// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/window_resizer.h" #include "ash/shell.h" #include "ash/wm/root_window_event_filter.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/aura/window_delegate.h" #include "ui/base/hit_test.h" #include "ui/base/ui_base_types.h" #include "ui/gfx/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/screen.h" namespace ash { namespace { int GetPositionChangeDirectionForWindowComponent(int window_component) { int pos_change_direction = WindowResizer::kBoundsChangeDirection_None; switch (window_component) { case HTTOPLEFT: case HTBOTTOMRIGHT: case HTGROWBOX: case HTCAPTION: pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal | WindowResizer::kBoundsChangeDirection_Vertical; break; case HTTOP: case HTTOPRIGHT: case HTBOTTOM: pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical; break; case HTBOTTOMLEFT: case HTRIGHT: case HTLEFT: pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal; break; default: break; } return pos_change_direction; } int GetSizeChangeDirectionForWindowComponent(int window_component) { int size_change_direction = WindowResizer::kBoundsChangeDirection_None; switch (window_component) { case HTTOPLEFT: case HTTOPRIGHT: case HTBOTTOMLEFT: case HTBOTTOMRIGHT: case HTGROWBOX: case HTCAPTION: size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal | WindowResizer::kBoundsChangeDirection_Vertical; break; case HTTOP: case HTBOTTOM: size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical; break; case HTRIGHT: case HTLEFT: size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal; break; default: break; } return size_change_direction; } // Returns true for resize components along the right edge, where a drag in // positive x will make the window larger. bool IsRightEdge(int window_component) { return window_component == HTTOPRIGHT || window_component == HTRIGHT || window_component == HTBOTTOMRIGHT || window_component == HTGROWBOX; } // Returns true for resize components in along the bottom edge, where a drag // in positive y will make the window larger. bool IsBottomEdge(int window_component) { return window_component == HTBOTTOMLEFT || window_component == HTBOTTOM || window_component == HTBOTTOMRIGHT || window_component == HTGROWBOX; } // Returns the closest location to |location| that is aligned to fall on // increments of |grid_size|. int AlignToGridRoundUp(int location, int grid_size) { if (grid_size <= 1 || location % grid_size == 0) return location; return (location / grid_size + 1) * grid_size; } gfx::Point ConvertPointToParent(aura::Window* window, const gfx::Point& point) { gfx::Point result(point); aura::Window::ConvertPointToWindow(window, window->parent(), &result); return result; } bool IsNormalWindow(aura::Window* window) { return window->GetProperty(aura::client::kShowStateKey) == ui::SHOW_STATE_NORMAL || window->GetProperty(aura::client::kShowStateKey) == ui::SHOW_STATE_DEFAULT; } } // namespace // static const int WindowResizer::kBoundsChange_None = 0; // static const int WindowResizer::kBoundsChange_Repositions = 1; // static const int WindowResizer::kBoundsChange_Resizes = 2; // static const int WindowResizer::kBoundsChangeDirection_None = 0; // static const int WindowResizer::kBoundsChangeDirection_Horizontal = 1; // static const int WindowResizer::kBoundsChangeDirection_Vertical = 2; WindowResizer::WindowResizer(aura::Window* window, const gfx::Point& location, int window_component, int grid_size) : window_(window), initial_bounds_(window->bounds()), initial_location_in_parent_(ConvertPointToParent(window, location)), window_component_(window_component), bounds_change_(GetBoundsChangeForWindowComponent(window_component_)), position_change_direction_( GetPositionChangeDirectionForWindowComponent(window_component_)), size_change_direction_( GetSizeChangeDirectionForWindowComponent(window_component_)), is_resizable_(bounds_change_ != kBoundsChangeDirection_None && IsNormalWindow(window)), grid_size_(grid_size), did_move_or_resize_(false), root_filter_(NULL) { if (is_resizable_) { root_filter_ = Shell::GetInstance()->root_filter(); if (root_filter_) root_filter_->LockCursor(); } } WindowResizer::~WindowResizer() { if (root_filter_) root_filter_->UnlockCursor(); } // static int WindowResizer::GetBoundsChangeForWindowComponent(int component) { int bounds_change = WindowResizer::kBoundsChange_None; switch (component) { case HTTOPLEFT: case HTTOP: case HTTOPRIGHT: case HTLEFT: case HTBOTTOMLEFT: bounds_change |= WindowResizer::kBoundsChange_Repositions | WindowResizer::kBoundsChange_Resizes; break; case HTCAPTION: bounds_change |= WindowResizer::kBoundsChange_Repositions; break; case HTRIGHT: case HTBOTTOMRIGHT: case HTBOTTOM: case HTGROWBOX: bounds_change |= WindowResizer::kBoundsChange_Resizes; break; default: break; } return bounds_change; } // static int WindowResizer::AlignToGrid(int location, int grid_size) { if (grid_size <= 1 || location % grid_size == 0) return location; return floor(static_cast(location) / static_cast(grid_size) + .5f) * grid_size; } void WindowResizer::Drag(const gfx::Point& location) { gfx::Rect bounds = GetBoundsForDrag(location); if (bounds != window_->bounds()) { did_move_or_resize_ = true; window_->SetBounds(bounds); } } void WindowResizer::CompleteDrag() { if (grid_size_ <= 1 || !did_move_or_resize_) return; const gfx::Rect& bounds(window_->bounds()); int x = AlignToGrid(bounds.x(), grid_size_); int y = AlignToGrid(bounds.y(), grid_size_); gfx::Rect new_bounds(x, y, bounds.width(), bounds.height()); if (new_bounds == window_->bounds()) return; ui::ScopedLayerAnimationSettings scoped_setter( window_->layer()->GetAnimator()); // Use a small duration since the grid is small. scoped_setter.SetTransitionDuration(base::TimeDelta::FromMilliseconds(100)); window_->SetBounds(new_bounds); } gfx::Rect WindowResizer::GetBoundsForDrag(const gfx::Point& location) { if (!is_resizable()) return window_->bounds(); // Dragging a window moves the local coordinate frame, so do arithmetic // in the parent coordinate frame. gfx::Point event_location_in_parent(location); aura::Window::ConvertPointToWindow(window_, window_->parent(), &event_location_in_parent); int delta_x = event_location_in_parent.x() - initial_location_in_parent_.x(); int delta_y = event_location_in_parent.y() - initial_location_in_parent_.y(); // The minimize size constraint may limit how much we change the window // position. For example, dragging the left edge to the right should stop // repositioning the window when the minimize size is reached. gfx::Size size = GetSizeForDrag(&delta_x, &delta_y); gfx::Point origin = GetOriginForDrag(delta_x, delta_y); gfx::Rect new_bounds(origin, size); // Update bottom edge to stay in the work area when we are resizing // by dragging the bottome edge or corners. if (bounds_change_ & kBoundsChange_Resizes && origin.y() == window_->bounds().y()) { gfx::Rect work_area = gfx::Screen::GetMonitorWorkAreaNearestWindow(window_); if (new_bounds.bottom() > work_area.bottom()) new_bounds.Inset(0, 0, 0, new_bounds.bottom() - work_area.bottom()); } if (bounds_change_ & kBoundsChange_Resizes && bounds_change_ & kBoundsChange_Repositions && new_bounds.y() < 0) { int delta = new_bounds.y(); new_bounds.set_y(0); new_bounds.set_height(new_bounds.height() + delta); } return new_bounds; } gfx::Point WindowResizer::GetOriginForDrag( int delta_x, int delta_y) const { gfx::Point origin = initial_bounds_.origin(); if (bounds_change_ & kBoundsChange_Repositions) { int pos_change_direction = GetPositionChangeDirectionForWindowComponent(window_component_); if (pos_change_direction & kBoundsChangeDirection_Horizontal) origin.Offset(delta_x, 0); if (pos_change_direction & kBoundsChangeDirection_Vertical) origin.Offset(0, delta_y); } return origin; } gfx::Size WindowResizer::GetSizeForDrag( int* delta_x, int* delta_y) const { gfx::Size size = initial_bounds_.size(); if (bounds_change_ & kBoundsChange_Resizes) { gfx::Size min_size = window_->delegate()->GetMinimumSize(); min_size.set_width(AlignToGridRoundUp(min_size.width(), grid_size_)); min_size.set_height(AlignToGridRoundUp(min_size.height(), grid_size_)); size.SetSize(GetWidthForDrag(min_size.width(), delta_x), GetHeightForDrag(min_size.height(), delta_y)); } return size; } int WindowResizer::GetWidthForDrag(int min_width, int* delta_x) const { int width = initial_bounds_.width(); if (size_change_direction_ & kBoundsChangeDirection_Horizontal) { // Along the right edge, positive delta_x increases the window size. int x_multiplier = IsRightEdge(window_component_) ? 1 : -1; width += x_multiplier * (*delta_x); int adjusted_width = AlignToGrid(width, grid_size_); if (adjusted_width != width) { *delta_x += -x_multiplier * (width - adjusted_width); width = adjusted_width; } // Ensure we don't shrink past the minimum width and clamp delta_x // for the window origin computation. if (width < min_width) { width = min_width; *delta_x = -x_multiplier * (initial_bounds_.width() - min_width); } // And don't let the window go bigger than the monitor. int max_width = gfx::Screen::GetMonitorAreaNearestWindow(window_).width(); if (width > max_width) { width = max_width; *delta_x = -x_multiplier * (initial_bounds_.width() - max_width); } } return width; } int WindowResizer::GetHeightForDrag(int min_height, int* delta_y) const { int height = initial_bounds_.height(); if (size_change_direction_ & kBoundsChangeDirection_Vertical) { // Along the bottom edge, positive delta_y increases the window size. int y_multiplier = IsBottomEdge(window_component_) ? 1 : -1; height += y_multiplier * (*delta_y); int adjusted_height = AlignToGrid(height, grid_size_); if (height != adjusted_height) { *delta_y += -y_multiplier * (height - adjusted_height); height = adjusted_height; } // Ensure we don't shrink past the minimum height and clamp delta_y // for the window origin computation. if (height < min_height) { height = min_height; *delta_y = -y_multiplier * (initial_bounds_.height() - min_height); } // And don't let the window go bigger than the monitor. int max_height = gfx::Screen::GetMonitorAreaNearestWindow(window_).height(); if (height > max_height) { height = max_height; *delta_y = -y_multiplier * (initial_bounds_.height() - max_height); } } return height; } } // namespace aura