// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WINDOW_UTIL_H_ #define ASH_WM_WINDOW_UTIL_H_ #include "ash/ash_export.h" #include "base/compiler_specific.h" #include "ui/base/ui_base_types.h" namespace aura { class RootWindow; class Window; } namespace ui { class Layer; } namespace ash { namespace wm { // Convenience setters/getters for |aura::client::kRootWindowActiveWindow|. ASH_EXPORT void ActivateWindow(aura::Window* window); ASH_EXPORT void DeactivateWindow(aura::Window* window); ASH_EXPORT bool IsActiveWindow(aura::Window* window); ASH_EXPORT aura::Window* GetActiveWindow(); ASH_EXPORT bool CanActivateWindow(aura::Window* window); // Retrieves the activatable window for |window|. If |window| is activatable, // this will just return it, otherwise it will climb the parent/transient parent // chain looking for a window that is activatable, per the ActivationController. // If you're looking for a function to get the activatable "top level" window, // this is probably what you're looking for. ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); // Returns true if |window| is normal or default. ASH_EXPORT bool IsWindowNormal(aura::Window* window); // Returns true if |state| is normal or default. ASH_EXPORT bool IsWindowStateNormal(ui::WindowShowState state); // Returns true if |window| is in the maximized state. ASH_EXPORT bool IsWindowMaximized(aura::Window* window); // Returns true if |window| is minimized. ASH_EXPORT bool IsWindowMinimized(aura::Window* window); // Returns true if |window| is in the fullscreen state. ASH_EXPORT bool IsWindowFullscreen(aura::Window* window); // Maximizes |window|, which must not be NULL. ASH_EXPORT void MaximizeWindow(aura::Window* window); // Minimizes |window|, which must not be NULL. ASH_EXPORT void MinimizeWindow(aura::Window* window); // Restores |window|, which must not be NULL. ASH_EXPORT void RestoreWindow(aura::Window* window); // Moves the window to the center of the display. ASH_EXPORT void CenterWindow(aura::Window* window); // Returns the existing Layer for |window| (and all its descendants) and creates // a new layer for |window| and all its descendants. This is intended for // animations that want to animate between the existing visuals and a new window // state. The caller owns the return value. // // As a result of this |window| has freshly created layers, meaning the layers // are all empty (nothing has been painted to them) and are sized to 0x0. Soon // after this call you need to reset the bounds of the window. Or, you can pass // true as the second argument to let the function do that. ASH_EXPORT ui::Layer* RecreateWindowLayers(aura::Window* window, bool set_bounds) WARN_UNUSED_RESULT; // Deletes |layer| and all its child layers. ASH_EXPORT void DeepDeleteLayers(ui::Layer* layer); } // namespace wm } // namespace ash #endif // ASH_WM_WINDOW_UTIL_H_