// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WINDOW_STATE_H_ #define ASH_WM_WINDOW_STATE_H_ #include "ash/ash_export.h" #include "ash/wm/wm_types.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "ui/aura/window_observer.h" #include "ui/base/ui_base_types.h" namespace aura { class Window; } namespace gfx { class Rect; } namespace ash { class WindowResizer; namespace wm { class WindowStateDelegate; class WindowStateObserver; // WindowState manages and defines ash specific window state and // behavior. Ash specific per-window state (such as ones that controls // window manager behavior) and ash specific window behavior (such as // maximize, minimize, snap sizing etc) should be added here instead // of defining separate functions (like |MaximizeWindow(aura::Window* // window)|) or using aura Window property. // The WindowState gets created when first accessed by // |wm::GetWindowState|, and deleted when the window is deleted. // Prefer using this class instead of passing aura::Window* around in // ash code as this is often what you need to interact with, and // accessing the window using |window()| is cheap. class ASH_EXPORT WindowState : public aura::WindowObserver { public: static bool IsMaximizedOrFullscreenState(ui::WindowShowState state); explicit WindowState(aura::Window* window); virtual ~WindowState(); aura::Window* window() { return window_; } const aura::Window* window() const { return window_; } void SetDelegate(scoped_ptr delegate); // Returns the window's current show state. ui::WindowShowState GetShowState() const; // Returns the window's current ash show type. // Refer to WindowShowType definition in wm_types.h as for why Ash // has its own show type. WindowShowType window_show_type() const { return window_show_type_; } // Predicates to check window state. bool IsMinimized() const; bool IsMaximized() const; bool IsFullscreen() const; bool IsMaximizedOrFullscreen() const; // True if the window's show state is SHOW_STATE_NORMAL or // SHOW_STATE_DEFAULT. bool IsNormalShowState() const; bool IsActive() const; bool IsDocked() const; // Checks if the window can change its state accordingly. bool CanMaximize() const; bool CanMinimize() const; bool CanResize() const; bool CanSnap() const; bool CanActivate() const; // Returns true if the window has restore bounds. bool HasRestoreBounds() const; void Maximize(); void Minimize(); void Unminimize(); void Activate(); void Deactivate(); void Restore(); void ToggleMaximized(); void ToggleFullscreen(); void SnapLeft(const gfx::Rect& bounds); void SnapRight(const gfx::Rect& bounds); // Sets the window's bounds in screen coordinates. void SetBoundsInScreen(const gfx::Rect& bounds_in_screen); // Saves the current bounds to be used as a restore bounds. void SaveCurrentBoundsForRestore(); // Same as |GetRestoreBoundsInScreen| except that it returns the // bounds in the parent's coordinates. gfx::Rect GetRestoreBoundsInParent() const; // Returns the restore bounds property on the window in the virtual screen // coordinates. The bounds can be NULL if the bounds property does not // exist for the window. The window owns the bounds object. gfx::Rect GetRestoreBoundsInScreen() const; // Same as |SetRestoreBoundsInScreen| except that the bounds is in the // parent's coordinates. void SetRestoreBoundsInParent(const gfx::Rect& bounds_in_parent); // Sets the restore bounds property on the window in the virtual screen // coordinates. Deletes existing bounds value if exists. void SetRestoreBoundsInScreen(const gfx::Rect& bounds_in_screen); // Deletes and clears the restore bounds property on the window. void ClearRestoreBounds(); // Sets whether the window should always be restored to the restore bounds // (sometimes the workspace layout manager restores the window to its original // bounds instead of the restore bounds. Setting this key overrides that // behaviour). The flag is reset to the default value after the window is // restored. bool always_restores_to_restore_bounds() const { return always_restores_to_restore_bounds_; } void set_always_restores_to_restore_bounds(bool value) { always_restores_to_restore_bounds_ = value; } // Gets/sets whether the shelf should be hidden when this window is // fullscreen. bool hide_shelf_when_fullscreen() const { return hide_shelf_when_fullscreen_; } void set_hide_shelf_when_fullscreen(bool value) { hide_shelf_when_fullscreen_ = value; } // Sets/gets the flag to suppress the cross-fade animation for // the transition to the fullscreen state. bool animate_to_fullscreen() const { return animate_to_fullscreen_; } void set_animate_to_fullscreen(bool value) { animate_to_fullscreen_ = value; } // If the minimum visibilty is true, ash will try to keep a // minimum amount of the window is always visible on the work area // when shown. // TODO(oshima): Consolidate this and window_position_managed // into single parameter to control the window placement. bool minimum_visibility() const { return minimum_visibility_; } void set_minimum_visibility(bool minimum_visibility) { minimum_visibility_ = minimum_visibility; } // Gets/Sets the bounds of the window before it was moved by the auto window // management. As long as it was not auto-managed, it will return NULL. const gfx::Rect* pre_auto_manage_window_bounds() const { return pre_auto_manage_window_bounds_.get(); } void SetPreAutoManageWindowBounds(const gfx::Rect& bounds); // Layout related properties void AddObserver(WindowStateObserver* observer); void RemoveObserver(WindowStateObserver* observer); // Whether the window is tracked by workspace code. Default is // true. If set to false the workspace does not switch the current // workspace, nor does it attempt to impose constraints on the // bounds of the window. This is intended for tab dragging. bool tracked_by_workspace() const { return tracked_by_workspace_; } void SetTrackedByWorkspace(bool tracked_by_workspace); // Whether or not the window's position can be managed by the // auto management logic. bool window_position_managed() const { return window_position_managed_; } void set_window_position_managed(bool window_position_managed) { window_position_managed_ = window_position_managed; } // Whether or not the window's position or size was changed by a user. bool bounds_changed_by_user() const { return bounds_changed_by_user_; } void set_bounds_changed_by_user(bool bounds_changed_by_user) { bounds_changed_by_user_ = bounds_changed_by_user; } // True if this window is an attached panel. bool panel_attached() const { return panel_attached_; } void set_panel_attached(bool panel_attached) { panel_attached_ = panel_attached; } // Indicates that an in progress drag should be continued after the // window is reparented to another container. bool continue_drag_after_reparent() const { return continue_drag_after_reparent_; } void set_continue_drag_after_reparent(bool value) { continue_drag_after_reparent_ = value; } // True if the window is ignored by the shelf layout manager for // purposes of darkening the shelf. bool ignored_by_shelf() const { return ignored_by_shelf_; } void set_ignored_by_shelf(bool ignored_by_shelf) { ignored_by_shelf_ = ignored_by_shelf; } // True if the window should be offered a chance to consume special system // keys such as brightness, volume, etc. that are usually handled by the // shell. bool can_consume_system_keys() const { return can_consume_system_keys_; } void set_can_consume_system_keys(bool can_consume_system_keys) { can_consume_system_keys_ = can_consume_system_keys; } // True if this window has requested that the top-row keys (back, forward, // brightness, volume) should be treated as function keys. bool top_row_keys_are_function_keys() const { return top_row_keys_are_function_keys_; } void set_top_row_keys_are_function_keys(bool value) { top_row_keys_are_function_keys_ = value; } // Returns or sets a pointer to WindowResizer when resizing is active. // The pointer to a WindowResizer that is returned is set when a resizer gets // created and cleared when it gets destroyed. WindowState does not own the // |window_resizer_| instance and the resizer's lifetime is controlled // externally. It can be used to avoid creating multiple instances of a // WindowResizer for the same window. WindowResizer* window_resizer() const { return window_resizer_; } void set_window_resizer_(WindowResizer* window_resizer) { window_resizer_ = window_resizer; } // aura::WindowObserver overrides: virtual void OnWindowPropertyChanged(aura::Window* window, const void* key, intptr_t old) OVERRIDE; virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; private: // Snaps the window to left or right of the desktop with given bounds. void SnapWindow(WindowShowType left_or_right, const gfx::Rect& bounds); // The owner of this window settings. aura::Window* window_; scoped_ptr delegate_; bool tracked_by_workspace_; bool window_position_managed_; bool bounds_changed_by_user_; bool panel_attached_; bool continue_drag_after_reparent_; bool ignored_by_shelf_; bool can_consume_system_keys_; bool top_row_keys_are_function_keys_; WindowResizer* window_resizer_; bool always_restores_to_restore_bounds_; bool hide_shelf_when_fullscreen_; bool animate_to_fullscreen_; bool minimum_visibility_; // A property to remember the window position which was set before the // auto window position manager changed the window bounds, so that it can get // restored when only this one window gets shown. scoped_ptr pre_auto_manage_window_bounds_; ObserverList observer_list_; WindowShowType window_show_type_; DISALLOW_COPY_AND_ASSIGN(WindowState); }; // Returns the WindowState for active window. Returns |NULL| // if there is no active window. ASH_EXPORT WindowState* GetActiveWindowState(); // Returns the WindowState for |window|. Creates WindowState // if it didn't exist. The settings object is owned by |window|. ASH_EXPORT WindowState* GetWindowState(aura::Window* window); // const version of GetWindowState. ASH_EXPORT const WindowState* GetWindowState(const aura::Window* window); } // namespace wm } // namespace ash #endif // ASH_WM_WINDOW_STATE_H_