window_component); if (pos_change_direction & kBoundsChangeDirection_Horizontal) origin.Offset(delta_x, 0); if (pos_change_direction & kBoundsChangeDirection_Vertical) origin.Offset(0, delta_y); } return origin; } // static gfx::Size WindowResizer::GetSizeForDrag(const Details& details, int* delta_x, int* delta_y) { gfx::Size size = details.initial_bounds_in_parent.size(); if (details.bounds_change & kBoundsChange_Resizes) { gfx::Size min_size = details.window->delegate()->GetMinimumSize(); size.SetSize(GetWidthForDrag(details, min_size.width(), delta_x), GetHeightForDrag(details, min_size.height(), delta_y)); } else if (!details.restore_bounds.IsEmpty()) { size = details.restore_bounds.size(); } return size; } // static int WindowResizer::GetWidthForDrag(const Details& details, int min_width, int* delta_x) { int width = details.initial_bounds_in_parent.width(); if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { // Along the right edge, positive delta_x increases the window size. int x_multiplier = IsRightEdge(details.window_component) ? 1 : -1; width += x_multiplier * (*delta_x); // Ensure we don't shrink past the minimum width and clamp delta_x // for the window origin computation. if (width < min_width) { width = min_width; *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() - min_width); } // And don't let the window go bigger than the display. int max_width = Shell::GetScreen()->GetDisplayNearestWindow( details.window).bounds().width(); gfx::Size max_size = details.window->delegate()->GetMaximumSize(); if (max_size.width() != 0) max_width = std::min(max_width, max_size.width()); if (width > max_width) { width = max_width; *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() - max_width); } } return width; } // static int WindowResizer::GetHeightForDrag(const Details& details, int min_height, int* delta_y) { int height = details.initial_bounds_in_parent.height(); if (details.size_change_direction & kBoundsChangeDirection_Vertical) { // Along the bottom edge, positive delta_y increases the window size. int y_multiplier = IsBottomEdge(details.window_component) ? 1 : -1; height += y_multiplier * (*delta_y); // Ensure we don't shrink past the minimum height and clamp delta_y // for the window origin computation. if (height < min_height) { height = min_height; *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() - min_height); } // And don't let the window go bigger than the display. int max_height = Shell::GetScreen()->GetDisplayNearestWindow( details.window).bounds().height(); gfx::Size max_size = details.window->delegate()->GetMaximumSize(); if (max_size.height() != 0) max_height = std::min(max_height, max_size.height()); if (height > max_height) { height = max_height; *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() - max_height); } } return height; } } // namespace aura